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About
I am a doctoral student in Cultural Anthropology, with a bachelor's in English & Creative Writing. I specialize in subcultures and cognition.

I love gaming, and I have followed the industry and its technology since I was a kid in the 80's. I have gamed primarily on PC since 2000, though I still follow console news and hardware as well. I was also a sales associate at Micro Center for a while, which was a great experience and got me into PC hardware.

I worked as a mapper and beta tester for the mod Action Half-Life. My maps, most of which have vanilla Half-Life Deathmatch versions, are available on my website.

I also had a blog featured on Gamasutra:
Making Proper Versions of Cross-Platform Games
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Steam ID:cryotek
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Jinx 01
12:03 AM on 09.04.2014

(HIGH BANDWIDTH BLOG, avoid if you aren't on wifi!) I'm having stress issues, so rather than commenting on the latest drama I decided to put together another compilation of my goofy memes, images, screenshots, etc. Yeah, I'm probably not as funny as I think I am, but hopefully people will gets some chuckles from these and maybe we can all de-stress a bit together. I provided a little commentary on most of them, just so I don't look too lazy...


I started making Jem memes for another blog I didn't finish... I'm at 60...


Eat a dick, Microsoft.


And this is why you don't buy Day 1.


Motherf*cking bears, man.


Pretty much what's happening.


An exaggeration, but it sure ain't the 80s no more.


Something about the word "monetize" infuriates me.


So yeah this is probably my fave. I love Dog.


"Deleted scene" from my Squeenix Tomb Raider article.


Made this for my blog giving Squeenix hell for selling out to MS.


I forget the occasion. So many it could have been...


Coming full circle back to R.O.B. amiright?


I like any piece of hardware that looks like it will give me cancer.


PCGMR FTW bitches!


Me when I have to use a console.


Well this was unfortunately prophetic :(


Was gonna do a series of these with a car called "Burnout Bob". I'm glad I didn't, too.


Eh.


Steam has finally been noticed by Japanese developers it seems.


PS+ sits oddly in the middle, but I won't argue that it isn't a great deal.


Not sure why Nintendo gets a pass on everything lately. They used to be the big evil corporation that ran everything!


Me when I bash the Wii U...


Don't forget the pre-order bonuses you'll miss out on if you don't buy blindly before reviews are out. Sketchy as fuck, this industry.


Or I can Force choke you. Whatever works.


Almost posted this on the Kuro review. I saved it just for you guys.


Can't remember what Japanimation game this was for, but teasing weeboos about being peedoos is funny.


I'm pretty patient but yeah this shit is getting ridiculous.


Went through this awful phase last Fall where all I wanted to play was Triple Town...


Luigi, out-death-stared.


Or I have so much I can't decide, I really don't know.


My controller concept for Ryse and other QTE games.


Well it sorta fits.



STEAM SALE TIME, BITCHES


Ugh why did I do this.


Wizard of Oz and 60s Spiderman. I don't even.


This would be the end of us all...


IT'S A TRAP!

OTHER STUFF MAYBE INTERESTING OR NOT WHATEVER MAN


Google had a playable logo, I think for the Roswell incident. Notice the similarity to E.T.?


My friend's girlfriend made him this. Pretty sweet.


Response to someone, not so funny out of context...


I played Shadowrun Returns with an infinite zoom hack and noticed this couch... stuff from Half-Life, Borderlands, Doctor Who...


Went in to change during a defense mission and got interrupted in the changing room lol


More like #juststalkerthings


Nice side-article placement, Dtoid!


Unfortunately this vending machine in Borderlands 2 does not, in fact, dispense boobs.


Speaking of boobs...


Pay attention to the mission names in X-COM, there are some good ones.


Me at the goth club...


My bank statement from a year ago... notice a pattern?


It's tough but you can set up a third-person view in Borderlands 2!


So I DJ at goth-industrial clubs sometimes. Made this custom collar inspired by Gaige's from Borderlands 2.


When I was surfing for images to make custom grid images in Steam for Deadpool I found the *original* art from this scene. If you look close you can see just how badly they photoshopped clothing on them. But their bras are still hanging on the wall behind them lol


I'm a smart ass...


*strokes his PC*


So yeah. That's all, folks. Hope at least a couple of those weren't awful. If you did enjoy them, I did another entire blog of these a while back.

I will not be responsible for any terrible side-effects looking at this blog might have on you.









The Joy of Steam's Grid View


I made several for this game... and I don't even own it yet.

For years I neglected the "grid" view in Steam – I preferred the "detail" view because it seemed easier to navigate. Last winter, though, I decided to try the grid view as a way to limit what games I had in front of me at any given time so I could focus on finishing them. The easiest way to do this is just to create a set of Favorites and switch to grid view. You can also select to show any category in grid view now, which is a huge improvement – it used to just be "all" or "favorites".

Grid view is easy to tweak in terms of scaling the tiles to show more or fewer games at once, and you can easily toggle between grid, detail, and list view as needed (all in the upper right hand corner). Part of the reason I'd avoided grid view before was because I felt it didn't show enough games on screen at once. But even at a medium sized scale it shows a lot more games than the "list" view, though not as many as the "detail" view. So you actually aren't giving up much.


When I got in on the Survarium beta the first thing I did was add it to Steam.

What are you gaining? Well, for one you're actually using most of your screen, rather than having 80% of it basically blank while you squint at a tiny list over on the far left. Second, you are getting a way to really appreciate your library visually. Having your games in grid view is the virtual equivalent of having them on your shelf – except it's prettier because it's like having all the box art facing out.

Well, in theory it's prettier. The problem is that some Steam games have mediocre images for the tile view. Moreover, any non-Steam games or emulators you add to your library will not have an image at all and just show the icon instead. You should also know that these are the same images that get displayed in Big Picture Mode. If you are using that interface, replacing ugly or broken images is especially important.


Making images for NES games is tough because all the box art is vertical.

Luckily there are a few sites like the Steam Banners Booru which have custom grid images uploaded and cataloged. If a game has a poor or missing image in Steam you will probably find one, and maybe some neat alternates to use as well. Even if the default image for a game is nice, I may change it out sometimes to keep my library looking fresh. You can also upload your own custom images to that site, which is what I do with mine. And that, of course, is the other option – simply make your own images!


Making Custom Images for Grid View


Original image from the art book. Crop, add logo, pow you're done.

The key to making custom images is finding good art to work with. This can be difficult because the art for most games was designed for vertical boxes, making is awkward to use in a horizontal layout. I typically use Google Image Search to find images to use, just downloading anything potentially useful into a folder to tinker with later. In addition to the game's name, you may also want to add in keywords such as:

"steam grid image" or "steam banner" - Hey, someone else may have already made one that's good! You might also limit your search to 460x215px images under advanced options (the size of grid images).
"box art" - This can narrow it down a bit, getting you more art and less screenshots.
"art" - Sometimes you can find stand-alone versions of the box art (no logos etc) uploaded by fans or the artists themselves. Invaluable and very cool if you are a fan.
"logo" - Finding a stand-alone version of a game's logo is great, because it gives you far more layout options. It also saves the grueling work of cutting a logo out of the box art. You can often find .png files that already have a transparent background – those are very useful!
"manual" – Sometimes scans of game manuals have different art, or the box art without logos etc. plastered all over it.
"wallpaper" – Both official and fan wallpapers can be a good resource, especially since wallpapers are often in a letterboxed layout. You might just need to resize and crop it to make a tile!
"arcade" or "cabinet" – If it is an arcade game, or a port of one, sometimes the original cabinet art can be a great way to go.

Screenshots can be another source of imagery – either online, or from your own collection. For Saint's Row: The Third I took a screenshot of my custom character, then cropped it and added the logo. And my current Skyrim image is from a screenshot I took in my (modded) game.


This was made from one of my favorite screenshots.

I would like to make a more detailed tutorial, but that's difficult because everyone uses different image software – and it would require a crash course in image editing. I use an ancient copy of Photoshop 7, but GIMP (link) should provide everything you need. If you have some experience with basic image editing, it shouldn't be too hard to pick up. A few basic things you need to know:

* Grid Images are 460x215, though larger variants (same aspect ratio) of that seem to work.
* You can use .jpg or .png format. I suggest .png as you don't lose quality that way.
* Try to find a .png version of the game logo with a transparency. It increases your options because you can paste it on any artwork as a layer and arrange it as you like.
* To make a logo/text stand out, try using "outer glow"… but instead of a white glow, set it to "normal" render mode and use black. This can help the text stay visible by darkening the background around it, and is a lot more subtle than a bright glow.

Even if you don't have much image editing experience, you can sometimes just take a wallpaper and resize/crop it – not too hard to do in GIMP.


Enjoy That Library


A sample from my library with a lot of my custom images.

Overall, Grid View can be a great way of both browsing and displaying your PC game library. Custom images are crucial to keeping things looking nice, though especially if you add your non-Steam games like I do. So once you've weeded out the duds into the new "Hidden" category, run through your library to add or update your images and make your library look the best it can.

One last thing – I love making these, so if you have some you can't find on the Steam Banners Booru, let me know in the comments and I'll try to make one for you!


In case you're playing the pre-alpha of the new Unreal Tournament...










It was revealed this week that Rise of the Tomb Raider would be coming "exclusively" to the Xbox One. I put that in quotes because the phrasing of the announcement left it open for the game to release later on other platforms. Will it? Who fucking knows. I suspect a late PC release is, at the least, very likely. Harder to say with the PS4, based on Dead Rising 3 and Ryse. You won't get a straight answer from anyone involved, in any case. That would be too courteous.

Even if we ignore the series’ long history as a multi-platform title, the whole situation is a big "fuck you" to the fans who – across five platforms – made the 2013 reboot successful. It isn’t just a matter of what is happening, either. Exclusives are fairly common. It’s more the situation surrounding it, and Square Enix and Microsoft’s inadequate reassurances to frustrated fans.

That's what I want to talk about here. Why is this situation different from other "console exclusives"? How have Square Enix and Microsoft made things worse? The outrage might seem over the top, with no one involved able to make so much as a Facebook post without receiving an onslaught of replies from angry fans. But I think the outrage is justified, and both Square Enix and Microsoft deserve every damn bit of the hell they are getting.


Precedents and Expectations


Part of what made this so bad for fans is that it came out of left field. I see some apologists saying this is "just another exclusive", but that's just not true. Rise of the Tomb Raider is the immediate sequel to a game that was on other platforms. It is not from a studio or IP owned by Microsoft. When Rise of the Tomb Raider was announced everyone was right to assume it would be cross-platform, or at least show up on the PS4/One/PC if it wasn't feasible on the PS3/360.

Speaking of cross-platform, let's not forget that earlier this year Square Enix released the “Definitive Edition” of the first game on PS4/One – encouraging people who bought it on PS3/360 as well to repurchase it. I think if someone bought the original game twice it’s not too much for them to expect the immediate sequel to be available to them as well.

And finally… it’s 2014, people. It’s a multiplatform world. There’s a good piece over on Eurogamer about what a backwards move this was by Square Enix. I guess it’s our fault for assuming they were with the times.


The Story Factor


Part of the issue here, though, is somewhat unique to Tomb Raider. The reboot was a gritty, personal game about the brutal experiences which forged Lara into the woman she is. It was a story-driven game which left fans with an emotional investment in Lara's fate. The immediate response of fans to the sequel was excitement. Finally, we would get to see Lara's story continue! Then a few months later we were informed that if we didn't own a One we were shit out of luck.

In what other media does this kind of bullshit happen?!

Can you imagine reading an amazing book… then being told you weren't allowed to read the sequel unless you bought a $400 book light? Or if the next season of your favorite TV show was suddenly only viewable if you had Time Warner? What if you could only get in to see Avengers: Age of Ultron if you had an iPhone? Only in the game industry does this kind of bullshit fly. And speaking of flying bullshit…


The PR Bullshit Nightmare


The most utterly in-fucking-furiating thing about this situation is how it has been handled by the parties involved. There have been statements from Microsoft and Crystal Dynamics, but both ignore the two questions everyone is asking:

"Will Rise of the Tomb Raider be released on other platforms?"
"If so, how long will we have to wait?"

Microsoft shoves the question off to Square Enix and Crystal Dynamics, saying that they have nothing to do with whether it is released on other platforms after the exclusivity is up. But Crystal Dynamics will not clarify any of this either. I suspect part of the "deal" was that both the length of exclusivity and other platforms remain undisclosed until after the One gets its sales boost from the "exclusive" release.

The whole tone from both camps has been both condescending and evasive. We know the game will probably come out for other platforms, just fucking tell us already. Nobody likes to have these kind of bullshit PR games played with them, especially when it comes to something they care about.

The worst to me is actually Crystal Dynamics. They actually have the nerve to say that they aren't "walking away from our fans who only play on Playstation or on PC." That is the goddamn definition of what you are doing you lying assholes. These guys are literally sell-outs, having taken Microsoft's money to deny a huge percentage of their fans access to this game.

So yeah. Fuck these guys.


It's Just Business! It's Nothing Personal!


This is what the apologists are saying. It's "just business". We have no right to be angry, after all it's nothing "personal".

But isn't it? These companies lure us into making an emotional investment in their products. They encourage us to form an attachment to characters like Lara. Hell, they spend millions in marketing to make it personal. Yet when they screw us over, we're supposed to suddenly turn that off? We're expected to be loyal fans and customers, but to expect no loyalty in return from these companies? What kind of sick fucking relationship is this? One it's time to get out of, that's what kind.

So here's the deal. I'm going to be passing on Temple of Osiris this Fall I think. And if Rise of the Tomb Raider does come out on PC? Yeah, I'll wait for it to be $10 in a Steam sale. I'm not paying $60 for a game that isn't new.

Square Enix and Crystal Dynamics have not shown any loyalty to me as a fan. Why should I show them any loyalty as a customer?

Don't get mad, guys. It's nothing personal.








I made a batch of custom images to use in the larger Steam grid view for Transistor. The default image is okay, but not terribly exciting:



To use a custom image for a game in the large grid view, just right-click on it and select "Set Custom Image" to pick the one you want to use from your PC. You can always remove it (pick "Remove Custom Image") and Steam will automatically go back to the default.

Anyway, here goes:


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I've been making a lot of custom images lately, including some for Survarium, Stalker: Lost Alpha, and even some NES classics. I've uploaded most of my work to the Steam Banners website to share. You can check out my work there, as well as find a ton of custom images for your games.

I've been planning a blog on making and using these in general, life has just been a bit of a mess since last summer. It's definitely refreshing to use some nicer images, though, or even just to change them around to keep your library looking fresh. In parting, here's a glance at what part of my library looks like right now, with quite a few custom images in use:


(click to enlarge)










Since the announcement of the Steam Controller last Friday, I don't think I've seen so many otherwise intelligent people say so many ignorant things. Just look at this moron. While I'm sympathetic to having a negative gut reaction when faced with something different, most concerns or complaints people have expressed are directly addressed on Valve's announcement page. The rest are mostly unfounded if you take a minute to think about how the controller works, or look at a picture of it with your brain on.

Valve also showed the controller to a number of developers, and their response was overall quite positive – impressive considering this is still a prototype. I highly recommend reading the detailed blog by Tommy Refenes of Team Meat about using the controller. It gives you a good sense of what it feels like to use it. There's also an article on Kotaku detailing other developers' reactions to the controller. I'll be quoting both below.

Anyway, I'm just going to go through the things I've seen people say and explain why they are, you know, wrong. And don't be afraid of change, people. That wouldn't be... wise...



"This is just another annoying gimmick like motion controls!"

Nooooope. This is not "innovation for innovation's sake" like the Kinect or Wii U GamePad. The Steam Controller was developed for a reason, to address a specific problem: "How can we make games that traditionally require a keyboard and mouse easily playable on the couch?" While the Steam Controller's functionality surpasses that primary goal, and may offer new ways to play and enjoy games, it has a reason to exist. They same can't be said of most other controller "innovations".


"But I'd have to take my thumbs off the trackpads to press the buttons!"

Really? You're right, that's different from the 360 controller, where you can easily press XYAB without your thumbs leaving the analog sticks.



I mean, you know, if you have a third thumb or something. You circus freak.

But no, let's not stop there. Let's address this whole supposed "button issue". Because people seem to have forgotten how to count.

On a 360 controller you can access 6 buttons without your thumbs leaving the analog controls, assuming you count the wonky analog stick-buttons.



Well HOLY FRICKIN' MATH, BATMAN, you can actually press more buttons on the Steam Controller!



Note that I labeled the right analog pad "8+" because it can be dynamically changed to emulate several buttons when needed.

To be fair, Valve really shouldn't have labeled those central buttons "XYAB" on the prototype, as they aren't meant to fulfill the same functions as the buttons by the same name on a 360 controller. I think that's throwing people off.

Ignoring those, though, the thing actually has a ton of buttons you can press without having your thumbs leave the trackpads. It addition to the two top buttons/triggers there are two underneath you can access, kind of like the Z button on the N64 controller. Moreover, the trackpads themselves are buttons, and I suspect it would be easier to press them without issue than analog-stick buttons. By altering the magnetic field they can even make the touchpads themselves function as multiple buttons. In other words, where your thumb is when you press down would signify a different virtual button. You could "feel" each button by changes in the magnetic field across the pad. And yes, developers who tried it say that works quite well. Well enough to play Super Meatboy and Spelunky.


"But this is just like using a touch-screen in a cell-phone game, there's no tactile or sensory feedback!"



Okay. Let's start with the basics. Look at the controller. No, seriously, stop what you're doing, and look it with your freaking eyeballs. Each pad is circular and concave. So they are already way more tactile than the annoying, slippery "virtual" pads on a cellphone screen. Each pad also has a series of raised concentric circles to better give you a sense of depth. Finally, the haptic feedback can create sensations based on your thumb's location, providing customizable feedback that can change depending on the game and situation. Refenes suggested that they add more "regular" tactile feedback to the pad (maybe a nub in the center or at up-down-left-right), and that's among the things Valve is already considering.


"But this isn't going to be as accurate as an analog stick!"

No, it's going to be more accurate, though somewhat shy of mouse accuracy. One indie developer described it, compared to a standard controller, as "much more precise for (say) anything WASD+mouselook." So, as Valve suggests on their announcement page, the controller should give you FPS accuracy and speed superior to a standard controller, albeit still shy of a gaming mouse.


"But this will be horrible for games I play with a D-Pad!"



It wasn't designed with those games in mind, but signs actually point to it being just fine. According to Refenes of Team Meat, "I was able to play Meat Boy the way Meat Boy can be played on an advanced level." He also found it fine with Spelunky. And Team Meat… well, if anyone knows platformers, it's them. The jury is still out on how it will work with fighting games, but I can actually see it being great for circular movements.

In any case, nobody is taking away your old controllers. A lot of us already have multiple controllers for different types of games, like special pads/sticks for fighting games. This one is more for using the SteamOS UI and keyboard-mouse style PC games.


"But why come up with a new controller when the current ones are just fine?"

They are just fine for many kinds of games. But, as I stated above, they aren't designed for complex keyboard-mouse titles. Moreover, for certain genres like FPS games the Steam Controller is potentially superior.


"But I don't want to use it because ________!"

Then don't freaking use it. Your 360 controller and keyboard-mouse setups will still work fine. Valve specifically states that the new controller is not meant to replace them. Maybe you should take some time away from gaming to improve your reading comprehension skills?


So Anyway…



One last thing. It's just a freaking prototype. Based on player feedback and the hardware beta they could end up adding a D-pad, swapping one of the touchpads for an analog stick, or making any number of other changes before release. Hell, during the developer demonstration one of the Valve employees tweaked the firmware on the fly at someone's request. Can you imagine Sony or Microsoft involving the community in the development process like this? No. Freaking. Way.

And, everything else aside, it's going to be hard to judge this thing one way or the other until more of us get our hands on it. Putting your thumbs into dynamic magnetic fields sounds pretty crazy... and I can't wait to freaking try it out.


- Jinx

PS: I'm moving to reserve recapper for now. That way I have more time to harass you all with my regular blog posts. Aren't you lucky?
Photo Photo Photo








I've been meaning to make this guide for a long time. I get a lot of great deals on PC games, and I want to teach you how to do it, too! It's part strategy, and part knowing where to look. To that end, this blog starts off with some advice, then presents a guide to most of the digital game stores for easy reference.



Here are some general rules of thumb for digital PC game shoppers:
1) Check your favorite sites frequently, at least once a week. That alone will help you catch most of the deals. Sites often have weekend deals, too, so that's a good time to double-check.
2) Friend the sites on Facebook, especially Green Man Gaming and GoG.com, because often sales are mentioned there as well as new releases.
3) Sign up for email promotions. Normally I hate that crap, but it's how I usually find out about the best deals on Green Man Gaming, when a new Humble Bundle is released, etc.
4) If you want to preorder an upcoming title, keep an eye on Green Man Gaming. They don't have every game, but if you pay attention you can usually catch a preorder voucher for 25% or more off on the games they do have. That's often in addition to a regular discount, or a cashback or store credit option.
5) If you don't get a good preorder deal on a game, wait about a month and keep an eye on the sites. I bought Mortal Kombat Komplete for $22 (vs $30) via preorder. Great deal, right? Two weeks later I saw it for $12 somewhere. Game prices can drop that fast. Just look around frequently.
6) Patience can ultimately be your greatest ally, both in getting great deals and avoiding a huge backlog. You'll quickly get a backlog on PC... so focus on the great games you already have, biding your time to get other games on sale (see JoyfulSanity's blog on game hoarding, too).

I put together a list of most of the major – and some not so major – online game stores. My personal favorites are Steam, Green Man Gaming, GoG.com, and Amazon. GMG and Amazon often give you Steam or Origin keys, whereas GoG.com offers DRM-free games. Note that some indie games can be purchased on their developer's website – often netting you a Steam key and a DRM-free copy.



Different stores also have different catalogs. GoG.com started as "good old games" and has a ton of older PC classics in addition to some newer titles. GamersGate and Desura could use a little more quality-control in my opinion, but they do offer a lot of little indie and import titles (eg Japanese bullet-hell shooters) that aren't on other sites like Steam. Origin (EA) and Uplay (Ubisoft) exclusively carry some of their publishers' titles, though most can be purchased elsewhere then activated on their clients (eg you might buy Mass Effect 3 on Amazon and get an Origin key).

This list starts with the stores I am most familiar with, as I feel more comfortable sending you to sites I have used a lot personally and thus feel are safe and legit. Sites I have not personally used will be marked with an asterisk. I try to provide a link to both the store's front page and, if possible, its "sale section". I'd still check the front pages, though, as sometimes they might link to deals not in the regular sale section. At the very end of the article is a condensed repost of all the links for maximum convenience.

I'm going to start with Green Man Gaming because it requires some explanation.



Green Man Gaming
"Hot Deals"
GMG Blog
GMG is a bit complicated. In addition to regular sales deals, most of which are mentioned or linked to on the front page, some games offer you a choice of getting cash back or a store credit. They also have "vouchers". These are codes you enter during checkout to get a discount.
Here's what you need to know about vouchers:
* They are often on the front page, or with a batch of games linked to on the front page (eg a special 25% voucher on select preorders).
* However, sometimes they are only mentioned in the blog. So check it!
* Big vouchers (25-30%) are usually on a specific selection of games (often preorders).
* There is often a 20% voucher available for almost any game on the site, though.
* You can often combine vouchers with sale prices, though you can't combine two vouchers. For example, a $15 game on sale for 33% off is $10… then you add a 20% voucher to get it down to $8. It's not always clear when you can do this, but worst case you add the voucher and it won't accept it.



Steam
"Specials" tab near bottom of store page lists games on sale.
There is no "on sale" option in the search unfortunately.



GoG.com
On Sale tab on front page, as well as alerts to special deals.



Amazon.com Digital Games
Sale Items



GamersGate
Sale Items



EA Origin
Deals Page



GameStop
Sale Items



GameFly Digital
Sale Items



Uplay
Good luck navigating this mess.



Humble Store
Humble Bundle
Humble Weekly Sale
There are sales on the Humble Store site, and tabs to take you to the current Bundle and Weekly Sale.



Indie Gala Store
Deals are on the front page. They often do bundles as well. Rarely as good as the Humble Bundles, but worth watching as I've gotten a couple nice ones.



Desura
Sale games can be browsed via a tab on the front page.



Get Games*
Sale Items



GamesRocket*
Sale items all on front page. Also lets you sort by platform (Steam, etc)



Beamdog*



Shiny Loot*
Sale items



MMOGA (thanks, Morty!)


These last sites compile sale info from other sites. CheapShark tries to give you a one-stop place to look for deals. It's pretty convenient, especially if you want to see if a particular game is on sale somewhere. CheapAssGamer is similar, but a bit more elaborate and detailed. SteamGameSales only covers games that are on, or activate on, Steam. Nice since Steam doesn't let you sort that way! However, I wouldn't rely on these sites entirely. You have to hope they are being updated quickly, and some types of deals like the GMG vouchers aren't going to show up on them.


CheapShark


CheapAssGamer (thanks, JoyfulSanity!)


SteamGameSales.com


aaaaaaaannnnnnnnddddddd can I get a



I hope this guide is helpful to people just getting into PC gaming, or those looking for more places to find deals. Cheap games are one of the best parts of being a PC gamer, make the most of it! And if you have any suggestions, like sites I should add to this list, let me know in the comments.



-Jinx

Condensed Shopping Link List:
Steam
Green Man Gaming - Deals - Blog
GoG.com
Amazon.com - Sale Items
GamersGate - Sale Items
EA Origin - Deals Page
GameStop - Sale Items
GameFly - Sale Items
Uplay
Humble Store - Humble Bundle -Humble Weekly Sale
Indie Gala Store
Desura
Get Games - Sale Items
GamesRocket
Beamdog
Shiny Loot - Sale items
MMOGA
CheapShark
CheapAssGamer
SteamGameSales.com
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