Your guilty of it. You know in your heart its wrong, and justifying it is terrible.
"It" is Franchise Freaking.
When people buy games, it's more than buying games. It's a pact of trust between the developer and the consumer. When the customer goes home with that game, they expect to be
1.Entertained for a period of time
2.Satisfied with the price
I could go on forever about how different 1 and 2 are, but the general gist is as follows: When I'm entertained, it doesn't mean I'm satisfied with the purchase. When I'm satisfied with what I spent, it doesn't always mean that I'm entertained for as long as I expected. A little confusing, but think about it like this:
1- I buy an arcade title for 15 bucks. That was fun, I enjoyed playing through it, but 15 bucks was way too much for the game.
2.I buy a game for what I think it to be worth. Great price, but the game doesn't settle with me at all.
Many of us have probably experienced both, but getting at my main point, You'll realize when both 1 & 2 are satisfied, your more than likely to buy from the same developer again, and if not the same developer, then from the same genre. Maybe say you like Kingdom Hearts 2 gameplay. Your probably gonna like (and buy) Birth by Sleep and Tales of Vesperia. Say I like Phoenix Wright and Hotel Dusk...Well I'll probably be inclined to try out 999 by Atlus. I also do not need to explain how this applies to the FPS genre.
Simply put, when a game is good, you want more of it. This goes with everything. Someone gives me delicious Chocolate Cake with Vanilla Swirled Chocolate Bread, and I would be inclined to ask (read as:WILL TAKE) more. This is why I call it Franchise Freaking. When you want more of the same series or same type of game. I wouldn't call it bad, but its the most productive means of supporting the industry. Most people when finding a certain genre will stick to certain websites of their liked genre or specifically draw interest into the announcements of games from their favorite publishers or from similar entries into the genre. In simple words: You won't find a WRPG fan browsing the SRK Fourms.
These "problems" (as I hesitate to call them) would be pretty non-existant if not for the fact that the industry serves to grow and build upon itself by branching out to more customers. The problem lies therein the fact that "potentials" are not looking at their announcements. How then does one reach a new crowd?
The answers themselves are pretty interesting. The problem can be fixed by both sides doing some interesting things...I'll be honest and admit I had no interest in the fighting genre until Super Animoo Fighter Blazblue came along. I was pretty satisfied Grindan' and Traveling through the JRPG worlds of "Tales of", Final Fantasy, Disgaea, and Atlus GAmes (and WRPG's if you really count Lost Oddesy, Oblivion, Fallout 3, Fable, and Mass Effect). Yet some viral marketing here, a splash of interesting designs & trailers there, and I was hooked. Delicious Story mode for the Visual Novel lover in me and the Anime designs to match....it really set me off on a binge. Soon I looked for a fan website and found Dustloop. After my first combo thread, the rest was history. I now hit a local arcade when I can and you can best believe I'll play if you drop a controller and an opponent infront of me. It this case it was the fact that a game branched out and found the attention of someone else out of the fighting game loop.
Moving on, the second answer is not so simple. It revolves around people actually purposely trying to find things out of the loop from stagnation of their interest in their most played genre. It happens, but not as often as it should. There's nothing much to add to that other than sometimes the best thing to do is to head out of your comfort zone and take a chance. It applies to pretty much everything in life. Their are pretty equal chances of finding a good game and finding a bad game. I'm not telling you to disregard researching, (lest you love shovelware) but sometimes read a review for a different game and push yourself towards it; with Store Return Policies, you literally have nothing to lose.
soo...hit up the comments, tell me that genre you recently got into, tell me about that terribad purchase you made, or even tell me about my writing style. Responses are always appreciated. read