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Community Discussion: Blog by Jim Sterling | First Jimpressions: Killzone 2Destructoid
First Jimpressions: Killzone 2 - Destructoid




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Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular features contributor and news commentator, as well as the host of Podtoid, Destructoid's psychologically distressing podcast.

Check out more of your ol' pal Jim on the weekly Escapist show Jimquisition, as well as a range of semi-regular articles including Art Juice, Blatantly Better, and at least two other things!
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After much patient waiting, Killzone 2 finally arrived this afternoon and I have been spending the afternoon wallowing in its gray space fascism. We'll be bringing you a review as soon as we're able, but I thought I thought I'd share some initial Jimpressions from the game.

I can only describe it so far as a ten-layered FPS chocolate cake. Not because it's rich and deep, more because it's full of calories, thoroughly indulgent and stuffs you to the gills until you feel slightly queasy. Ultimately, I predict that many of you will start your Killzone 2 experience in FPS gluttony, step away, and feel like vomiting, while also being quite satisfied indeed. It's filling, despite the lack of nutritional value. I have hereby destroyed the metaphor.

Anyway, my initial thoughts are that this game is great, un-pretentious, intense fun. If the game maintains what I've seen in the early goings, we'll be looking at a pretty damn good review score, methinks. There are a few issues, mostly with the controls and the gimmicky Sixaxis crap, but it's more a case of adjustments than insurmountable problems. Also, the production values are, needless to say, fucking epic.

Oh, and the Helghast are hilarious. "I'LL TAKE YOU AS A TROPHY!"



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