"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1
"The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1
"I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
So, Bit.Trip VOID is coming out on Monday, and I'm totally psyched. In fact, I'm so preoccupied with excitement over the game, that I just had to through out a quick Cblog on the topic in order get my mind off of it, so I can get back to "real work".
So, are you up for a two day countdown? I sure am. But, what do I countdown with? A clock? That seems sort fo unofun, right?
Instead, I thought I'd just do a couple of posts that talk the games that seem to be a major influence on VOID. Like the other two Bit.Trip games, VOID takes it's visual cues from the 2600 era, with the monochrome Pong feel being more prominent than ever here. That's just surface level stuff though. In terms of actually gameplay , I just can't shake how much Void reminds me of Ikagura... and how awesome that is.
Why didn't Treasure ever make a sequel to Ikagura? Surely it would have sold well,or at least, as well as the other games they make. Kenta Cho gave one of his freeware shmups an Ika-mode (the name of exactly which shmup escapes me at the moment) but other than that, VOID is the first game I've seen to take the "hit one color, avoid the other" concept into full swing.
There is something so simple, so elegant about this gameplay design. It just resonates on a very primitive, visceral level to want to collect the things that match you, or in the this case, your color, and to avoid the things that are the opposite of you. I'd say that along side Pac-Man and Tetris, this type of play may be the most pure and streamlined out there.
Of course, that concept alone wouldn't be enough to make Ikaruga and Void great games. It takes amazing bullet patterns arranged in an alternating succession of "good" bullets and "bad" bullets to make that happen.
Take a look at the video above, and the video of Ikagura below, and tell me if I'm crazy for seeing the connection between the two games.
A Treasure sequel sell as well or better? Hmmm.... I don't know about that. Bangai-O Spirits was a pretty big flop. Also, shit, you have Ranma 1/2: Hard Battle on your SNES list? Nobody remembers that anime.
Aren't they working on some kind of Project RS3 or something? I swear I heard another shmup to complete the Radiant Silvergun --> Ikaruga --> ? trilogy was being made. Maybe not, though.
Also, I played the demo of Bit.Trip Beat the other day for the first time, and it was absolutely awesome.
As Pedro mentioned, Ikaruga is a kinda-sequel to Radiant Silvergun (hence its codename "RS2"), though the two play pretty differently in many ways...and yeah, there was word of a "Project RS3", though nothing solid has come out about it, so who knows. And yeah, I'm sure that the Bit Trip developers took a cue from Ikaruga played in "dot eater" style.
There was a throwaway arcade minigame in GTA San Andreas called "Duality" that kind of had the same thing going on.
You're not the only one who thought of Ikaruga when Void's hook was announced; it's practically synonymous with color switching.
@Wry Guy:
Treasure really has been on the sequel kick ever since the GBA, haven't they? Gunstar Super Heroes is pretty cool, though it's almost a remake more than a new game. Sin & Punishment 2 should be better, at least in terms of the control scheme.
rRootage? Is that the shmup you're thinking of? Also, I agree that eating dots is a pure and simple gameplay style, but, as shown perfectly in Ikaruga, can be incredibly challenging.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Also, I'm surprised you're not psyched for Shinren the Wanderer.
Also, I played the demo of Bit.Trip Beat the other day for the first time, and it was absolutely awesome.
You're not the only one who thought of Ikaruga when Void's hook was announced; it's practically synonymous with color switching.
@Wry Guy:
Treasure really has been on the sequel kick ever since the GBA, haven't they? Gunstar Super Heroes is pretty cool, though it's almost a remake more than a new game. Sin & Punishment 2 should be better, at least in terms of the control scheme.
In all seriousness...those two videos were artistry and its a pretty cool resemblance they both take.