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Nintendo leaves more questions than answers
Jhett | 12:51 PM on 06.02.2009 7 comments


Nintendo needed a “go big or go home” attitude for their press conference at this years E3 and they delivered in some points and flopped on others. The majority of press conference had Nintendo executives talking about units sold of the Wii and DSi with a small handful of triple “A” titles being announced.

It was clear that Nintendo still had a strong plan to cater to casual gamers, clearly stating there was the opportunity to expand the casual gaming market by, up to, 50 percent in the U.S. and European countries. The majority of the press conference reflected this plan by premiering games like “Women’s Murder Club”, a game will take gamers through James Paterson novels in a mini game laden adventure, and more details on “Wii Sports Resort.”

The jewels of the press conference were the announcements of “Super Mario Galaxy 2” and “Metroid: Other M”, which is made in partnership with Team Ninja of “Ninja Gaiden” fame. Both games won’t be around until sometime in 2010.

One of the oddest announcements of Nintendo’s press conference was the premier of the Wii vitality sensor. A device that looks it should be in a hospital instead of your living room. How willl this new accessory play into gaming? More details will need to be revealed before any guesses can be made.

With the majority of the time at the press conference spent talking about how casual gaming is still a growing demographic, can Nintendo bring back their core audience with the announcements of “Super Mario Galaxy 2” and “Metroid: Other M”?



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7 comments | showing # 1 to 7

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garison's Destructoid Blog
Wii LieDetector.
SWE3tMadness's Destructoid Blog
They always do this, which both helps and hurts them when it comes to their audience.

By keeping a lot of info on the games under wraps, they generate huge amounts of hype, but that hype almost always ends up biting them in the ass when people's expectations get jacked up so high that by the release date Nintendo can't possibly live up to them.
Discarded Couch Sandwich's Destructoid Blog
That Wii finger thing sounds like that Tetris game that measured your heart rate in Japan a few years back. It sped up or slowed down the blocks dependding on your adrenaline levels. That kind of implementation may be quite cool.

Doubt game wise it'll be much good for bugger all else though...
Gen Eric Gui's Destructoid Blog
They announced a lot more than those two games. Try Golden Sun DS, Professor Layton 2, New Super Mario Brothers Wii, Starfy, Glory of Heracles, and Sin and Punishment 2 on for size and tell me they're not catering to the hardcore gamer enough.
silvain's Destructoid Blog
Again, Eternal Darkness 2 with pulse detection would be brilliant.

Anyway, nintendo already has done just fine in this generation, console and handhold, and frankly, they proved that they didn't need to completely please the elusive hardcore blog gamers to do so. They made piles of money, and now Sony and MS are showing off motion controls that will be much more expensive to make than the wiiremote. Nintendo moves on to something else and hopefully makes some other neat experience that other people can polish a years later.
Askherserenity's Destructoid Blog
You're blind if you only saw those two games...
Qraze's Destructoid Blog
nintendo plays its hand close to its heart. i thought it was boring but the metroid game was what nintendo wanted us to see.


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