Here are my impressions-
* I've played all of the eight stages, but only beaten five of them. I'm using E tanks
a lot, much more than I did in Mega Man 9. Part of that is that I'm trying to get through it as fast as I can in case I'm needed for the review, and part of that is because I'm really curious about how the game's story will end.
* Speaking story, it really does feel like this may be a direct prequel to the X series. There is a virus that only effects robots that makes them sick, then turns them "bad". It's pretty much the same idea as the X games. Also, Mega Man and company have just totally accepted Dr Wily as being their friend now. It's adorably stupid.
* Proto Man still gets his ass kicked pretty hard. I haven't checked to be sure if he still takes double damage, but I do know that I personally haven't been able to beat a level with him. He also has to pay almost twice what Mega Man pays for E tanks at the shop.
The good news is, Tango from Mega Man V (gameboy version) is in the Proto Man shop. It's a nice little shout out to older, more diehard Mega Man fans.
* Along with tango, it's nice to see the little cyclops robots from Mega Man 1 and the giant shrimp from Mega Man 2 make a comeback.
* The music isn't as good as Mega Man 9's. I really like Solar Man's music, I mean,
really like it. I'd say it's up there with Galaxy Man's an Tornado Man's music. The rest of the tracks are range from good to just passable. Strike Man, Nitro Man, Pump Man, and Chill Man have music that will grow on you, but none of it is as immediately awesome as older Mega Man themes.
I also appreciate that none of the music is directly lifted from Mega Man 2. There are a few familiar themes, but they are all remixed.
* So far, the new weapons aren't that fun to use, but the bosses are really fun to fight. Nitro Man sticks out in particular. He's a total badass..
* The stages are really well designed. Overall, I think they are as goo as Mega Man 9's, maybe a little better in some cases. I was worried that the level gimmicks wouldn't feel fresh this time, but I was wrong. Blade man's level is a little dull (HA!), an maybe plays too much like Knight Man's stage from Mega Man 6. Other than that though, all the stages have been a lot of fun.
* There is
a lot of content unlocked from the start of the game. Time attack mode, Challenge mode (which is actually a lot like Mega Man: Powered Up's Challenge mode), Easy mode, and the previously mentioned Proto Man mode, all make it hard to know exactly where to start when booting up Mega Man 10 for the first time. Undoubtedly, Mega Man 10 is a bigger game than 9. I think Challenge mode has 87 stages so far? Maybe more when you unlock them?
So yeah, it'll be a while before I've seen everything this game has to offer.
OK, 24 is over in nine minutes. Then I'm going to get back to playing. If you've got the game, let me know what you think of it!
[Update: Just figured out how to actually use the Wheel Cutter and a few of the other weapons that I didn't experiment enough with at first. They are actually pretty awesome.]
[Update 2: Forgot to mention that there are branching paths like in Mega Man 4, 5 an 6. Also the first mid-boss in Wily's castle is AMAZING.]
I really hope the rumor of a 16bit Megaman X sequel isn't true. I love 2D gameplay but the massive advantage Maverick Hunter X has over the first Megaman X makes me want old school gameplay, high tech graphics. Worked for Sploison Man.
Also, my Mega Lore is off but wasn't the MegaDeath deal due to a massive war that destroyed all technology? Then an archeologist found X still functional and designed all the worlds electronics around learning about X?
And I'm nit sure what you mean by MegaDeath, but to my knowlege, what happens between the OG Mega Man series and the X series has never been shown. We know that Dr Light created X, and that Dr Wily created Zero, and Zero (or X, can't remember which) carried the Maverick Virus into the future which fucked everything up, and that's it.
So far, that links up with MM10 pretty well. And if you do play the game, let me know what you think of it. So far, I could see some people liking it more than MM9. It's definitely not as bare bones so far.
@ Pedro- Thanks! That's a Mega Man boss I designed years ago for a Mega Man boss design contest over at Siliconera. I actually won a Mega Man t-shirt signed by Inafune. Pretty cool.
I didn't actually mean to put that image up there. Meant to put something related to, you know, Mega Man 10.
Ah well, I guess I'll keep it.
I was trying to find my Megaman X manual but that appears to be stored away... god.. in three more months, 2 bedroom apartment and an entire room for pre this generation game consoles (and my guitars and computers) and then I'll be able to find this stuff super easy. Until then I just have to try and remember what I read... GAH!
Mega Man 10? Soon you shall be mine.
Do I download 9 or 10?
Start with 2, then 3, and go anywhere from there. 3's a little tough at parts, but having 2 and 3 in your well of experience before you check out 9 seems like a good move, imo.
@Holmes
I've done my tour of stages and that's mostly it. I personally like SheepMan and CommandoMan's music the most so far. No real filler tunes to think of.
Protoman at least doesn't seem to have that wicked knockback penalty anymore, which has been a plus. Also starting with the Jet item is a nice bonus.
I've only beaten SheepMan. His weapon kind of sucks.
Looking forward to chipping away at this one!
Also, I'm so happy to hear that Endless Attack mode is making a glorious return. I'm all over that...in a few weeks.
Mega Man 9 was riffing really heavily off of Mega Man 2, so even though I don't think I like this game quite as much as I liked Mega Man 9, I'm really glad that it feels like it's own game. The tunes feel different, the levels and bosses feel really different... even the little jingles when you start a stage or get a weapon feel like they've been remixed just a little bit. I'm really, really digging Mega Man 10 so far.
I'd say to definitely start with Mega Man 9. And Galaxy Man is the easiest boss to beat in MM9, so start with him, and work your way through. DO NOT look up which boss is weak against which. Figuring it out for yourself is a huge part of what makes the game awesome.
I've beaten Sheep Man and next tackled Solar Man. He raped me. I could only play for a few minutes today, but was thrilled with what I saw. Clever level design, cool enemies and good music. I'm happy.
Can't wait to defeat more Robot Masters and get to Wily's Castle! From what you guys are saying, it sounds awesome! Thanks for the spoilers! And here I thought he was going to be on our side this time. ;)
I think this is the hardest original Megaman game so far. The game seems to favor actual skill over memorization this time, although I'm sure memorizing the level maps will help tremendously.
The story to this game officially makes Inafune a troll on the level of Sakurai. Anyone who thinks the story is a connection to MMX is in for a surprise!
I'll agree that the weapons aren't as generally useful and helpful as the ones in MM9, but I also haven't had much time to fool with them in Time Trial mode. Strike Ball, Triple Blade, Nitro Wheel, and Commando Missile seem to be the only generally useful weapons.
Also, there should be 100 challenges total, 12 for the main game and 88 challenge rooms.