For a long time now, game developers have been working either alone or together, making some "partnerships" and so on, in order to get their products out to the public.
Some times, there are some "coincidences" between products, which belong to the same genre and so have similar ideas, and why not, some similar concept in general, going from playability, art, models...I can keep going there.
Just recently, and by recently I mean in the last 48 hours, an Indie Developer rushed some assumptions, and went all against a big publisher because they published a game that had some similar concept to the game they're currently developing. I'm talking about ROAM developer, who publicly attacked505 Games and Eko Software because of their recently released game How to Survive.
He lashed out against these companies due to the fact that he thought they copied his idea, which was officially announced through ROAM's Kickstarter Campaign back in January, 2013. As he explained, at some point he got contacted by 505 Games with the offer to publish his game, offer that he rejected.
This is why Ryan Sharr, creator of ROAM, assumed that there was no coincidence on this matter, and claimed that 505 Games "blatantly stole" his idea.
It turns out that How to Survive was under development since 2011, as shown in French Governmental organizationCNC, whichsupportedthe game back in November 2011.
These sort of situation hurt the reputation of either (or all?) parties involved, mostly when they are true, for obvious reasons. But when something like this happens and an Indie Developer openly attacks another developer, or a publisher, without having any idea of what is actually happening, they hurt their own reputation, because showing this kind of temper tantrums to the public, simply doesn't look good.
The reputation of Eko Software and 505 Games got compromised because of the lack of research on the part of Sharr, and then, the reputation of his own company got hurt because of this same situation. Seems like a situation that could've gotten resolved by simply communicating with each other got out of hand simply because Sharr didn't communicate, didn't talk to the other parties involved in the situation, and it looks like a huge disrespect towards 505 Games and Eko Software, not only because of the accusation per se, but also because he simply didn't do any research beforehand.
It is, though, quite good that he openly admitted his mistake and apologized.
What do you think about these sort of situations? Do you think an apology "solves" it?
Firstly, let me introduce myself, I'm JohnHeatz, I've been a gamer ever since I can remember, a writer as well -yes, I started when I was a little kid, "writing" stuff-. Then, 2 years ago, I started writing news about the gaming industry on closed groups on Facebook, then went in to become Editor for different forum-based communities, one of which is called ElitePvPers, where a few weeks after I got in, I got promoted to Editor in Chief for the English Department.
After some time at that position, I decided it was time for me to change direction, and started my own site, without completely leaving the forums community, as I joined a couple of communities where I'm Editor, but focused a little bit more on my own site, where I've been posting news on daily basis, and which has helped me grow a little bit more as a writer, not to mention that I've met quite a few really amazing writers, from whom I've learned even more.
So, to get back to the main topic, I've been doing some research in regards to what would be needed to get into the industry as a game journalist, and so far, it doesn't look that "good", but that won't stop me from doing what I'm doing, nor from keep working my way up.
Firstly, I got in touch with staff members from a news site, which does indeed help a lot when it comes to small sites (such as mine), to get some not-so-good response about what do they look for in order to give their approval to a site, with some of the requisites being, and I quote:
Having dedicated staff, which use their real names Having your own community of followers and commenters Industry presence and recognition Proper journalist tendencies Providing worthwhile content
So, there's just quite a bit being asked, and given these "requisites" it makes me wonder...are they helping new, "small" sites, or just promoting the ones that already have made a name for themselves?
I covered this part on the first entry of the series, but that didn't stay there. I wouldn't stop just because of that...So, I decided to go a little bit further, and try to reach out to some of the big names in the industry (*points at the image above*), by trying to contact them all, and some other sites which I didn't include in that little image.
Fortunately for me, I got a response from one of them (out of the 10 people I contacted), who was willing to answer all of my questions, and took the time out of her tight schedule to do so in a timely manner, yes, I'm talking about GamesRadar Editor in Chief, Sophia Tong.
During my interview with her, she shared some information about how did she start in the industry, how was that she got to be the Editor in Chief for GamesRadar, and some tips about the recruiting process for, at least, that specific site, not to mention about the qualities that are being looked for.
After I had this interview with her, I learned quite a bit, and this encouraged me to dig even deeper into this matter, hoping that some more of the big names on the industry come back to me, willing to take some minutes to answer some more questions, and give their personal advice to other aspiring journalists around the globe.
Are there any questions you'd ask if you had the chance to talk with some of the employees of these industry colossus?
Hopefully, on my next entry for the series I'll be able to have a chat with some of them, and I'll make sure to check out your suggestions for any questions to them, to include them in the interview.