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1000 Pirated Copies Stopped Equals 1 Additional Sale
Joseph Gabaeff | 6:08 PM on 02.12.2008 8 comments




Russell Carroll has written an interesting article regarding piracy of casual games that can be found on Gamasutra (link below). Carroll was initially motivated to conduct his research after he learned that 92% of copies of Ricochet Infinity are believed to be pirated. 92! Holy Yar! (As you may have guessed, this post is really just an excuse for me to say YAR...as many times as I can). He then continues to talk about common anti-piracy measures that can be taken and the resulting impact of taking those measures. His conclusions are very interesting. First, he finds that for every 1000 pirated copies eliminated, only 1 additional sale is generated. He also concludes that stopping a pirate is more akin to stopping a download, than stopping a sale.

His results seem congruent with my own experiences with pirating pirates: they take mostly what they cannot afford. I have this "friend," who may have played a counterfeit game or two in his youth (and honestly, in his adulthood), but as his salary grew, he ended up buying the sequels once he could afford them. Dido with music. This friend was able to experience new media that he didn't have money to buy but wanted to consume. Game companies should think about the value of the pirated copy to my friend; it may not be money in their pocket (now), but that player, in this instance my friend, will still enjoy the game, recommend it to friends, and in short, be a fan. A fan that may eventually buy.

What's your take? Is there really 1000 players who want to play but not buy for every one player that wants to play and will buy? Are gamers more willing to play free games than games that cost money, and if so should companies ignore this demographic?

The Article on Gamasutra



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8 comments | showing # 1 to 8

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lem's Destructoid Blog
It's like my 'friend' with movies. If he didn't pirate them he wouldn't go to the cinema either.
So the big companies don't make money from me either way... i mean him
ceark's Destructoid Blog
that's true for my "friend" too. "he" used to do that because "he" couldn't afford games (so "he" couldn't have bought them anyway). now that "he" can afford them "he's" purchased over 800 games.

>.>
adultswim810's Destructoid Blog
interesting blog post, it really goes to show that stupid copy protection cough* bioshock cough* does not lead to more sales, just headaches.
MissHinasaki's Destructoid Blog
I think the main reason for pirating isn't so much that people are cheap (which they are), its that they can't afford everything. If I had more money I sure as hell would buy more stuff. I would much rather have hard copies of things.
MaxVest's Destructoid Blog
People talk about the insane profits GameStop makes in the used market, but this happens even as retail game sales hit new heights annually.

That should tell you that there's a huge block of people out there who do not value games at their retail prices, but will buy them for less if given the chance. And with most systems (except for DS + R4), pirating is hard enough that most people would rather pay $10-$20 to avoid the hassle.
saddack's Destructoid Blog
Sometimes my 'friend' pirates to see if they would like the game first and then if he does, goes out and buys it.
Barcode's Destructoid Blog
Well, my 'friend' wanted to play alot of the old SNES games, but none of the local game stores had them. 'He' eventually got them.
pbink's Destructoid Blog
I would say it's safe to say that piracy isn't going anywhere anytime soon, but it will almost always have drawbacks that will motivate the financially able to eventually buy. There's something in the packaging, I think. Most serious music/game fans I know, have a special shelf devoted to this type of unnecessary packaging. C'mon, who doesn't dig leafing through the jewel case booklet of a new CD?


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 about me

I am an intellectual property lawyer in Palo Alto, CA, where I specialize in interactive media. What this means is that I get a pat on the back when I play World of Warcraft at work. Yea-uh! I am also Editor-in-chief and founder of Bloggey Kong, a blog dedicated to tracking legal developments in Interactive Media.

I wouldn't be a lawyer without a disclaimer:
Joe Gabaeff is a licensed attorney in the State of California. Opinions expressed in this column are Mr. Gabaeff's own (but even he doesn't believe all of this stuff). Reach him at: jgabaeff@hotmail.com.


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