Recently, comparison between Guitar Hero and Rock Band guitar charts have prompted many to say that rock band was comprised of "easier, but more fun" guitar charts on expert.
Re-read that: Expert charts are easier and therefore more fun.
Now, the last time I checked, expert charts were the highest level of difficulty in the game. This should equate to them being very difficult, correct? Apparently, not. In various holes and nooks of the internet, I see people complaining about Guitar Hero 3 being too difficult on Expert. And whenever I see this, I say to myself(Because arguing on the internet is silly!) that there are still 3 other difficulties to play on. If you can't play expert, play hard. If hard is too much, move down to medium. Even play easy if you can't stomach the mediums. To me, expert should challenge players, much in the same way that changing a game setting to "hard" should make the difficulty increase. Nobody is holding a gun to your head, forcing expert difficulty upon you. When I played Halo 3, I didn't want to jump into Legendary. I'd rather NOT torture myself with ridiculous difficulty. I'd rather have fun! That's a call that I made, but at least others who enjoy the sensation of crushed balls can do so. Why should this change for music games? Does the thought of being able to pass a song on the "HARDEST DIFFICULTY" really intrigue people to that level?
I think it does. Which is why lowering the bar for games, in general, has become so common recently. But I'll probably do more on that, later.
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