I'm not a fan of the increasingly online-centred, smack-talking frag-accumulating direction the gaming industry is taking. I'd rather watch some plot being developed in my very offline copy of Mass Effect, instead of grinding and fighting countless identical 'mobs' in
World of Warcraft. I'd rather play through Half-Life 2 and its subsequent episodes, alone, in my living room without another living soul around, than load up Halo 3 and hammer the jump button in a vain attempt to avoid the uncannily accurate hail of bullets some American 13-year-old is directing my way.
Single-player gaming is and always has been the defining aspect of gaming for me. If I made a top-ten list, I doubt that even one entry would be an online or multiplayer-oriented game. In fact, all my favourites that spring to mind- Fallouts 1 and 2, the Hitman franchise, Bioshock, the Half-life series, most console RPG's- have a very heavy emphasis on the single-player experience.
The thing about multiplayer games, especially online when you're playing with strangers, is that it makes it all too obvious that you're playing a video game. Disbelief outright fails to be suspended when, in Left 4 Dead, the fucktards that Xbox Live has thrown me together with decide to hare out of the safe room and charge pell-mell throughout the level in a bid to reach the end as quickly as possible, until they get strangled to death by a Smoker sitting half the world away laughing his arse off about how lame they are. On the aforementioned Halo 3, people bounce up and down like caffeine-addled rabbits to avoid getting shot. Every game-breaking exploit that exists is, um, exploited by the majority, and in doing so it forces the rest of us to also use these exploits lest we get killed.
When I play a game, I like to get into them. I like to act like my character would act. In Hitman, I almost never make 47 run because, shit, he's 47. He walks calmly towards his target, cool as a cucumber, before breaking out the piano wire and strangling them to death in an impossibly cool animation. In Left 4 Dead, I actually have more fun playing alone with the three AI-controlled survivors accompanying me. This, in a game designed for multiplayer. At least the fucking AI behaves like a scared zombie apocalyse survivor actually would.
It fills my heart with joy that almost all attempts to bring MMORPG's to the console market have failed, because nothing sucks more than spending five hours making potions in a bid to raise your alchemy skill to the next level so you can make another slightly more powerful potion. MMO's are almost all exercises in mind-numbing tedium, and pale in comparison to single-player experiences where you, the player, are the centre of your own universe for a while.
After all, isn't that what gaming is about? Becoming someone different, sometimes someone fantastic and unique, with the power to alter whichever world you're playing in for better or worse? Isn't it better to listen to Kain wax lyrical on his plans for world domination, rather than listening to some spoilt, cantankerous teenager half a world away, emboldened by the anonymity of the internet, detail how he fornicated your mother in various exotic and bizarre ways just the night before?
People often bitch about stupid AI and that combatting computer-controlled opponents lacks the intensity of pitting your wits against another, real-life human being. This is sometimes true. Most of the time, however, it's not. Remember descending into the depths of Rapture in 2K's excellent Bioshock, and your first encounter with a crazed splicer? Now replace that crazed splicer's scripted scene with some moronic fucktard hopping around, babbling incessantly about how you're going to get 'owned' before kicking you out of the game because you killed him.
Online multiplayer is, in many respects, like taking a classic film and arbitrarily assigning a number of dipshits with asinine screen names to fill parts once played by Brando, Deniro or Depp. It's taking a medium that is often deep and often powerful, and making it about who can get to the rocket launcher first.
Single player is the exact opposite. It's doing what games are, in my humble opinion, there for: escaping from the mundanity of the world for an hour or eight and being somebody else, whether that be a haunted Eastern European gangster, or the galaxy's first human Spectre.
And, in any event, rocket launchers really fucking suck.