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As a non-fan of Bioshock and God of War, I wasn't sure what I was going to be playing this week. I've played No More Heroes 2 to death, and I've noticed that everyone online is getting much better than me at Tatsunoko Vs Capcom. I still have Bayonetta to play through, but for some reason, I'm having a lapse of interest in the game.
Luckily, not one, but two interesting WiiWare gmaes came out on Monday. Here's what I think of them. Tomena Sanner
Imagine Guitar Hero, but give yourself only one fret to play. Now turn it on it's side so that the notes are coming at you from the right side of the screen instead of the top, and replace the "strum area" where you wait for the notes to go before you strum with break dancing businessman, and the notes with farting giraffe men, hellish demons, housewives, and Frankensteins, and you have Tomena Sanner. *The game really grew on me. At first, it seemed like a one trick pony, but the more I played it, the more I loved it. There is actually a lot of non-linear stuff going on here, multiple paths, ways to beat levels, get points, etc. *The game consists of 12 levels, plus an endless mode, a Turbo mode, and 2-4 player competitive mode. There are also online leaderboards. Playing through the game through on single player mode is really just scratching the surface. * I laughed a lot when playing the game by myself. * I laughed even more when playing with friends. It's a game that anyone can pick up and try, and depending on their reaction time, they may get good at it really quickly.Plus, there are plenty of opportunities to attack each other, Mario Kart style, so the tables can turn at any second. *The best part is, even when you screw up, you'll be entertained. The game is packed with unique animations, for success and failure. *My only complaint about the game is that the soundtrack sometimes seems a bit uninspired. *To sum up, it's the best five bucks I've spent on a videogame in a while. The game is a testament to how easilily random events, comedy, twitch-reflex gameplay, and simple, iconic characters can make an experience addicting. If you like any of those things, totally buy this game. Blaster Master:Overdrive
* It's not a remake of Blaster Master. The music is the same (sort ofs, the core gameplay is the same, a few power-ups return, and some of the enemies and bosses are reminiscent of the original, but other than that, everything is different. * Like with Tomena Sanner, I wasn't totally sold on the game at first. I actually found my initial five minutes with the game to be sort of painful. It sounds and looks much worse than the NES original (to my 8bit-trained eyes anyway). * Things get a lot more fun once you get some power-ups. In the overhead sections, you have three weapons at all time. You can switch between them on the fly. They all have specific purposes (some enemies can only be killed with some weapons, etc). This adds a lot of depth to the combat, which in the original game could feel a little mindless. * I've only beaten two bosses so far, and obtained two power-ups for the jeep-tank. One is a grappling hook sort of thing, and the other is the "hover" attachment from the original game. Both have their uses, but neither is game-breaking like some of the power-ups in the original. Hover has been toned down a lot, and is now just sort of a glide move. * It took me about an hour to get that far. In that time, I've seen about four areas, but only fought bosses in two, meaning the other two definitely have more to show me. * The best thing about the game so far is that it feels really non-linear, more so than even the original game, and way more so than recent Metroid-type games like Shadow Complex or the Metroid-vanias. In Blaster Master: Overdrive, you really have no idea where the hell you're going or what your doing. It truly feels like your exploring. You have a map this time, but because the game never tells you where to go, you can still feel lost. That makes it all the more surprising when you suddenly discover a new path, or bump into a giant boss. It's very old school, but in a good way. * The save system is punishing. It feels like classic Resident Evil, but without the ink ribbons, but more random. Unlike almost every game ever, you cannot always save right before fighting a boss. So far, every save room I've found has been in an out-of-the-way corner of a room, randomly placed for my eventual discovery. *All in all, I like the game so far, but I don't love it like I do the original, or other sequel/remakes like Bionic Commando Rearmed. It's definitely got different strengths and weaknesses than Konami's Rebirth games, but since I love the Rebirth games, I'm not sure it that's a good thing. I look forward to playing through the whole thing, and seeing how much better (or worse) it gets.
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Also, that screen shot of Blaster Master Overdrive makes it look like a GBA game, lol.
As for Blaster Master it looks kinda lackluster to me from what I've seen,
Personally, I'd give the first game a 9, but I'm having a solid 7-of-a-time with Overdrive.
Blaster Master: Overdrive has been a lot of fun for me too. Hearing the dramatic story music, then seeing the SOPHIA revving up while the familiar build-up to the Area 1 theme played was just a great thing. I've downed four of the bosses already, and they are definitely a challenge. I haven't had a problem with the save system really, but maybe I'm just glad that there actually IS one this time around.
You mentioned Bayonetta at the beginning... My suggestion is just to force yourself to start. I think the game will handle the rest from there. :p
I managed to top 4 or 5 leaderboards on Monday (four hours after the game had been available and only 30 or 40 people had uploaded scores on the most crowded boards.)
@ Roek- I've been through a few levels of Bayonetta, and I've already lost momentum. The opening scene, riding the debris with Jeane and what not, was awesome.
Then Joe Pesci started talking, and that really sucked. Then I had to wander around an empty area and solve a silly "get the key!" puzzle. Then I fought a boss that required me to "Hit it in the legs!".
The I had to fight a boss that required me to "Hold down the shoot button and dodge occasionally!"
Yeah, I got bored.
I'm sure it gets better, but it's hard to want to play the game right not.
Do you have a Wii Wheel? That makes accessing the B button a lot easier, if not a tad ridiculous.
As for Bayonetta...I feel I need to correct a few things. The "Attack the legs" boss you mentioned has a giant glowing weakpoint on his back that you're supposed to aerially attack(How long have you been playing action games for? There's ALWAYS a giant glowing weakpoint) and the "Shoot the guns until it dies" giant boss is supposed to be a gameplay intro to Witch Time dodging, if you Witch Time dodge his hands they stand still on the ledge long enough for you to attack them, just shooting them with the guns gets you a shit score because it takes too long.
If you start actually playing Bayonetta like a Devil May Cry game and working out combos and critical attacks and such, you'll have a lot more fun with it, I promise.
I'll keep playing the game someday, if not just for the references, but as a non-fan of Devil May Cry, I should have guessed that I wouldn't be that into Bayonetta.
I just had to buy it though. I can't deny anything that contains the words "Henshin a Go-Go, baby."
Also, I'm not a fan of BioShock either, but you need to play God of War. I hadn't really played it until recently when I received the HD collection for Christmas. Man, have I been missing out! It's fucking fantastic!
I'm sure the same can be said of BioShock, only I'm not really into FPS types. So, Holmes, play God of War, please. I'm sure I'm not the first person to tell you that or the last. Just do it.
By the way, did you beat Castlevania: ReBirth? I'm only on the third level! Gotta find more time for this game. Uncharted and GoW II are keeping me super busy. And come March, Mega Man 10, GoW III and RE:5 DLC! Oh, boy.
And yeah, I beat Castlevania Rebirth, but just barely. The fifth level is a freaking nightmare.
I didn't play it at E3 because the lines were horrendous, also I wasn't super into GoW then. I did, however, sneak a peak at Kratos ripping Helio's head clean off and was I was happily sickened! Ha ha!
Anyway, if you can find the time, play through the first two games. They are amazing and never, ever let up! Find the time, Holmes. Find the time.
One more thing, Castlevania: ReBirth isn't too difficult, but it isn't easy by any damn means. Classic, brutal platforming! I love it.
I'd rather play Dante's Inferno than weird-ass Japanese games. Something is wrong.