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Community Discussion: Blog by Jonathan Holmes | I know stuff about No More Heroes 2 and Bit.trip 4 that I can't tell youDestructoid
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"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1

"The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1

"I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes



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So, certain people have been very nice to me. They've given me "INSIDER INFO (OMG)" on two of my most anticipated games of 2010; No More Heroes 2 or Bit.Trip 4.

I will not tell you any of the things that I know about these two games. That would be wrong. To do so would make certain people very, very sad.

However, I can't help but tell you what I think about what I know about these two games. It's more than I can stand to keep my thoughts totally bottled up. I mean, I work for a gaming blog fer Cripes sake. I have a compulsive need to share my thoughts about videogames with anyone who is willing to listen.

The people who told be what they told me about Bit.trip 4 and No More Heroes 2 should have known that about me. They should not be surprised to see this cblog com into existence. If they are, I'm sorry.

I am a bad man.

First, Bit.Trip 4-



I love the Bit.Trip games so far, but I have to admit that it was not love at first sight. When I first saw screenshots of Bit.Trip BEAT, I thought "Hey, that looks novel. I wonder if it will be fun?"but if it weren't for the fact that the game was only 6 bucks. I probably wouldn't have bought it.

Of course, if only took a few minutes of play to find that Bit.Trip BEAT is one of my favorites games of 2009. It was a similar event when Bit.Trip CORE was announced. I thought "Huh, that looks different. I'm not sure I'm going to like it, but 6 bucks is worth the risk." Again, the game went on to defy expectation, to the point where I actually prefer it to BEAT. VOID has also gone on to be one of my favorites of the year. When I first say screenshots of the game, I totally didn't get it. It looked like the game was half finished, or just broken. Now that I've played it, I know how visually impressive the game actually is, at least, when it wants to be.

Why am I telling you all this? It's so you really know just how different Bit.Trip 4 is going to be, without actually telling you how its different. From what I've seen so far, I'm sure that I'm going to LOVE Bit.Trip 4. That's not because of my previous love of the Bit.Trip games. Far from it. In fact, I think it's fair to say that it truly wont matter if you've liked or even played the previous Bit.Trip games. Either way, when you see Bit.Trip 4, you will want to play it.

OK, maybe that's not totally true. If the only kinds of games you like are of the Modern Warfare/Uncharted 2/ GTA variety, then you wont definitely be attracted to Bit.Trip 4. I don''t think that should come as a surprise though. The Bit.Trip games so far are about as different from a Hollywood Blockbuster as one could ask for. That still hasn't changed. Well, actually it has... sort of.

Kind of.

I'd say more, but I'm afraid that I'm going to give something away. I just want you to know that Bit.Trip 4 looks sooooooo good. If it turns out to somehow be boring or not fun, it will be my biggest upset of 2010.

Which brings us to No More Heroes 2.



If there was any game that I was sure couldn't go wrong in 2010, it was No More Heroes 2. Despite the quirks and arguable flaws of the original, No More Heroes 1 has gone on to be one of my favorite games ever made. It's one of the few games that gets more fun the more you replay it. The first time I played the game, it took me a while to "get it". Adjusting to the game's totally unique set of "rules" took a while.

It's like that with a lot of great movies and songs too. The first time you hear/see them, you're just trying to keep up. All of the stuff you normally don't have to think about when listening to/seeing a song/movie that "follows the rules" are thrown out the window. It takes some time for the new rules of the thing in question to become second nature. Only after learning the rules by heart will listening to/seeing the song/movie in question become like slipping into a warm, comfy bed. That's how it is when I listen to Stereolab, watch Bottle Rocket, or play No More Heroes now. The first time though, it took me a while to acclimate to each.

I hope that's the case with No More Heroes 2., but I'm not so sure it will be. I found something out about the game that really threw me for a loop. In many ways, it will be a direct continuation of the original with better graphics, and the weirdness turned up to an even higher level. That's great. That's really all I wanted from the game, and in most ways, I'm sure it will deliver.

There is one thing though, one thing that has me worried that the sequel will be too different from the original. Now, historically, I love it when sequels take chances. When people bitch about the Star Wars prequels being too different from the original films, or the new Resident Evil games being too different than the old ones, I always say "Well, if you like the old ones so much, just stick with them. New things are called "new" for a reason. It's because they aren't the things you already have". I never look for a sequel to something I love to completely replace the original. A good sequel is good on it's own merits, and doesn't simply regurgitate the original with a slightly different flavor.

But then there's stuff like the which Martix sequels. They were different from the original, which is good, but they also were missing something that made the original movie great. There was no sense of witnessing reality be peeled away when watching Matrix 2 and 3. They're just... flat. I don't hate them anything, but compared to the original, the Matrix sequels seem like made for TV fan movies. They seem like imitations, not continuations.

Something similar may be missing from No More Heroes 2. It's something I can't say more about, but it's something that has me worried enough that I felt compelled to write this long a rambling blog. Even now, I'm trying to dig around for more info to confirm or deny that my worries are legit.

Even if I find out more stuff, I still wont know for sure until the 26th of January; the game's tentative release date. Until then, I'll be in constant fear of total let down.

OK, enough ranting. Thanks for reading this, whoever you are. It felt good to get all that off my chest.
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You tease mutherfucker you!
It comes out on my birthday!

I'm glad to see as much publicity for NMH as possible: good work Holmes!
I've been on media lockdown for Deseperate Struggle for a while. Well, as much as I can be without blog posts announcing *spoiler* playable characters */spoiler* in the titles or other such things.

I'm sorry to say that despite your best efforts you've given away what you were trying so hard to hide, that which worries you about NMH2. And now it worries me as well. Yes, I, too, don't know how the game will hold up without all the Moai heads everywhere.
I know a few things about a few games I cannot mention too.

To the point where I can't even mention their names. :)
It's kinda fun being in that position if you aren't normally in a position to be in that, er, position. The first time I heard about the Bourne Conspiracy game was when I was part of a focus group for it. I got a heavy Darkwatch sheriff's badge pin and a T-shirt along with a little money for my time.
I keep forgetting to pick up NMH and download the Bit.Trip games. This will change and I will be looking forward to the games that you are looking forward to soon enough.
Bourne Conspiracy game? What mixed feelings I would have had being a part of that focus group. Part of me would feel flattered and pleased to be a part of a group of insiders, the other part of me would feel sad that I would have to play the Bourne Conspiracy game.

These things make me sad, these "Bourne Conspiracies".
It was actually still called The Bourne Identity at that point. Vivendi had just bought High Moon earlier that year.

I'd never played a stealth game before aside from Wind Waker, so it was hard for me to assess how much of the game was total suck and how much of it was suck due to still being in basically an alpha state. But my impressions where that the gunplay sucked but the first level was pretty cool at that point. That's about all I ever got to see, the first level and a shootout level in a church. That one was real rough the one time I saw it.

I did two sessions, one early one and one a bit later when they'd tightened up the game a bit. I think there was a third and maybe a fourth, but due to only having a Wii they probably didn't see fit to call me back. Or maybe they just wanted new blood for the other ones. It was a cool experience though.
Say it ain't so! I probably am setting myself up for a letdown for NMH2. I love the first one so much and am wanting more greatness! Maybe I should tone my expectations down just a little... at least after reading this.
Are these games punk rock? They're on the Wii, they must be punk rock. Good thing too, I can't stand games that aren't punk rock. I mean, if it doesn't have a shirt for it in Hot Topic or Jinx, can it really be called a game?
@ sheppy- You're creepy.

@ callmeAlex- The embargo on the info is up the 16th, so we'll see what you think then. Don't get me wrong, I'm not sure that the game is going to be worse than the first. It's just going to be different, more different than I figured.

Different could mean better though.

@ A New Challanger- That actually does sound like it was a lot of fun, like getting to be on the game's development team, but not having to worry about if the finished product turns out any good; all power, no responsibility.

Like giving Uncle Ben the middle finger!
I consider myself officially teased now. Thanks Holmes.
Raiden takes over for Travis 20 minutes into the game CONFIRMED.
I hope it's the overworld that's missing. Or the random missions (that usually involve never getting hit, or just replaying an area).
You fucking asshole.
So, what? Does Travis pick Vegitables out of the ground to kill enemies instead of using a laser sword. Does he fight King Wart instead of Assassins? Does it take place in Subcon, the land of dreams instead of Santa Destroy? But enough of this referencing. You've peaked my interests, although I am not a fan of Bit.Trip Beat.
@ manasteel88- You're welcome?

@GENPadre036- The changes between NMH 1 and NMH 2 aren't as plentiful as the differences between SMB 1 and SMB 2 (at least, that I know of), but in a way, the change that I do know about is more severe.

Keep in mind though that the info I have is mostly incomplete. Still digging around for more.

@ Phoenix- You know, I actually thought of you when I heard about the changes. I'm 99% sure that you will like NMH 2 more than NMH 1 (not like that's going to be hard).

@ Garison- You'll thank me later.

@ GohanGVO- Where ya' been?
tease!
@Jonathan Holmes

I decided to play video games for once.

NPC! Donkey Kong: Jungle Beat is soooo good. What an inventive, unique platformer that desperately needs online leaderboards and video capturing/sharing. It is still worth $30, though.
@Jonathan Holmes

Different could indeed mean better. I went back and re-watched the trailer and remembered why I'm excited for this game. I shall remain hopeful, and look forward to the 16th.
I actually just played some BEAT last night. I still can't get past the second level.
Same here, cannot beat second level of BEAT. I must be a total reflex lacking noob.

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