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"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1

"The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1

"I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes



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Castlevania: Order of Ecclasia Impressions (via bullet point)
Jonathan Holmes | 9:39 AM on 10.23.2008 18 comments




Still working on the game for review, but the experience thus far has been exciting enough that I couldn't help but post a quick something about it, especially seeing as every review I've read of the game has been at least a little off base. I'm going to do this in bullet-point mode, as to (hopefully) keep me from rambling on too long.

OK, here we go!

1) There are not that many new enemies in the game, not as many as most reivews would lead you to believe. It's been about 50-50 so far (I'm about 6 hours in), and although I've seen a few cool new sprites, I've seen plenty of old ones as well. Also, the new sprites are generally not as well done as the older, SotN era ones, but some of them are so cool in concept that it doesn't matter.

Demon with a Hammerhead shark's head?

AWESOME.

2) So far, the Metroid-vania format has been completely ditched. A couple of levels have had branching paths, but none have been that much bigger than the branches found in Rond of Blood's stages. So if the past games frustrated you because it was too big of a pain to to find out where to go next, this game will be right up your alley. OoE retains enough of the SotN/DoS RPG style that fans of those games wont be completely dissappointed with it, but it's clear this one was made more for the NES/SNES era Castlevania fans than for the PS1/GBA/DS era fans.

3) The battle system is pretty different than past Castlevainas. It's actually a lot like Mega Man, in that if you find the right weapon for the right enemy/boss, they'll go down pretty quick (by Castlevania-boss standards, that means 2-3 minutes). Unlike the weapons from past Castlevanias, none of the Glyphs affect your characters Strength stat, but they all have different elemental porperties. It's like Pokemon. Lightning is strong against water enemies, light is strong against ghost enemies, etc, etc. It's a nice change for the series, as it allows for weapons you got at the very beginning of the game to remain usefull for the entire trip.

4) The game is not that hard, especially if you learn an enemies weakness. There is a save point before each and every boss I've fought so far, so it's totally not a big deal to be killed by one a few times.

5) The music is pretty great.

6) The story aint that bad either.

Ok, that's it for now. Expect a full review soon.



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18 comments | showing # 1 to 18
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Messer's Avatar - Comment posted on 10/23/2008 10:30
Messer
Thanks for the rundown. These types of things are much more helpful than reviews. Which are usually, reviewers stroking their own exploitive deleted.
Shin Oni's Avatar - Comment posted on 10/23/2008 10:39
Shin Oni
I needed this. seeing my friend and I were pretty pissed on how it snuck out this week and we both have no money whatsoever to pick it up yet. So seeing this is very helpful.

I was afraid others had forgotten it was out. Weren't we supposed to get some special edition version like PoR? or was that japanese only?
Audio Video's Avatar - Comment posted on 10/23/2008 10:50
Audio Video
Castlevania 2D games - still awesome - confirmed!
Jonathan Holmes's Avatar - Comment posted on 10/23/2008 11:11
Jonathan Holmes
@ Shin Oni- The pre-order came with a 6 song soundtrack, which is pretty fun.

@ Everyone- What, no crits for promising bullet points then failing to provide them? I figured that would trap at least one person into commenting here.
Spectral's Avatar - Comment posted on 10/23/2008 11:15
Spectral
WHAT? NO BULLET POINTS

I QUIT DESTRUCTOID COMMUNITY BLOGS
Excel-2011's Avatar - Comment posted on 10/23/2008 11:16
Excel-2011
Extended numbered points are sort of like bullet points, but who's counting?
Jonathan Holmes's Avatar - Comment posted on 10/23/2008 11:22
Jonathan Holmes
"but who's counting"

I SEE WHAT YOU DID THERE.
Excel-2011's Avatar - Comment posted on 10/23/2008 11:48
Excel-2011
@Jonathan Holmes:
See this is why you're my favorite Destructoid editor.
Char Aznable's Avatar - Comment posted on 10/23/2008 12:27
Char Aznable
"it's clear this one was made more for the NES/SNES era Castlevania fans than for the PS1/GBA/DS era fans."

That's kind of a bummer, because I'm more of the latter. Oh well, it's pretty hard to go wrong with Castlevania either way in my eyes.

As a side note, for the people who have played the numerous DS ones, could you kind of list them in order of awesomeness? I'm looking for where to start with the DS titles.
BlindsideDork's Avatar - Comment posted on 10/23/2008 12:52
BlindsideDork
Bullet points =/= numbering
Messer's Avatar - Comment posted on 10/23/2008 13:04
Messer
DS Castlevanisas:

#1 Dawn Of Sorrow.
#2 The other one.

This list does not take into account OoE
mix's Avatar - Comment posted on 10/23/2008 13:22
mix
Nice, sounds pretty decent.

As long as you don't make thin into a presentation, you did fine! I found it pretty lame when people did this for presentations in college. Lets take a bullet point and toss up exactly what we are going to say in complete sentences. Basically this turns into slides that are full of words and sentences......bergarbled!
Tron Knotts's Avatar - Comment posted on 10/23/2008 13:24
Tron Knotts
This one is so different fromthe other DS-vanias, you can't reall compare them.

As a fan of SotN and the other DS games in the series, I personally like OoE a whole lot, despite it being so much more linear. It's still huge, and the combat is still action/RPG, but it's just not very exploration oriented.

That's fine, because if I wanted exploration, I'd just play SotN, any of the GBA-vanias, or the other DS-vanias. This one does stuff that the others don't, and for that reason alone it deserves some attention.
Tino's Avatar - Comment posted on 10/23/2008 15:09
Tino
@Tron Knotts

STOP COMMENTING ON YOUR OLD SELF'S BLOGS.

I CALL SHENANIGANS.

DTOID IS FIXED.

I QUIT.

Hugs anyone? <3
Excel-2011's Avatar - Comment posted on 10/23/2008 15:14
Excel-2011
@BlindsideDork:
If you're smart, you count your bullets as you make your shots. The last thing you need is to waste valuable time waiting for your weapon to click.
Tristero's Avatar - Comment posted on 10/23/2008 15:20
Tristero
You always manage to get me even more excited about games that I know I'll like anyway.

I got super lost/frustrated in DoS, so it's nice to hear that this harkens back to the NES/SNES ones.

I still like Rondo of Blood best. Enough cool secrets to play around with, without totally hindering forward progression.
nilcam's Avatar - Comment posted on 10/23/2008 22:09
nilcam
I had this game pre-ordered and then canceled the pre-order when I remembered how annoyed I get with the Metroidvania formula. I may still pick this up. I've read that you have to save all of the villagers and complete some side quests. Do these flow naturally in the game or does it feel forced? Are the villagers saved through normal gameplay?
Cloud09's Avatar - Comment posted on 10/24/2008 01:03
Cloud09
@Nilcam

Like Jonathan, I've put in about 6 hours. So far MOST of the villager's are found through the story. However I have run across a few that are in secret rooms. So you have to break down a wall to get to the room they're in, typical Castlevania...although I haven't run into very many "secret" rooms, but I may have missed some.

Anyway, I'm really enjoying this so far though. Still classic post-SOTN Castlevania. I think I like it better than Portrait of Ruin, but maybe not as good as Dawn of Sorrow. Guess we'll see how it all plays out. Kinda glad they broke up the Metroidvania style. Makes the game seem more fresh.
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