Still working on the game for review, but the experience thus far has been exciting enough that I couldn't help but post a quick something about it, especially seeing as every review I've read of the game has been at least a little off base. I'm going to do this in bullet-point mode, as to (hopefully) keep me from rambling on too long.
OK, here we go!
1) There are not
that many new enemies in the game, not as many as most reivews would lead you to believe. It's been about 50-50 so far (I'm about 6 hours in), and although I've seen a few cool new sprites, I've seen plenty of old ones as well. Also, the new sprites are generally not as well done as the older, SotN era ones, but some of them are so cool in concept that it doesn't matter.
Demon with a Hammerhead shark's head?
AWESOME.
2) So far, the Metroid-vania format has been completely ditched. A couple of levels have had branching paths, but none have been that much bigger than the branches found in Rond of Blood's stages. So if the past games frustrated you because it was too big of a pain to to find out where to go next, this game will be right up your alley. OoE retains enough of the SotN/DoS RPG style that fans of those games wont be
completely dissappointed with it, but it's clear this one was made more for the NES/SNES era Castlevania fans than for the PS1/GBA/DS era fans.
3) The battle system is pretty different than past Castlevainas. It's actually a lot like Mega Man, in that if you find the right weapon for the right enemy/boss, they'll go down pretty quick (by Castlevania-boss standards, that means 2-3 minutes). Unlike the weapons from past Castlevanias, none of the Glyphs affect your characters Strength stat, but they all have different elemental porperties. It's like Pokemon. Lightning is strong against water enemies, light is strong against ghost enemies, etc, etc. It's a nice change for the series, as it allows for weapons you got at the very beginning of the game to remain usefull for the entire trip.
4) The game is not that hard, especially if you learn an enemies weakness. There is a save point before each and every boss I've fought so far, so it's totally not a big deal to be killed by one a few times.
5) The music is pretty great.
6) The story aint that bad either.
Ok, that's it for now. Expect a full review soon.
I was afraid others had forgotten it was out. Weren't we supposed to get some special edition version like PoR? or was that japanese only?
@ Everyone- What, no crits for promising bullet points then failing to provide them? I figured that would trap at least one person into commenting here.
I QUIT DESTRUCTOID COMMUNITY BLOGS
I SEE WHAT YOU DID THERE.
See this is why you're my favorite Destructoid editor.
That's kind of a bummer, because I'm more of the latter. Oh well, it's pretty hard to go wrong with Castlevania either way in my eyes.
As a side note, for the people who have played the numerous DS ones, could you kind of list them in order of awesomeness? I'm looking for where to start with the DS titles.
#1 Dawn Of Sorrow.
#2 The other one.
This list does not take into account OoE
As long as you don't make thin into a presentation, you did fine! I found it pretty lame when people did this for presentations in college. Lets take a bullet point and toss up exactly what we are going to say in complete sentences. Basically this turns into slides that are full of words and sentences......bergarbled!
As a fan of SotN and the other DS games in the series, I personally like OoE a whole lot, despite it being so much more linear. It's still huge, and the combat is still action/RPG, but it's just not very exploration oriented.
That's fine, because if I wanted exploration, I'd just play SotN, any of the GBA-vanias, or the other DS-vanias. This one does stuff that the others don't, and for that reason alone it deserves some attention.
STOP COMMENTING ON YOUR OLD SELF'S BLOGS.
I CALL SHENANIGANS.
DTOID IS FIXED.
I QUIT.
Hugs anyone? <3
If you're smart, you count your bullets as you make your shots. The last thing you need is to waste valuable time waiting for your weapon to click.
I got super lost/frustrated in DoS, so it's nice to hear that this harkens back to the NES/SNES ones.
I still like Rondo of Blood best. Enough cool secrets to play around with, without totally hindering forward progression.
Like Jonathan, I've put in about 6 hours. So far MOST of the villager's are found through the story. However I have run across a few that are in secret rooms. So you have to break down a wall to get to the room they're in, typical Castlevania...although I haven't run into very many "secret" rooms, but I may have missed some.
Anyway, I'm really enjoying this so far though. Still classic post-SOTN Castlevania. I think I like it better than Portrait of Ruin, but maybe not as good as Dawn of Sorrow. Guess we'll see how it all plays out. Kinda glad they broke up the Metroidvania style. Makes the game seem more fresh.