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"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1

"The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1

"I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes



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Blast Works level design tips
Jonathan Holmes | 10:40 PM on 06.26.2008 0 comments


These are straight from the game's designers, so keep these in mind when creating your entires for the contest.

-Try to design the contest level as the 1st level to your own shooter

-Don’t try to make an epic, involved, and very difficult level – it has to be fun first and foremost

-Be as crazy or off the wall as you want – as long as it’s fun

-Take your time – you have the time to do it!

-Following a theme with your enemies and bosses isn’t required but it does add to the “polished” feel of the level

-Get creative with the backdrops, these will be considered in the judging as well

-Night time scenery, boats, planes, buildings – all of this just adds icing to the cake.

-Be sure the SHIP that is to be used with the contest level is clearly labeled

-If the person submitting wants us to use a specific player SHIP – otherwise we’ll default to one of the campaign player ships

-The more experimental with camera control techniques, the better

-Have a section go fast, have a section go slow, make the level go up & down… have FUN!

·Multi-part enemies will add to the depth & excitement of the battle

- Levels with the “sticky parts” mechanic disabled are a welcome change. Mix it up!

-Don’t be afraid to mess with the overall game mechanic. If you’ve got an idea, run with it!

-Try to make some score-related power-ups by making the power-up an “enemy”, making it break into a fragment, but giving it a high score value. If you do this right you can bury 1up power-ups in the level!

-Custom-made bullet patterns for enemies will score extra brownie points

Again HAVE FUN! If you have fun creating your level, it will show in the finished product.



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