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So, I deviated from the mean today and didn't purchase Uncahrted 2. No, I didn't run out of money, and no, I didn't get my legs severed in a brutal, legendary car crash. I just chose against buying the game, despite its Metacritic average being in the low 90's and despite my trusted friend and colleague Nick Chester's assurance that everyone who likes action games will enjoy it. Yes, despite all that, I still don't believe that Uncharted 2 would be worth $60 of my dollars. How can this be, you ask? Doubtful of my logic, are you? Well, feast your doubting, skeptical eyes on this question; does the fact that the majority of the reviewers who chose to review Uncharted 2 later went on to enjoy the game mean that, in fact, scientifically, statistically speaking that I have a "very good" chance of enjoying the game as well? Is that how reviews work for you the majority of the time? In my experience, the answer is generally "no". For example, most film reviewers have rated Raiders of the Lost Ark as the best Indiana Jones movie ever made. I happen to feel (oh wait, sorry) think that Raiders is in truth and fact, the most creatively dry and poorly crafted film in bunch. My personal favorites are Temple of Doom (specifically, Shortround kicking the crap of multiple crazed cultists, and a heart being magically ripped from a man's chest) and the fourth one (for the aliens, tribesmen that live inside solid rock, and the psychic Russians). So, what does this mean? Does this deviation from the majority of "professional, Hollywood movie reviewing journalists" mean I have "bad taste" in movies? Maybe it does. Could it also mean that, from my perspective, to make a ridiculous, totally unbelievable Indiana Jones movie that still causes you to care about the characters is a greater sign of skill than to make a safer, more crowd pleasing period piece about World War II, Bible stuff and "father/son banter"? Could it be that Hollywood action movies, like videogames, are sometimes liked, and sometimes not liked, depending on people's "tastes", and that these tastes are forever tied to one's perception of "quality"? I know, I know, it's bold theory. Like nothing you've ever heard before, I'm sure. But wait, I'm not done. Answer me this; what if the quality of a videogame, like Hollywood movie, may be impossible to measure in a quantitative way? Like, let's sat that one film reviewer gives the movie Citizen Kane four stars in an honest, totally and unequivocally unbiased review, while another equally unbiased reviewer gives the same film only two stars. Does this mean that the second reviewer is exactly two stars less accurate, and therefore, less qualitatively skilled at reviewing films as the first reviewer? Maybe. Could it also mean that many, many film reviewers are afraid that other people would perceive them as bad reviewers if they gave Citizen Kane two stars, ruining their careers in film critique masters forever? Could such stakes lead them all to claim to recognize the brilliance of Citizen Kane, while secretly, even subconsciously not believing that the movie is particularly well made at all? Could the Emperor, in fact, be a naked man, and could the simple child indeed be the best videogame reviewer of them all? PERHAPS
So yeah, I didn't buy Uncahrted 2. What did I buy then? Well, for $30, I bought The Grudge game on the Wii. So far, it has impressed me, but not totally. I got genuinely more skeebed out from the first levelthan I did from either American Grudge movie. That's at its best. At it's worst, it's just plain silly, but on the whole, it's good stuff so far. Here's some highlights. * All controls are done with the Wii remote; point to aim the flashlight and turn your character, press A for actions, B to move forward, and down on the C-pad to move backwards. * Player 2 can activate new scares for player one to deal with, but only every fifteen seconds. These scares range from the totally lame (badly rendered cockroaches covering the screen for two seconds) to the unsettling (bloody paper suddenly flies at the player, a ghost's face half-appears in the lower corner of the screen) to the genuinely creepy (dead croaking girl suddenly flies upside down from the top of the screen to the bottom, or her face flies at you from out of nowhere, filling the screen as she screams) * Scripted scares are more generally frightening than Player 2 controlled scares. For example,sometimes you'll see the little Grudge ghost boy run just into sight then disappear in seconds. One time you'll get the patterned Grudge croaky cell phone call. It may all sound old, but this stuff works just as well here, if not better, than it did in the movies. * The graphics are really good for a budget game. The environments so far are better than those in the relatively impressive Dead Space: Extraction. It's cheating a bit because the lighting obscures so much, but on the whole the setting has been more convincing and unsettling in The Grudge. * Sound effects, such a bangs, bug buzzing, screams, and Grudge croaking all work extremely well, at least, on a Stereo TV. I imagine on a surround sound set, it would work even better. * Two ways to die so far- one is by running into Grudge girl and failing a to escape her (semi-QTE style), the other is by running out of batteries for your flashlight. You are constantly running out of battery life, and therefore, are always are pressured to move forward. * The character moves really slowly and clumsily. This might frustrate people with low attention spans. * There are secret items in every level, find them all and unlock a new stage. * The game is scary to watch, but it's definitely more scary to play.. In conclusion, I'll be really surprised if I don't get my $30 worth from the game. They'd really have to screw up the rest of the levels for this game to be a total failure.
I also bought A Boy and his Blob today for $40. Great game so far, much harder than I thought it would be. I've only beaten the first two levels and two unlockable bonus levels, so I don't have much to go on yet. Here are my thoughts (beware of first half-hour spoilers)- * The premise is way stranger than I thought it would be. The boy in the game has no identifiable family. He lives alone in a giant, kick-ass tree fort. After the multiple blobs (many black and evil, one nice and white) crash land nearby, the boy goes out to investigate. He seems to instinctively know that the white blob is awesome, and trusts him %100, even after the black blobs tried to kill him on the way to the crash site. On the other had, the white blob isn't so sure about the boy . After some coaxing (meaning, after the boy says "C'MERE" a few times), they become friends, and the game begins in earnest. All this transpires in playable segments; no cut-scenes to speak of. * The controls take a little getting used to, and its weird that you can't aim with the IR pointer where you want the boy to throw jellybeans, but otherwise, everything is smooth playing. * I died quite a few times on bonus level 2. You have to think quick, pre-plan, and have good reflexes to survive. * Beating bonus levels unlocks behind the scenes production art, which you view directly while playing the game. This goes a long with the seamless, menu-free, cut scene-free nature of the game. It's very effortless and classy. * The game looks beautiful, and definitely feels retail quality. In some respects, it looks even better than Muramasa. * The new voice for the boy is well done, with a lot of variety. It's rare to hear him say "BLOB!" or "C'MERE!" in the exact same way twice. So yeah, loving both games thus far. Maybe when I'm done with them, I'll borrow Uncharted 2 from somebody and see if my opinion and Nick's are at all similar in this case. I hope they are, because he clearly had a great time with the game. I should be so lucky.
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At any rate, I think I'm with you on Uncharted 2. Even with all these 10's, considering what that series is "about", gameplay/flow/design wise, I'm not in a hurry to ride that rollercoaster.
Not that I don't like rollercoaster. But come on. Samurai. And a Blob!
I think the real problem with writing about reviews is that it always comes back to "opinions aren't facts", which is in itself an opinion. The whole enterprise is packed with time-loop, Mr Mxyzptlik-style trouble.
That shouldn't stop you from trying though.
As for Uncharted 2, I guess I could have just said that "Yeah, I'm sure the game is really well made, but I don't like games like that, so I'm not buying it any time soon." For some reason, I was inspired to belabor the point a bit more.
Hope it was fun!
As for Uncharted 2 I have mine still in shrink wrap. Too busy with Demon's Souls which you should buy. But it's Naughty Dog, I LOVED the 1st one, played the beta of the 2nd and I know it kick ass. Soon as I'm done hunting demons it's treasure hunting time.
You don't like U2? That's cool.Different strokes for different folks. You could of said that and saved yourself the over analysis of game and film reviews, lol.
So yeah, we're still brothers, just with different taste in movies.
NOT VIDEOGAMES.
@ Yojimbo- Yeah, I know! I'll add you up!
Also, for the record, I don't dislike Uncharted 2. I'm just not sold on it yet, because I don't like the sort of game that it is.
Same things happens every time Samit reviews a sports game. He's totally on point with his reviews, but my inability to appreciate the genre always holds me back.
:(
But for the record, Metacritic has 59 Uncharted 2 reviews[/i], and the Metascore is a 97 (it's the highest-rated PS3 exclusive of all time; only GTA IV, with a 98, outranks it. Twenty-three of the 59 Uncharted 2 reviews (about 39%) are "perfect" scores. The More You Know!
I'll probably buy it in a month.
"My personal favorites are Temple of Doom (specifically, Shortround kicking the crap of multiple crazed cultists, and a heart being magically ripped from a man's chest)"
YES MOTHERFUCKING YES! Seriously now, Shortround made that movie so awesome. I love that little guy. I once watched it, like 100 years ago, on the BBC and they censored it! Can you believe that? The heart scene was nowhere to be found! Crazy Brits.
I think I understand your reason for not purchasing Uncharted 2. I think but I'm not sure yet. Ha! No dude, I understand: "I'm just not sold on it yet, because I don't like the sort of game that it is." Perfectly clear to me. What else is there to say? I bought GTA4 which got a 9.8 on Metacritic (thanks Samit!) but I didn't like the game for the same reason you just mentioned. I don't like the sort of game that it is. Not saying it's a bad game, just not for me.
And by looking at your favorite games on the sidebar I can totally understand it even more:
"Five things that I don't like that a lot people like
Games that copy the style of Hollywood action movies (Gears, Uncharted, etc.)"
(p.s. sidebar bbcode fail, check Commodore 64)
@Samit
Dude, you write solid reviews. I love to read them although I'm not a big fan of every sport game available (American Football etc. don't mean anything to me.). I asked you if you were going to review FIFA and/or PES a while ago because you write great reviews. I was curious to see the outcome.
in my opinion and world; two subpar games is not > one great game.
but then again, i love over-the-top action movies and games with similar type of plot lines. and i'm an admitted graphics whore. :P
Also, I thought the new Indy movie was good too but not better than Raiders. I agree that the Temple of Doom is the best one though. I almost made my Gamertag Shortround back in the day, it was taken though.
Ergo, I think the game is looking fantastic and probably I just need to try it out to erase all doubt. I got the same thing about Punch-Out!! for Wii. When I played it I was just not relieved, but also very very veeeery amused.
SERIOUSLY?
Fuck me slowly with a chainsaw.
Bought Ju-On last night. It's a blast. Got the one copy gameblah received and the lady and I took turn screaming cunt every time that croaking hell bitch showed up and grabbed me. Buy this one if you can find it.
It's a damn masterpiece man.
I'm not surprised Holmes didn't pick up Unchartered 2. A game about a man who doesn't purchase plane tickets? Why is everyone so excited about THAT?
Now, Uncharted 2? There's a game that deserves a purchase.
What? Oh, there's no game called Unchartered? You just misspelled Uncharted?
Oh, okay. That makes more sense.
:P
As much as I like to think for myself, I have tons of respect for my peers. In other words, I'm caught up in the hype machine as well; just not enough to buy a game for $60 that's in a genre that I am yet to enjoy.
One thing I don't get; I know the controls are a bit clumsy, but everyone keeps saying how horror games are so SLOW. What horror games aren't slow as snails? Especially in a game where you're in a "haunted house simulator", I think slow pace should work in the game's favor.
I mean, when Cold Mountain came out, people were actually citing the "slowness" as a negative. It can be for maybe action games and FPSs, but a horror game? Really?