Man, I hope you like it.
I'd feel really bad if I led anyone to get psyched for this game only to have it disappoint them.
I'd feel really bad if I led anyone to get psyched for this game only to have it disappoint them.
Hoping I can pick it up tomorrow. NMH 1 is in my top 5 favorite games. I honestly don't know why I don't have this game now.
Holmes, you might not know this, but when Travis starts to die, the moment the screen goes dim, if you rattle the Wii remote with all of your might, Travis stands back up and regains some of his health. It's basically what got me through the final boss fight.
@ Trebz- I actually just found that out while fighting Ryuiji on Bitter. Like, literally, just found out right now. I was shaking the remote in frustration after getting pwned by the energy dragon again, that I can back to life!
Then I got killed again.
:(
Then I got killed again.
:(
Yeah, I think it's the first time that I think the will to fight has ever caused me to win a battle. I went into rage mode when Jasper Batt, Jr. killed me for the ump-teenth time and in doing so went all "Gurren Lagann" and summoned the power of "fighting spirit" to destroy him.
It was one of the most badass moments of my entire gaming life, to say the least.
It was one of the most badass moments of my entire gaming life, to say the least.
So Stephen Totilo doesn't think this game is any fun. I'll bring the tar if you bring the plumage.
Yeah, Totilo reads kind of weird, like someone who doesn't like country music reviewing the new Garth Brooks record and saying "this music sounds too much like country. Don't buy it".
I mean, what beat 'em doesn't involve going from area to area and beating up guys, then fighting a boss? Or action game in general? I wonder if he'd mark points against Shadow of the Colossus (which doesn't even have guys to beat up), Resident Evil 4, and Castle Crashers for the same reasons?
Even still, there is actually is a lot more to NMH2 than going form place to place and fighting, more even than in those classics that I just mentioned. The 8-bit games and the cat stuff; they really made all the difference in my NMH2 experience. They totally break up whatever monotony the game may suffer from, add a different brand of comedy, skill based gameplay, and general fun.
Come to think of it, maybe the game actually relies on them too much...
I mean, what beat 'em doesn't involve going from area to area and beating up guys, then fighting a boss? Or action game in general? I wonder if he'd mark points against Shadow of the Colossus (which doesn't even have guys to beat up), Resident Evil 4, and Castle Crashers for the same reasons?
Even still, there is actually is a lot more to NMH2 than going form place to place and fighting, more even than in those classics that I just mentioned. The 8-bit games and the cat stuff; they really made all the difference in my NMH2 experience. They totally break up whatever monotony the game may suffer from, add a different brand of comedy, skill based gameplay, and general fun.
Come to think of it, maybe the game actually relies on them too much...
As much as I am happy to own this game, I wish I had the time to play it.
Also, its been extremely cold and my house has no insulation and when I've been playing games I've been wearing blankets to keep warm so I've had to play games with no motion control. Consequently, my PS3 is seeing more love in the Winter time than my Wii.
Also, its been extremely cold and my house has no insulation and when I've been playing games I've been wearing blankets to keep warm so I've had to play games with no motion control. Consequently, my PS3 is seeing more love in the Winter time than my Wii.
SPOILERS:
I think the fact that Suda 51 didn't capitalize on the continuity from NMH1 was disappointing. Silvia and Travis "supposed" child, Jeane , Travis vs Henry's fight, where Shinobu went, the UAA dismantling theories, the lacking ending compared to NMH1. Great game, but the ending made me sad. Also, the game was lacking something in it's personality, not sure if it was the boss fights or all the characters themselves. NMH1 is definitely better in my eyes.
I was also disappointed with a lack of playing as Henry also. As cheap as his dashing would've been, that Mimmy fight made no sense whatsoever. Maybe that was the fabled, "Garden of Madness"?
I think the fact that Suda 51 didn't capitalize on the continuity from NMH1 was disappointing. Silvia and Travis "supposed" child, Jeane , Travis vs Henry's fight, where Shinobu went, the UAA dismantling theories, the lacking ending compared to NMH1. Great game, but the ending made me sad. Also, the game was lacking something in it's personality, not sure if it was the boss fights or all the characters themselves. NMH1 is definitely better in my eyes.
I was also disappointed with a lack of playing as Henry also. As cheap as his dashing would've been, that Mimmy fight made no sense whatsoever. Maybe that was the fabled, "Garden of Madness"?
Hey Los, maybe that sequence was from NMH3. Or maybe the bit from The Outer Rim CD is from that. I dunno.
I will say this much:
-Sweet difficulty is much easier than it was in NMH1. The first game still provided a very decent challenge on Sweet but this time, it actually felt actually Easy. Going back through on Mild and I dare not touch Bitter...not yet.
-The supermarket section (the big parking lot brawl) did suck, though the boss made up for it. It wouldn't have been so bad if the cars all came at once and the enemies just RUSHED you, but...
-Poor Naomi. Got a massive boob job and she doesn't even sell you much. You can't even upgrade?!
-I'm always left with a feeling of wanting more. More weapons, more uses of the things you're told to control that only happen ONCE. I wanted more Challenge missions too. I wanted to play with Jeane more...For me, NMH1 had that amazing feel because it was new and so off-the-wall. During NMH2, that feeling was lost on me and several times during the game, I regarded so much of what was happening as just "normal." Normal for Santa Destroy, too.
-I agree, the more you know about the game, the more that foreknowledge hurts the game. A friend on Steam asked me my opinion of the GameTrailers review and I was shocked at how much was shown. I only knew a few things (play as Shinobu/Henry, Destroyman returning) but Jesus, GT gave away at least half of the game. I know it's good to do complete reviews, but a big portion of the impact NMH has is its surprises. You ruin those, you lose the magic of the game.
-I'm really starting to like the Peony. After using nothing but the Blood Berry/Rose Nasty the entire game first time, the Peony isn't really too bad at all. The only thing I hate is the Dark Side reels totally fucking up your weapon.
-Thank God there's a Death Match option. And for those of you with unscrupulous additions to your systems, these GeckoOS codes will be of interest to you:
Play as Shinobu (DeathMatch)
0402DDA4 38800001
Play as Henry (DeathMatch)
0402DDA4 38800002
People are guessing 0402DDA4 38800000 is Travis, though no one's said either way.
I will say this much:
-Sweet difficulty is much easier than it was in NMH1. The first game still provided a very decent challenge on Sweet but this time, it actually felt actually Easy. Going back through on Mild and I dare not touch Bitter...not yet.
-The supermarket section (the big parking lot brawl) did suck, though the boss made up for it. It wouldn't have been so bad if the cars all came at once and the enemies just RUSHED you, but...
-Poor Naomi. Got a massive boob job and she doesn't even sell you much. You can't even upgrade?!
-I'm always left with a feeling of wanting more. More weapons, more uses of the things you're told to control that only happen ONCE. I wanted more Challenge missions too. I wanted to play with Jeane more...For me, NMH1 had that amazing feel because it was new and so off-the-wall. During NMH2, that feeling was lost on me and several times during the game, I regarded so much of what was happening as just "normal." Normal for Santa Destroy, too.
-I agree, the more you know about the game, the more that foreknowledge hurts the game. A friend on Steam asked me my opinion of the GameTrailers review and I was shocked at how much was shown. I only knew a few things (play as Shinobu/Henry, Destroyman returning) but Jesus, GT gave away at least half of the game. I know it's good to do complete reviews, but a big portion of the impact NMH has is its surprises. You ruin those, you lose the magic of the game.
-I'm really starting to like the Peony. After using nothing but the Blood Berry/Rose Nasty the entire game first time, the Peony isn't really too bad at all. The only thing I hate is the Dark Side reels totally fucking up your weapon.
-Thank God there's a Death Match option. And for those of you with unscrupulous additions to your systems, these GeckoOS codes will be of interest to you:
Play as Shinobu (DeathMatch)
0402DDA4 38800001
Play as Henry (DeathMatch)
0402DDA4 38800002
People are guessing 0402DDA4 38800000 is Travis, though no one's said either way.
@Cadtalfryn
I would think that you'd prefer active movement to get the blood pumping and the body temperature rising.
I would think that you'd prefer active movement to get the blood pumping and the body temperature rising.
Well i was excited for this game the second i heard it was coming out and knew it was an instant buy. So i didn't really watch any reviews or follow any nmh2 news so i was left completely surprised with everything. Literally the only spoiler i had was that you play as shinobu, which i believe is on the box.
Excellent game, I like it a lot more than the first. They just took everything good about the first one and cut out all the shitty tedious parts; honestly the only thing i miss is collecting t-shirts from trashcans.
Excellent game, I like it a lot more than the first. They just took everything good about the first one and cut out all the shitty tedious parts; honestly the only thing i miss is collecting t-shirts from trashcans.
I haven't been able to get NMH2 just yet because I spent my money on Tatsunoko, but maybe that's a good thing. Hopefully, if I wait for a little bit to pick it up, my mind can forget some details from all of these posts and spoilers I've been reading and it'll seem more fresh to me. Who knows?
So know that if you post another NMH2 post, then I won't read it. Brainwashing myself to forget spoiled story points of NMH2 begins now!
So know that if you post another NMH2 post, then I won't read it. Brainwashing myself to forget spoiled story points of NMH2 begins now!
Got about halfway in on mild over the weekend. As much as I enjoyed the majority of Shinobu's gameplay, there's some design jankyness that at least had me back tracking (especially on her second stage) Love that chick to death, but a full on No More Shinobu game would do well add some camera assists and/or some ledge grab/doublejump/walljump/climbing mechanics.
Granted, though, that I didn't realize that her A charge makes her run faster until I actually got to the last boss of her section.
Granted, though, that I didn't realize that her A charge makes her run faster until I actually got to the last boss of her section.
I didn't have much trouble in the Shinobu levels in regard to the platforming, but I did have trouble jumping around during her boss fights. I kept having to center the camera behind her in order to jump onto the higher areas of the boss fights. I kept falling off a lot. Also had some trouble hitting her jump attack combo.
As far as the mini games go. I love Bug Out, Man the Meat and Laying the Pipe. I want to love the pizza driving one, because I love Hang-On, but it's pretty clumsy. Tile in Style I just suck at so I don't play it. Coconut game is kind of meh, same with getting Trashed.
Metal Gear Solid stage I just got caught right away and fought my way to the end. I was glad that I didn't just die and had to restart because that would have sucked, but I couldn't imagine it being very fun, but whatever, I love the combat so much.
I never mind those areas (supermarket parking lot) where tons of enemies keep coming almost non stop. Mostly because I find the combat so fun, I enjoy those long battles with multiple enemies.
Overall, this is a kickass game though.
As far as the mini games go. I love Bug Out, Man the Meat and Laying the Pipe. I want to love the pizza driving one, because I love Hang-On, but it's pretty clumsy. Tile in Style I just suck at so I don't play it. Coconut game is kind of meh, same with getting Trashed.
Metal Gear Solid stage I just got caught right away and fought my way to the end. I was glad that I didn't just die and had to restart because that would have sucked, but I couldn't imagine it being very fun, but whatever, I love the combat so much.
I never mind those areas (supermarket parking lot) where tons of enemies keep coming almost non stop. Mostly because I find the combat so fun, I enjoy those long battles with multiple enemies.
Overall, this is a kickass game though.
In honesty, I can see why people don't like NMH2. The first half has some of the most relentlessly fun, wacky, and sort-of-original-sort-of-throwback gameplay I've ever experienced. The second half goes back to the exact same formula (boss fight grunt killing boss fight grunt killing) as the first game, right down to the unfortunate "every single boss can be beaten by waiting for them to attack, then dodging, then slashing them with your sword" thing.
It's like there was a faucet spewing out pure, liquid imagination, and halfway through someone got angry about the utilities bill and shut it off.
It's like there was a faucet spewing out pure, liquid imagination, and halfway through someone got angry about the utilities bill and shut it off.
@Anthony Burch
I agree with that. From a gameplay standpoint it will get repetitive for some people. Also the wacky presentation does turn some people off, obviously. I've tried convincing people to play the game (and the first one), explaining that it's a pretty original, funny, though crazy game. But they just think it's weird, and won't play it.
Either way, I'm glad this game exists.
I agree with that. From a gameplay standpoint it will get repetitive for some people. Also the wacky presentation does turn some people off, obviously. I've tried convincing people to play the game (and the first one), explaining that it's a pretty original, funny, though crazy game. But they just think it's weird, and won't play it.
Either way, I'm glad this game exists.
About Shinobu, and the camera in general- I keep the camera behind me at all times, God Hand style. I just lay on the C or Z button (which ever works, can't remember). Maybe that's why I never had much of a problem with her?
I did get my ass kicked by her bosses on Bitter though. You really can't slip up, against them more than three or four times without dying. Reminds me of fighting Mike Tyson in Punch-Out!!
@ Anthony- When abouts did you think the imagination got turned off?
I wondering if it's a coincidence that the game really takes a turn for the normal (well, by No More Heroes standards) after Henry kills his imagination.
It probably is, but that doesn't mean it wasn't an "accidental idea".
@ Dr Milkdad- Me too. The fact that we get not one, but two NMH games shows me that there's still a lot of fun left in the game industry.
@ Seph- Well, I really hope you like it. Be sure to tell me what you think once you play it.
I did get my ass kicked by her bosses on Bitter though. You really can't slip up, against them more than three or four times without dying. Reminds me of fighting Mike Tyson in Punch-Out!!
@ Anthony- When abouts did you think the imagination got turned off?
I wondering if it's a coincidence that the game really takes a turn for the normal (well, by No More Heroes standards) after Henry kills his imagination.
It probably is, but that doesn't mean it wasn't an "accidental idea".
@ Dr Milkdad- Me too. The fact that we get not one, but two NMH games shows me that there's still a lot of fun left in the game industry.
@ Seph- Well, I really hope you like it. Be sure to tell me what you think once you play it.
@ Ron- Huh, really? You mean the cutaways to the stripper, or the multiple characters?
It's not exactly what what I expected either, but by the end I think it makes sense.
It's not exactly what what I expected either, but by the end I think it makes sense.
the shinobu sections (the girl that can jump) do take away from an otherwise excellent experience. i'm a big suda fan, but i am growing tired of his style over substance delivery. this is the second entry, do more with travis' combat engine rather then adding new characters that are basically gimped versions of the original. the jobs are tons of fun though. overall an easy recommendation to any older wii owner.
@Jon
It was just that the set-in-stone nature of the first game really gave it something.......special. It was the sense that there was a definite and inevitable end, a goal, a light at the end of the tunnel and a simple way to get there. It was kind of like taking on......I don't know, a report or making a game or something. There is an end (the finished game/report) and there is a simple and straightforward way to get there, namely, you work hard and apply yourself to meet your goal at a reasonable time. But, things that are out of your control are bound to happen, be it spouse/partner issues, explosive diarrhea, job layoff, rabid chipmunk attack, whatever. There was an end, but the things that happened and the things that you experienced throughout the path changes you and makes you feel different things. By the time you're done, it may not even matter anymore. I mean, what's the point anyway? It felt so refreshing to play a game where you both expect certain things to happen and be certain that they would happen, but to be surprised at the things that happened in between but didn't change the path, only made it a more meaningful one.
By making you jump around the ranks in the second one, it just lost that end goal and it's significance. Sure, you were still trying to get to No. 1, but the jumping just made it feel so.............insignificant and trivial.
Am I making any sense?
It was just that the set-in-stone nature of the first game really gave it something.......special. It was the sense that there was a definite and inevitable end, a goal, a light at the end of the tunnel and a simple way to get there. It was kind of like taking on......I don't know, a report or making a game or something. There is an end (the finished game/report) and there is a simple and straightforward way to get there, namely, you work hard and apply yourself to meet your goal at a reasonable time. But, things that are out of your control are bound to happen, be it spouse/partner issues, explosive diarrhea, job layoff, rabid chipmunk attack, whatever. There was an end, but the things that happened and the things that you experienced throughout the path changes you and makes you feel different things. By the time you're done, it may not even matter anymore. I mean, what's the point anyway? It felt so refreshing to play a game where you both expect certain things to happen and be certain that they would happen, but to be surprised at the things that happened in between but didn't change the path, only made it a more meaningful one.
By making you jump around the ranks in the second one, it just lost that end goal and it's significance. Sure, you were still trying to get to No. 1, but the jumping just made it feel so.............insignificant and trivial.
Am I making any sense?
If you ever figure out how to beat Pizza Butt on Bitter, share it.
I was verrrrry close to losing my temper today.
I was verrrrry close to losing my temper today.
Man, I still gotta play the damn first game before I jump on this ship!
So many games, so little time. =/
So many games, so little time. =/
Getting Trashed is definitely my favorite side-job. At the beginning, it pissed me off, but when I got the controls down (pointing opposite of where I wanted to go tripped me up) it became my favorite behind Bug Out! I played it over and over again just collecting mad cash.
Your comment about the combo system I feel applies to the first one. I remember everyone complained that the combat system was broken in the first as well as button mashy, but it only really is if you play it like that. Travis has an assortment of beam swipes, kicks, punches, and grabs for a reason as well as all his evasive action. Sometimes you gotta cater to the game instead of the other way around or you won't enjoy it at all.

surf dtoid with 

Rising (10+)
People you follow


send message
follow
followers



















