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This is a video blog I've been thinking about doing for a while now. It's a rapid-fire segment where I summarize a video game, technology development, or brand of cheese in ten seconds or less. The cheese might not get that much love, though, because I'm lactose intolerant.
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Josh Bourgeois | 10:13 PM on 03.18.2010 6 comments


A curious thing happened to me the first time I was able to play the Sims. I had spent a good two or three years avoiding the game entirely, part because leading isometric polygons through the daily minutia that I loathed seemed like some strange form of meta-torture, but also part because I didn’t have a computer that would have been able to play it.

Come one visit to my friend Robert’s house, I witnessed that, not only did his mother have dominion over a neighborhood of her own, but his sister, his irrationally effeminate brother, his father (zuh?), and Robert himself also ran little fake peoples’ lives in this puppet/flea circus.

Robert told me to try the game out, and so I started a family of three, unprepared for the onslaught of accidental urinations these 300 or so polygons would unleash on me (it was okay though; their family name was Poop). Robert’s sister was over my shoulder screaming at me for the better part of 10 minutes for not entering the get-rich cheats, not putting food away, not placing a toilet sidelong from a door, and not NOT sending my kid to school.

Once she went away, though, and I was left to the computer with nobody peeking over my shoulder, I started a new Sim. This one, a male, sensibly dressed, but not conscious of his style choices, somewhat messy, introverted, technical, unathletic... me. Well, adult, computer-generated me. And with this new avatar free to live whichever life he chose, I did something unprecedented to my understanding of video games, and to my horrendously sheltered life:

I courted a guy, and then I kissed him.



The shockwave of this action went completely unnoticed by the others in Robert’s house, but – aside from some unspeakable things I did to my Nintendo Power magazines – this was the first time I was ever able to really embrace my homosexuality in any form, virtual or corporeal.

I can’t say that it was my first step to self-acceptance, because in honesty, that would come much later, but it was an instance where I could reflect myself as I truly am: a guy who seeks opportunities to initiate kisses and cuddlz with other guys. And that instance felt really good.

The Sims was the first game I knew of which let gay characters have starring roles, let alone include them. And yet, for as ineffectual it has been to heteronormative society at large and as inviting it has been to a regularly jilted GLBT audience, queer characters have been almost entirely excluded from the medium. The most popular recent game to include homosexual options for characters was Mass Effect 2, but its implementation is limited strictly to female characters. Bioware sidestepped criticism of this in the first Mass Effect by saying that Asari – the only race with which a female Shepard in the first game can have intercourse – are technically unisex, but that line of reasoning doesn’t exactly stand on the firmest legs for the sequel, especially if those legs belong to a frat bro.

Off the top of my head, the only other big name releases in this generation with what people would call a “full-fledged” gay option are Fable 2 and Dragon Age: Origins, but for every positive step toward GLBT inclusion that’s made in video games, there’s an instance pushing gay gamers’ faces back down in the mud.

What’s the deal? Isn’t the video game a nerd’s ultimate repose from ridicule? Haven’t those of us who sat in the back of math class playing Snake on our graphing calculators suffered enough torment from others to respect everyones’ differences and, you know, not be douches to each other?

No, apparently we haven’t.



For a medium so racked in a history of sanctuary for the downtrodden, video games are about one thing: winning, and when you win, you don’t just sit proud of your accomplishment, you rub it in your opponent’s face. You have proven that you’re a better competitor than they, and that you are therefore more masculine. We all like to be the big manly winner. And nothing is less manly or more demeaning than, what? yes, liking men.

Even if video games have an opt-in route for seeing these manfests, the fact that you, the player, are using this as an opportunity to flex your digital muscles means that any inclusion of this “sissy stuff” – regardless of whether you even see it or not – impugns your big, muscly, machine gun-having, octoplet-making manness. You ~have~ had octoplets and can bench 285, right?



This probably sounds like a ridiculous conclusion to a few of you, but I swear it’s true. The player’s hyperbolic image of himself is what drives every new IP to have the biggest, manliest new Master Chief, or Marcus Fenix, or Nathan Drake it possibly can, and they’d better not be making no gay eyes at their buddies.

I know that this is how it is, because when you take another medium, one which has ~always~ been sustained on the nerd dollar, you find a climate so fully embracing of queer characters that it even has open transgendered individuals.



Comic books are, by many counts, a nerdy gay Yin to video games’ nerdy I’m-not-gay-you’re-gay Yang. Where there are scores of writings about how homosexuality has been censored and negatively-stereotyped in video games, there are compendiums (warning, the side ads may be NSFW) online cataloging hundreds of gay characters in comic books. And with such a huge number of representations of queer individuals in the medium, it’s hard to deny that the majority of comic readers aren’t at least tolerant of these characters’ existence.

Maybe it’s the detached state of reading versus the involved state of playing that turns so many gamers off to the notion of gay allies and main characters in the fabric of their recreation. Every video game character is, in some way, an extension of the player. Even if player choice doesn’t motivate the plot of a game whatsoever, it sculpts the character. Link and Lara solve puzzles the way the player would, because the player IS solving the puzzles. If, suddenly, a male character were drawing attraction from other male characters, it must be because of something the player is doing, which can open the doors to a whole bunch of questions they might not be ready to ask themselves.



But here’s the thing: you can be the super-masculine, 285-benching dude and still like dudes. Gareth Thomas, a retired rugby player from Whales, made 100 caps in his career, took the British Lions to their first Grand Slam Victory since 1978, is 6’3” of pure muscle, and is gay. You and your drinking pals could get into a bar brawl against him and he would put all of you down, and then he would cuddle up to his boyfriend as he drifted off to sleepyland.

I understand that it would be a culture shock to the millions of guys on Xbox Live fragging and teabagging each other around the clock, but just once I’d like to see a big name company make a main character into a respectable, likable, masculine hero who, midway through the game, springs the revelation that he has a boyfriend, and I’d like to see that company do it unflinchingly and honestly. It would be so great to witness a developer say, “Yes, you’re playing as a gay man. He’s hardwired that way, and we're pretty sure you'll still be attracted to the same people you were before you played our game,” instead of having to backpedal on some mishap that belittled the gay gamers among us.

Meanwhile, I’ll be over here with my gay, gay Sims.



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5 comments | showing # 1 to 5
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Andres Miguel's Avatar - Comment posted on 03/18/2010 23:03
Andres Miguel
Josh,

I think you are exactly right with part of the reason you stated for the lack of LGBT representations in video games, namely the power of interactivity and the consequences of such. I have done a great deal of research on the subject and have come to the conclusion that there is a kind of fear associated with interactivity, which I call "interactive dissonance" -- the difficulty of players to deal with potential "gay" consequences of their interactivity with games. I think this is present for a lot of things other than just LGBT representations; for example, I believe one of the reasons Lara Croft is so widely objectified and eroticized is chiefly to cure a kind of transgender interactive dissonance that erupted from players, many for the first time, controlling an obviously female adult as a protagonist, and having the degree of interactive control they had over her. Objectifying her made it clear that their control of Lara was coming from a strongly heterosexual, dominant place, and not one of true investment in the character. Similar arguments can be made along racial lines.

However, I have a bit of a problem with your insistence on masculinity as the preferred expression of gay characters in video games. I don't agree that so many people associate with homosexuality with femininity, and as such I think including such characters is more of a easy cop-out that patronizes the narrow-mindedness of the video game player demographic rather than being truly revolutionary.

While I certainly wouldn't mind seeing such characters -- I myself fervently wished Chris Redfield would just randomly come out of the closet during all of RE5 -- I think a diversity of representations would be much more beneficial for challenging gamers' perceptions and preconceptions than just exclusively characters that appropriately "masquerade" as hetero, even if these people do exist in reality (which, of course, they do).

Just my thoughts! Gender politics is tough @_@
Beyamor's Avatar - Comment posted on 03/18/2010 23:56
Beyamor
No, you're gay.

I rationalize the predominance of "traditional" sexualities in games by way of it being relatable for a wider audience. Like, what, 90% of the people playing, I'm straight so a straight relationship resonates more closely with who I am. In some cases, it's more a matter of creating the most harmonious character than excluding someone. Drake, for example, is, to me, supposed to epitomize the charming hero we dream of being and for the majority of us, that means having a thing for the ladies. Though of course not every protagonist needs to be straight.

In a game like many of Bioware's where the character is pitched as an extension of the player then yes, I agree, the developer's restrictions on who that character is seem arbitrary. I was disappointed with Mass Effect's relationship choices (though I'll admit I was initially testing those for a much baser reason than exploring equality), but very proud of Fable for being as open as it was.

I don't know what it's worth, but at one point I took it into my head that Bioshock's silent protagonist and Andrew Ryan were both gay, or at least bisexual in the latter case. I can't justify either of those and I'm reasonably certain they wouldn't stand up to any kind of scrutiny, but take it as a willingness to see atypical characters take the stage.

Also, Xbox Live's just filled with dicks. That, uh, that's probably never going to change.
Elsa's Avatar - Comment posted on 03/19/2010 01:05
Elsa
Awesome blog!

I'm happy that many WRPG games are starting to include gay romances whenever they have romantic options in games. I think that even straight people enjoy expanding their horizons a bit and the digital world of gaming is a safe place for people to explore such issues. I know I found my own Dragon Age romance with Leliana to be an interesting one!

It would also be nice to see more Gay/Lesbian couples in games... just there, and normal - rather like real life. It would better reflect the diversity of the human experience.
Pudge Controls the Weather's Avatar - Comment posted on 03/19/2010 15:52
Pudge Controls the Weather
I was playing Dragon Age recently, and I purposely went after a relationship with another female, not just out of curiosity, but because it just felt...right. I never really thought to wonder about my orientation until then, and when I think about it, I really don't know what I am.

Weird how games can make you think about yourself more than real life.
Josh Bourgeois's Avatar - Comment posted on 03/20/2010 00:54
Josh Bourgeois
See what I did in the first line of this?
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