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Community Discussion: Blog by Jonathan Holmes | I'm still playing NMH2, here are my thoughtsDestructoid
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"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1

"The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1

"I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes



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Still playing the game, partially for work, but mostly because... I can't stop. I'm pretty far along into a second play-through on Bitter difficulty, and I'm having just as much fun as I did the first time. There are some levels, like the Metal Gear Solid stage, that I've probably played through six or seven times. It's still fun for me.

So here are some things I found out since I wrote the review.

- There are some really big combos you can pull off if you do more than button mash. Mixing up punches and kicks into your high and low katana swipes can go a long way.

- The Metal Gear Solid stage has two slightly different paths. That was fun to find out.

- Some people are saying that the 8-bit games aren't fun, that the combat is repetitive, and that Shinobu's platforming sections are terrible. If you are one of those people, I feel badly for not somehow speaking to you in the review. It's just that I don't have any issue with that stuff, even on the second play-through.

- The one topic I wish I had addressed in the review are two parts of the game, near the end, after Travis has started to become disillusioned with being a part of the UAA. This was the only time when combat gets a little too grueling. Enemies just keep coming and coming in the same big areas, with no background music to keep it fun, and with a lesser level of enemy variety as well. Chances are you will turn into a tiger a few times during these bits, and that's always fun, but it did cross my mind at the the end of those two areas that I wasn't sure if I wanted to keep fighting the same guys in the place for much longer.

I didn't think to mention it in the review, as those areas really didn't stand out in my mind. As I played through them the first time, I remember that just as I was getting sick of them, I moved on to the next part of the stage. After that, the music kicked in, the enemy variety picked up, the environment became a more active part of the experience, and there were unlockables to find.

There was probably a total of two minutes in both of these stages where I was actively wanting the game to move forward, quite a small fraction of the game's play time of 16:30 hours. Still, I should have mentioned them, not only to warn people about them, but to muse about them as well.

I really think it's weird that these to sections of the game, both notable for their lack of music and excessive placement of enemies, both happen right when Travis himself is questioning if he wants to keep doing what he's doing. Going to have to see how I feel playing through those parts again, and see if there's something to that.

- Bitter difficulty is way harder than the standard difficulty. Some of the bosses will feel completely impossible, but without feeling unfair. With skill and practice, you can beat any of them, but for some bosses (Destroymen comes to mind) you will need near-total precision and a perfect strategy. Any complaints I had about the game's difficulty at first are now gone.

- If you save your game with Shinobu, then restart your Wii, you get a new opening screen that features a pixelated Shinobu in the shower. Hot.

- I'm still not sick of the Getting Trashed, Man the Meat, Bug Out, and Tile in Style jobs. Stings So Good, the throwback job to NMH1, has also grown on me as well. Trying to catch a silver Scorpion makes for a fun hunt.

- The ending works a lot better for me now, as do a lot of the boss fights which seemed random at first. As a whole, the game makes more sense the more you play it, just like the original.

- I wish there was more to do Naomi (the beam katana designer) and Jeane (the cat).

- My only real complaint about the game is that I knew just about everything about it before it came out. Every boss fight, side game, and character had been shown to me, and you too if you read all my posts. There were a few surprises, like some of the things that the last boss does, and what Jeane achieved when she reaches a certain weight, but overall, I think I knew way too much about this game before I played it. For that reason, and a few others, NMH1 will always feel more special to me than NMH2.

But overall, I like NMH2 more.
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Legacy Comments (will be imported soon)


I need to get this game
Man, I hope you like it.

I'd feel really bad if I led anyone to get psyched for this game only to have it disappoint them.
Hoping I can pick it up tomorrow. NMH 1 is in my top 5 favorite games. I honestly don't know why I don't have this game now.
I'm gonna find some time to finish the first one and I'll probably pick it up.
Holmes, you might not know this, but when Travis starts to die, the moment the screen goes dim, if you rattle the Wii remote with all of your might, Travis stands back up and regains some of his health. It's basically what got me through the final boss fight.
@ Trebz- I actually just found that out while fighting Ryuiji on Bitter. Like, literally, just found out right now. I was shaking the remote in frustration after getting pwned by the energy dragon again, that I can back to life!

Then I got killed again.

:(
Yeah, I think it's the first time that I think the will to fight has ever caused me to win a battle. I went into rage mode when Jasper Batt, Jr. killed me for the ump-teenth time and in doing so went all "Gurren Lagann" and summoned the power of "fighting spirit" to destroy him.

It was one of the most badass moments of my entire gaming life, to say the least.
So Stephen Totilo doesn't think this game is any fun. I'll bring the tar if you bring the plumage.
Yeah, Totilo reads kind of weird, like someone who doesn't like country music reviewing the new Garth Brooks record and saying "this music sounds too much like country. Don't buy it".

I mean, what beat 'em doesn't involve going from area to area and beating up guys, then fighting a boss? Or action game in general? I wonder if he'd mark points against Shadow of the Colossus (which doesn't even have guys to beat up), Resident Evil 4, and Castle Crashers for the same reasons?

Even still, there is actually is a lot more to NMH2 than going form place to place and fighting, more even than in those classics that I just mentioned. The 8-bit games and the cat stuff; they really made all the difference in my NMH2 experience. They totally break up whatever monotony the game may suffer from, add a different brand of comedy, skill based gameplay, and general fun.

Come to think of it, maybe the game actually relies on them too much...
@ Stryke - I live 10 miles from the nearest farm. BRB.

@Trebz - wait, what? (runs to test it out)
lol spoilers...thanks.
As much as I am happy to own this game, I wish I had the time to play it.

Also, its been extremely cold and my house has no insulation and when I've been playing games I've been wearing blankets to keep warm so I've had to play games with no motion control. Consequently, my PS3 is seeing more love in the Winter time than my Wii.
SPOILERS:

I think the fact that Suda 51 didn't capitalize on the continuity from NMH1 was disappointing. Silvia and Travis "supposed" child, Jeane , Travis vs Henry's fight, where Shinobu went, the UAA dismantling theories, the lacking ending compared to NMH1. Great game, but the ending made me sad. Also, the game was lacking something in it's personality, not sure if it was the boss fights or all the characters themselves. NMH1 is definitely better in my eyes.

I was also disappointed with a lack of playing as Henry also. As cheap as his dashing would've been, that Mimmy fight made no sense whatsoever. Maybe that was the fabled, "Garden of Madness"?
Hey Los, maybe that sequence was from NMH3. Or maybe the bit from The Outer Rim CD is from that. I dunno.

I will say this much:

-Sweet difficulty is much easier than it was in NMH1. The first game still provided a very decent challenge on Sweet but this time, it actually felt actually Easy. Going back through on Mild and I dare not touch Bitter...not yet.

-The supermarket section (the big parking lot brawl) did suck, though the boss made up for it. It wouldn't have been so bad if the cars all came at once and the enemies just RUSHED you, but...

-Poor Naomi. Got a massive boob job and she doesn't even sell you much. You can't even upgrade?!

-I'm always left with a feeling of wanting more. More weapons, more uses of the things you're told to control that only happen ONCE. I wanted more Challenge missions too. I wanted to play with Jeane more...For me, NMH1 had that amazing feel because it was new and so off-the-wall. During NMH2, that feeling was lost on me and several times during the game, I regarded so much of what was happening as just "normal." Normal for Santa Destroy, too.

-I agree, the more you know about the game, the more that foreknowledge hurts the game. A friend on Steam asked me my opinion of the GameTrailers review and I was shocked at how much was shown. I only knew a few things (play as Shinobu/Henry, Destroyman returning) but Jesus, GT gave away at least half of the game. I know it's good to do complete reviews, but a big portion of the impact NMH has is its surprises. You ruin those, you lose the magic of the game.

-I'm really starting to like the Peony. After using nothing but the Blood Berry/Rose Nasty the entire game first time, the Peony isn't really too bad at all. The only thing I hate is the Dark Side reels totally fucking up your weapon.

-Thank God there's a Death Match option. And for those of you with unscrupulous additions to your systems, these GeckoOS codes will be of interest to you:
Play as Shinobu (DeathMatch)
0402DDA4 38800001

Play as Henry (DeathMatch)
0402DDA4 38800002

People are guessing 0402DDA4 38800000 is Travis, though no one's said either way.
...There's a Metal Gear Solid stage?

I must own this.
@Cadtalfryn

I would think that you'd prefer active movement to get the blood pumping and the body temperature rising.
Well i was excited for this game the second i heard it was coming out and knew it was an instant buy. So i didn't really watch any reviews or follow any nmh2 news so i was left completely surprised with everything. Literally the only spoiler i had was that you play as shinobu, which i believe is on the box.

Excellent game, I like it a lot more than the first. They just took everything good about the first one and cut out all the shitty tedious parts; honestly the only thing i miss is collecting t-shirts from trashcans.
I haven't been able to get NMH2 just yet because I spent my money on Tatsunoko, but maybe that's a good thing. Hopefully, if I wait for a little bit to pick it up, my mind can forget some details from all of these posts and spoilers I've been reading and it'll seem more fresh to me. Who knows?

So know that if you post another NMH2 post, then I won't read it. Brainwashing myself to forget spoiled story points of NMH2 begins now!
@Holmes
I enjoyed the shit out of NMH1, so that alone tells you my style of game
Got about halfway in on mild over the weekend. As much as I enjoyed the majority of Shinobu's gameplay, there's some design jankyness that at least had me back tracking (especially on her second stage) Love that chick to death, but a full on No More Shinobu game would do well add some camera assists and/or some ledge grab/doublejump/walljump/climbing mechanics.

Granted, though, that I didn't realize that her A charge makes her run faster until I actually got to the last boss of her section.
I'm almost done: I fucking love this game.
I didn't have much trouble in the Shinobu levels in regard to the platforming, but I did have trouble jumping around during her boss fights. I kept having to center the camera behind her in order to jump onto the higher areas of the boss fights. I kept falling off a lot. Also had some trouble hitting her jump attack combo.

As far as the mini games go. I love Bug Out, Man the Meat and Laying the Pipe. I want to love the pizza driving one, because I love Hang-On, but it's pretty clumsy. Tile in Style I just suck at so I don't play it. Coconut game is kind of meh, same with getting Trashed.

Metal Gear Solid stage I just got caught right away and fought my way to the end. I was glad that I didn't just die and had to restart because that would have sucked, but I couldn't imagine it being very fun, but whatever, I love the combat so much.

I never mind those areas (supermarket parking lot) where tons of enemies keep coming almost non stop. Mostly because I find the combat so fun, I enjoy those long battles with multiple enemies.

Overall, this is a kickass game though.
I really need to grab the first one soon.
In honesty, I can see why people don't like NMH2. The first half has some of the most relentlessly fun, wacky, and sort-of-original-sort-of-throwback gameplay I've ever experienced. The second half goes back to the exact same formula (boss fight grunt killing boss fight grunt killing) as the first game, right down to the unfortunate "every single boss can be beaten by waiting for them to attack, then dodging, then slashing them with your sword" thing.

It's like there was a faucet spewing out pure, liquid imagination, and halfway through someone got angry about the utilities bill and shut it off.
@Anthony Burch
I agree with that. From a gameplay standpoint it will get repetitive for some people. Also the wacky presentation does turn some people off, obviously. I've tried convincing people to play the game (and the first one), explaining that it's a pretty original, funny, though crazy game. But they just think it's weird, and won't play it.

Either way, I'm glad this game exists.
About Shinobu, and the camera in general- I keep the camera behind me at all times, God Hand style. I just lay on the C or Z button (which ever works, can't remember). Maybe that's why I never had much of a problem with her?

I did get my ass kicked by her bosses on Bitter though. You really can't slip up, against them more than three or four times without dying. Reminds me of fighting Mike Tyson in Punch-Out!!

@ Anthony- When abouts did you think the imagination got turned off?

I wondering if it's a coincidence that the game really takes a turn for the normal (well, by No More Heroes standards) after Henry kills his imagination.

It probably is, but that doesn't mean it wasn't an "accidental idea".

@ Dr Milkdad- Me too. The fact that we get not one, but two NMH games shows me that there's still a lot of fun left in the game industry.

@ Seph- Well, I really hope you like it. Be sure to tell me what you think once you play it.
I don't know, the anarchaic story structure of NMH2 really throws me off.
@ Ron- Huh, really? You mean the cutaways to the stripper, or the multiple characters?

It's not exactly what what I expected either, but by the end I think it makes sense.
the shinobu sections (the girl that can jump) do take away from an otherwise excellent experience. i'm a big suda fan, but i am growing tired of his style over substance delivery. this is the second entry, do more with travis' combat engine rather then adding new characters that are basically gimped versions of the original. the jobs are tons of fun though. overall an easy recommendation to any older wii owner.
@Jon
It was just that the set-in-stone nature of the first game really gave it something.......special. It was the sense that there was a definite and inevitable end, a goal, a light at the end of the tunnel and a simple way to get there. It was kind of like taking on......I don't know, a report or making a game or something. There is an end (the finished game/report) and there is a simple and straightforward way to get there, namely, you work hard and apply yourself to meet your goal at a reasonable time. But, things that are out of your control are bound to happen, be it spouse/partner issues, explosive diarrhea, job layoff, rabid chipmunk attack, whatever. There was an end, but the things that happened and the things that you experienced throughout the path changes you and makes you feel different things. By the time you're done, it may not even matter anymore. I mean, what's the point anyway? It felt so refreshing to play a game where you both expect certain things to happen and be certain that they would happen, but to be surprised at the things that happened in between but didn't change the path, only made it a more meaningful one.

By making you jump around the ranks in the second one, it just lost that end goal and it's significance. Sure, you were still trying to get to No. 1, but the jumping just made it feel so.............insignificant and trivial.

Am I making any sense?
If you ever figure out how to beat Pizza Butt on Bitter, share it.

I was verrrrry close to losing my temper today.
Man, I still gotta play the damn first game before I jump on this ship!
So many games, so little time. =/
Getting Trashed is definitely my favorite side-job. At the beginning, it pissed me off, but when I got the controls down (pointing opposite of where I wanted to go tripped me up) it became my favorite behind Bug Out! I played it over and over again just collecting mad cash.
Your comment about the combo system I feel applies to the first one. I remember everyone complained that the combat system was broken in the first as well as button mashy, but it only really is if you play it like that. Travis has an assortment of beam swipes, kicks, punches, and grabs for a reason as well as all his evasive action. Sometimes you gotta cater to the game instead of the other way around or you won't enjoy it at all.

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