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All day me and the rest of the Destructoid staff (well, really just me, Nick, and Joe) have been talking about GTA:Chinatown Wars' and MadWorld's less than stellar sales. Would the games have sold better on other consoles, how good are these two games to begin with, if any Clover/Platinum games have really sold (answer; they haven't), if Nintendo is to blame for 3rd parties' struggles; all topics of debate that the three of us clearly have different perspectives on. As fun as it was to engage with my like-minded but disagreeable friends on such matters, in the back of my head I kept thinking "What the hell do I know?" Really, what do I know about how much it cost to make GTA:CW or MadWorld? I mean, it doesn't take an expert to know that neither game had a Resident Evil 5 or GTA IV-sized budget, but what game does? I wouldn't be surprised if with all the liscensed music, voice work, and obviously pricier graphics, that GTA IV cost at least ten times more than GTA:CW to make. However, I wouldn't bet one thin dime that I know what the hell I'm talking about. As far as I know, GTA IV cost fifty times, or a hundred times more to make than GTA:CW. So much of that ratio has to do with how responsible, organized, and resourceful the teams behind the games were. Robert Rodriguez can make a blockbuster special effects movie for 10 million dollars, where other directors need ten or twenty times that to achieve the same results. I'm sure that's it's the same way with games. So, if the GTA:CW team was really good, is it possible that the game has already made more than it needs to at this point in it's life cycle to turn a profit? Of course, Rockstar is bound to say that the game is already a huge success and they're making tons of money off it, but they have to do that. If they start saying the game was a disappointment, then people are of course less likely to buy it. We'll likely never know if the game was a "success" or not. Then there's MadWorld, a game that I view as an instant classic, but at the same token, I can see why Anthony sees it as just a solid rental. Personally, I wasn't surprised that a game from a studio with a track record for underappreciated, underselling games (I'm looking at you, God Hand and Okami) didn't manage to strike gold with a Black-and-White action game that many reviewers claim to have beaten in four hours. All amateur analysis aside; the real question remains, how much does MadWorld have to sell in order to make a profit? I'm guessing that given its smaller size, shorter script, but more expensive "talent "(Proops and Dimaggio are probably more expensive than your average voice actors), MadWorld probably cost around the same money to make as No More Heroes, or maybe de Blob (total bullshit guesses). Neither of those games have cracked the 1 million sales ceiling, but they both have been declared successes by their publishers, and have sequels on the way. I don't think either sold 66,000 in their opening month either, which is what MadWorld reportedly made here in the states. So does that mean that at this rate, MadWorld too will be considered a success? Is it possible that Sega isn't lying when they say they're happy with the game's sales so far? Then there's Valkyria Chronicles, a game that maybe didn't cost that much more than your average Wii game. It's been considered to be a commercial flop, but not only did it get it's own anime series and art books, but it's rumored to have a sequel in the works as well. Does that mean the game actually made money? Can any of use claim to know? I guess my point is, we only care about game sales because we want to see more of the games that we really like. We want to be able to predict (in these cases, within one or two months of release) if a game is going to get a sequel or not. We try to predict this future by watching a how well out favorite games sell. We watch their sales with an intensity that would even make these Munchables jealous.
Does it make any sense to do this? Do we really learn anything by keeping track of a game's sales? Tim Schafer sure doesn't think so, and he should know. He's made plenty of games that have flopped, and yet he still keeps coming. He's not alone in that. Despite many flops, Clover/Platinum keeps coming. Grasshopper keeps coming. The Harvest Moon games keep coming. The Phoenix Wright games keep coming. Crappy, 3D Sonic games keep coming. Uwe Boll keeps coming. To ignorant saps like us, it doesn't look like any of them make money, but clearly they must be. So I ask you, what's the point in keeping track of a game's sales if we don't have any idea how much the game cost to make?
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"Remember that many games for Nintendo DS have a nontraditional sales pattern. The trend is toward 'evergreen' games that sell well over an extended period of time instead of in a one-month spike. Call of Duty 4: Modern Warfare for Nintendo DS is a good example. In its first month (November 2007), it sold only 36,000. To date, it has sold through nearly 500,000. Grand Theft Auto: Chinatown Wars is a great game that has received tremendous reviews. We expect that with continued backing, it will follow the same long-tail/evergreen sales route that other top sellers have taken."
That's a nugget to chew on.
I love that movie. Quantum Physics ftw.
The DS is a special case I guess. People suddenly go out and buy a new DS game when they have to go on a trip, when their 360 red rings, or after positive word of mouth suddenly
trickles down to them.
I guess GTA:CW could be a million seller by next year?
I'm so confused...
Even Western studios, who we claim don't give the system much thought, have brought us Guitar Hero, Drawn to Life, Contra 4, Soul Bubbles, Locke's Quest, Henry Hatsworth, and a whole slew of other well-received titles. Some have been sales successes, others haven't, but the variety is there. I don't think this ONE game is really all that important in the grand scheme of things for ANYONE, even the most diehard gamers.
Holmes tears his own asshole! --->
MadWorld would have sold gangbusters on the 360 and PS3? How so? What's the proof that that would have been the case? Clover's games have always had low sales with varying degrees of relative success and failure. Plus, games flop on the HD machines all the time, high profile games, yet no one calls out those consoles for being harsh environment for third parties.
And can you prove that MadWorld would have sold better? What are you basing that on? The only way to tell if a game would sell better on one machine over the other is if it is multiplatform, and how many of those have there been across the 360, PS3, AND the Wii? And of those examples, how often is it the Wii version that pulls ahead with the most sales? We've seen that with Guitar Hero, Rock Band, Shaun White, Tiger Woods, etc.
Unless you can provide me with something other than "gut feeling" I'm going to have to disagree with your assumptions or at the very least chalk the whole situation up as inconclusive.
Trust me people and i am glad Holmes finally agrees, Madworld is no silent hill,Metal Gear solid, Resident Evil 2, metroid prime, LoZ:OoT or even mario galaxy. It is a solid rental, extremely solid, but still its almost like all the games being published on your systems, the ones that you keep poking holes in like dante's inferno, Golden Axe:beast rider, resident evil 5, killzone 2, all very pretty, but lack a (what the bleep do we know) mystery in excellence.
By no means was Madworld, magnificent and the sales are indicative of just that, and not the type of wii audience.
I personally think the wii has better titles and that ghostbusters will be better on Wii, if controls are tight and the camera isn't broken, the latter being another main problem with Madworld.
Of course, that was also due to the price drop, the game's induction into the bestseller's list in Japan (speaking to its popularity over there), and perhaps Gamestop's gameday sale, but I like to think that we fanboys had something to do with it.
@ Analitic- Did I even not agree with you on that? :)
@ The Reborn- Force Unleashed, Call of Duty:WoW, the Resident Evil(s), and plenty of other "hardcore" games have sold over a million copies on the Wii.
Okami, God Hand, Shadow of the Colossus, the Viewtiful Joe's, Gradius V, R-type Final, Katamari Damacy, the 3D Castlevania's, Psychonauts all sold crappy on the PS2.
Therefore, the PS2 is a console for casuals who just bought it because it's a DVD player, and the Wii is the ultimate console for hardcore gamers.
I'm kidding of course. My point is, making bold generalizations off the sales of a handful of games is silly.
God Hand was a Clover game. We have every right to hold it up to the same standards as we do for MadWorld. Many people would disagree that it was a garbage game, but it's quality really makes no difference as both high and low quality games can either sell tremendously or tank horribly.
Consider yourself a pioneer!
Shadow of the colossus never sold well??? is that true??? weird i would donate a kidney to the developers to make a sequel and not just some paper money... that is very strange, i did'nt know that...still confused....
Let's count how many of the games that sold over a million on the Wii are "hardcore" games....
Out of the the list you just provided, only Call of Duty 3 was a hardcore game that sold at least a million on the Wii.
Basically, you can sum up every hardcore game on the Wii with "Star Wars", "Resident Evil" and "Call of Duty".
::It reminds a lot of people of GodHand, which didn't sell, and it's 3 hours long::
@ Joe Burling- GAH! VGChartz!
Kill it with fire!
But I will look for a better list. :)
Still doesn't prove anything, but good for it.
All we can really quote besides anecdotal evidence that people aren't playing their Wiis are the Nielsen ratings (commence speculatory flaming). I will say that if you're arguing that the average 360 player (Halo 3/Gears/COD online nut) is playing less or equal to the average Wii player, you're insane.
Plain and simple Clover games do not sell because they are niche, difficult, quirky (niche), and have 0 multiplayer. I'm sure MadWorld received a poor word of mouth for it's length. Factor all that in with the Wii and you have a failure.
The only way to confirm this theory would be if it was possible to obtain a graph of individual game session times of all the people surveyed for the report. Then we can look at the range of values and determine whether each of the three consoles has a comparable raw number of enthusiast gamers. We can't get that, so it's still just speculation. We still don't know if that specific audience on the Wii is necessarily any smaller than that on the other machines.
I would contend that the no-strings-attached online gameplay of the 360 (ie no friend codes) coupled with the sheer amount of sales on almost every shooter on the 360 (see Gears of War 2 for just one example) that there has to be more constant 360 gamers than Wii enthusiasts.
With vastly more popular online addictive shooters than "Call of Duty Wii", more time sync RPG titles, and a more competitive arena with almost every game supporting leaderboards, the 360 has a leg on the Wii in my opinion. Of course we can argue this until we're blue in the face, and this is based on my personal observations of course. If The Conduit is a mass success, I can see your point as more viable.
I would be interested in doing some number-crunching/polling in the future to see how these assumptions hold up.
You just made me replay Okami. That's the second game in one week you made me play again. First Lego Star Wars and now this.
Keep giving me great ideas!
Also, tried for a little while to find a better list than the VGChartz one that Joe provided, with no luck. The closest thing I could find is a list of of the past few months of WiiWare sales that state that World of Goo, Onlslaught and Bit.Trip Beat are regularly moving around the top five in sales, along with My Aquarium and Tetris Party.
Does WiiWare matter in this discussion, and does the fact that an average-at-best FPS has "beaten" so many "casual" WiiWare games on such a consistent basis mean anything?
And why are we still talking about sales anyway? I thought I made it perfectly clear that none of us know what the bleep we're talking about.
:) :) :) :) :)
Now I want to replay it too.
And did you see the last boss of Tatsunoko Vs Capcom? If you do, you'll probably want to own that game too.
And I do own a Wii.
"I thought the recent neilsen ratings said people were playing the Wii the most (second to the almighty PS2, of course)..."
Overall, sure, but on an individual basis, the average is lower than that of either the 360 or the PS3.
Weird!
'Then there's MadWorld, a game that I view as an instant classic, but at the same token, I can see why Anthony sees it as just a solid rental.'
But thats besides the point, and im probably taking things out of context.
A more important number we need to find out is, how many of the 40 million wiis world wide are owned by the so-called 'hardcore'gamers compared to the other systems 'hardcore' players, im sure there's a lot of 'casuals' too on the 360.
i mention this because i know a lot of people that only own halo 3 and medal of honor, and play nothing else...as for piracy it exists on both systems so numbers should skew in both stats. Once we get an official number for that we can easily point out why mature games do not sell well (if that is true) on the wii...
Deadly creatures is way better than madworld and deserves to sell better IMO
I don't really understand why people care so much that games sell that well. I don't require 1,000,000 other people to own a game in order for me to enjoy it. Sure it might help it get a sequel, but one that sells a few hundred thousand would get one as well.