Games like Reality Fighters will continue to be made as long as consumers continue to buy into gimmicks.
For those of you who are unaware of Reality Fighters, the PS Vita launch title, Iíll do my best to give you a quick run down of the game. If you havenít guessed already itís a fighting game and a generically average one at that. Buttons will be mashed and those once tricky combos and special moves are extremely easy to pull off, due to the developers attempt to create a casual fighting game. As a result each fight lacks any real sense of depth or challenge making the process one that is both dull and repetitive. And so to add a hint of flavour to the bland dish that is Reality Fighters, the game does what so many games do to distinguish themselves from the crowd. Throws in a gimmick here and there and calls itself unique.
But what are these wonderful novelties I hear you cry out? First, thereís the ability to take a photo of yourself, your friends or family and create unique characters within the game. You can then dress your virtual counterpart in a massive selection of clothing and equipment and I suppose there is some satisfaction to be taken from watching your virtual self do battle with your friends virtual counterparts; who all just so happen to have dressed in the most inappropriate of gear. Itís a cheap ploy but I canít help but smile when I see rugby player Tom dressed in a womanís outfit with plunger in hand awaiting the fight to begin.
Another of the gimmicks used to entice you into a purchase are that the fights can take place in the world around you. Simply point your handheld at where you want the action to take place and watch as the arena is set up and the fight unfolds. When it works its serviceable but unfortunately the camera often moves away from the action and the fighters leaving you to move the Vita after them. Itís frustrating to say the least as the whole process becomes downright chaotic.
Enough dwelling on poorly implemented features though, for now we must move on to what is perhaps the most devious of all the gimmicks contained within the game. The final boss is Mr Miyagi, licensed from the Karate Kid movies, who once defeated becomes a playable character.
Great games are hard to make. They take inspiration, a creative vision and a focus and dedication that results in the high quality of the end product. Gimmicks are easy. It doesnít take much to throw down a handful of ideas but developing these concepts and separating the bad ideas from the good takes a tremendous amount of hard work. Not every game has to be a blockbuster, an experiment of what a game actually is or a refined idea thatís taken years to perfect. What a game canít feel is uninspired however, lacking the passion and drive that should surround every game. Videogames can take a long time to make and if the initial drive to create them isnít present from the start thereís no possible way of it appearing along the way resulting in a handful of ideas being thrown down hoping that one is enough to justify a sale.