http://www.incgamers.com/News/16330/New-Thief-Confirmed So, uh, yeah. Eidos Montreal's secret project that used the Thief font for their sly mention that they were working on a secret project ages ago that everyone just assumed was Thief 4 but Eidos kept refusing to comment on if it was Thief 4?
It's Thief 4.
Since there's no real info to post, here, have some screenshots of games of Thief past.
Edit: Oh, and you can see the actual announcement here:
http://eidosmontreal.com/en/games.html Currently, they're in pre-production and still recruiting people to work on it, so you can't exactly expect it this holiday season.
Here's the full statement, spell-checked because they're French and don't know English gud:
Eidos-Montréal is excited to unveil, their previously secret second title in development at the studio, as Thief 4, the next installment in the legendary series!
The original Thief title revolutionized 1st person gaming and defined a new genre of stealth based game play. Thief has consistently met with critical acclaim, with the revered series winning awards for its originality in gameplay and sound design. Thief’s list of accolades includes a birth in GameSpy’s Hall of Fame and GameSpot citing Thief as one of the Greatest Games of All Time. Thief’s script and ground breaking sound immersion design was recognized by The Academy of Interactive Arts and Sciences and was awarded its prestigious Outstanding Achievement in Character and Story Development award and nominated for Outstanding Achievement in Sound Design.
"We're in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one. It's too early for us to offer any specific game details, right now we are focused on recruiting the very best talent to join the core team at the studio and help us make, what we believe will be one of the most exciting games on the market."
http://www.thenamelessmod.com/ The Nameless Mod, a Total Conversion for THE BEST GAME OF ALL TIME Deus Ex, after seven long years of development, has finally been released. Get it at the above link, in direct download or torrent form. You can also order a physical DVD copy.
In no uncertain words PC gaming is shown as a towering giant of a platform, overshadowing all other markets and deities, and is bigger than Jesus. Take THAT, The Beatles.
The most significant bit would be this:
"RPS: And so far you’ve been gathering data, including the Horizons report, a report for your members which states that PC gaming software accounts for $10bn worth of the gaming industry in 2007. NPD’s retail report puts the entire industry in 2007 at around $18bn. That means that PC games software is half the industry in cash terms? Is that correct?
Stude: It’s more than half. The NPD and other reports always include console hardware, and it was our approach with our Horizons reports to announce software and hardware separately. PC hardware is about $43bn, when you add that on top of PC gaming software it’s huge. We knew it was a big market - we know the subscription, casual, free-to-play people were out there, and we wanted to record that. What we didn’t like was a retail-focused report like the NPD one saying that the market was heading in a certain direction, when we knew otherwise. Retail, as a percent of the market, is only 30% of PC gaming software. NPD aren’t measuring the majority of PC gaming software sales."
PC gaming software sales represents more than half of all retail sales, according to the NPD. According to the PCGA Horizons study, Retail is 30% of PC gaming software sales, with Digital Distribution occupying a massive 70% of sales. Thus, PC Game sales are more than three times bigger than all console platforms combined.
Also in the interview, Stude calls out the publisher fears and reactions to piracy, framing them as baseless, illegitimate fears they are working to quell. Given the sales figures and consumer spread, it is clear that piracy truly is a boogyman that has been blown far out of proportion than its real impact- if you release it, they well come, basically. Games sell on the PC, and they sell damn well, worldwide. Even when you disrespect your consumer with extensive DRM and delayed releases (Delayed releases by the way is the stupidest fucking concept I've heard all years. The absolute most it can possibly do, if you follow the logic, is promote used console sales- or the further spread of console modchips and cracking software. It's a subject that needs to be further torn apart, but that's for another day in another cblog) the game will STILL sell.
I don't have a link, because I'm not going to link you fuckers to torrent sites, but it's there. Oh yes, it's there. Straight on the heels of the Fallout 3 leak, and the latest in a long line of major 360 titles finding their way onto the internets days or weeks ahead of their retail launch, Far Cry 2 is now available for that mystical fairy tale beast, the chipped console owner.
http://www.rockpapershotgun.com/?p=1834 If you missed this article, it's a great read, of a number of great points from Valve about the state of the industry present and future, and upcoming features for Steam and Valve games. Important things to note:
Steam will store savegames and config files offsite on Steam for you, so when you move computers your save games and key configs etc will move with you. Fuckin' A, Valve.
PC gaming current statistics: "There are 260 million online gamers, and 255m PCs sold in 2007, Newell argues that the confusion over the PC comes from a dated perspective based around retail.
Valve, Newell states, are seeing a 200% growth in alternative ways of reaching gamers, and in the next three months expect to see this surpass that of retail."
Team Fortress 2: 53 different updates to TF2 have been made since the game's release, and there's no end in sight. Valve plans to continue to update and pamper the game (on PC, haha console suckers) for the foreseeable future.
Meet The Sniper It's done, and will be released along with the next content pack for TF2. It was shown to the journalists at the event, and it's, reportedly, "great".
Audiosurf: Dylan Fitterer, creator of Audiosurf, says his life was changed overnight with the release of Audiosurf. "Unlike the consoles, the PC lets Audiosurf have infinite scoreboards. Any song that’s released can have a scoreboard.
He explains that he has a direct line to his customers on PC. Consoles are “across a wall, away from all that.”
There are now over 10,000 videos of Audiosurf on Youtube.
“I did achievements in Audiosurf in two days, because Steam makes it so easy.”
Updates to Steam: "Steam is working on: Driver auto-updating, a system-requirement checker, calendar functions, and “official” communities. This last one is exposing their tools to all other game developers. It lets developers’ customers get in touch with each other.
They also want to improve direct sales, presenting prices in local currency, updating the recommendation engine so people can more easily recommend games to each other, and tidying up the shopping cart."
Gabe Newell comments on the PC Gaming Alliance: “Wrath of the Lich King will have a larger impact for the furthering of the PC than PC hardware developers getting together and agreeing the PC should be doing better.”
Piracy: "During the development [of Left 4 Dead] they’ve never once had a discussion about piracy. It’s not, he claims, something they have ever felt the need to discuss."
"This is, Newell states, because of the relationship Valve has with its customers. He says that their players don’t want to pirate, and thus cut themselves off from that connection. And, he adds, the consequence of piracy are so huge to Steam players if they get caught. They can lose all their games. It’s too big of a chance."
Great stuff, great stuff. Don't you guys love Valve? I love Valve. God bless Valve. Sig Heil Valve!