Map packs for multiplayer games piss me off because it often means I have to buy in $10-20 bucks into a game I rented from gamefly to play for FNF, thus making me buy the disc too.
On the plus side, the Rock Band songs are awesome, they don't make me buy songs I don't want in order to play online, and the available library is getting huge.
On the plus side, the Rock Band songs are awesome, they don't make me buy songs I don't want in order to play online, and the available library is getting huge.
For me, proper DLC can make or break a game. Looking at Rock Band, if that game didn't offer weekly downloads, there would be almost no reason to keep playing that game.
Of course, is it just me, or has there been a lacking amount of DLC these last few weeks? In general, I mean?
Of course, is it just me, or has there been a lacking amount of DLC these last few weeks? In general, I mean?
This was a good read, nice idea to have this. I wouldn't say DLC is required to enjoy, but in certain cases it does extend the life of the game. It all comes down to what exactly the DLC is.
Games like Burnout (like BR2 mentioned) where they add new vehicles and challenges are worthy purchases (even though the Burnout content is free). Where as Scamco charging 400MS points (I think) just to play as Darth Vader or Yoda is DLC done wrong, heck they're even charging for songs from the old SC games and clothing. It's as bad as Playstation Home, which is in a beta yet is charging 59p for some red shoes.
As always in the end there's always going to be a balance of it done right and wrong, the only long term problem that could come out of this is if a lot of people buy bad DLC, which will convince companies to keep doing it or to start doing it. Either way, as long as the game I'm paying for is worth the money, I don't mind about DLC because I have a choice on whether or not I want to download it.
Games like Burnout (like BR2 mentioned) where they add new vehicles and challenges are worthy purchases (even though the Burnout content is free). Where as Scamco charging 400MS points (I think) just to play as Darth Vader or Yoda is DLC done wrong, heck they're even charging for songs from the old SC games and clothing. It's as bad as Playstation Home, which is in a beta yet is charging 59p for some red shoes.
As always in the end there's always going to be a balance of it done right and wrong, the only long term problem that could come out of this is if a lot of people buy bad DLC, which will convince companies to keep doing it or to start doing it. Either way, as long as the game I'm paying for is worth the money, I don't mind about DLC because I have a choice on whether or not I want to download it.
Oh yeah. 5 bucks to play as Vader is too much. If that download had come out the week of SCIV, maybe I would have bought it, but now nobody cares. There is certainly an element of timeliness when it comes to DLC. If it's too late, why bother.
Looking at you, Castle Crashers.
Looking at you, Castle Crashers.
greatest idea evar tactix!! Thanks for letting me be a part of it.
I would honestly like to see Samit, Pew, Kryptinite, and Blehman on the next one..
MAKE IT HAPPEN!!!
I would honestly like to see Samit, Pew, Kryptinite, and Blehman on the next one..
MAKE IT HAPPEN!!!
Yes! This is awesome.
DLC is one of the greatest and tragic things to happen to gaming. On the one hand, awesome games come out cheap (well, used to be real cheap :/)due to them being downloadable only, and it's really opened up developers abilities to expand play time with added levels/songs/etc.
On the other hand things that really aren't worth the sticker price are being forced, well, not forced but thrown out there for gamers willing to bite for them. Things like costumes, or weapon skins, or the infamous "horse armor" are out there, just waiting to make a buck off of the gullible gamer. I myself fell prey to it with the ATHF premium pack (DON'T JUDGE ME), but things like that are few and far between.
Personally, I prefer a hard copy of anything prior to me making it digital only, but with this new wave of DLC only stuff, I'm really not complaining. That is, until mah 360 decides to RR again.
DLC is one of the greatest and tragic things to happen to gaming. On the one hand, awesome games come out cheap (well, used to be real cheap :/)due to them being downloadable only, and it's really opened up developers abilities to expand play time with added levels/songs/etc.
On the other hand things that really aren't worth the sticker price are being forced, well, not forced but thrown out there for gamers willing to bite for them. Things like costumes, or weapon skins, or the infamous "horse armor" are out there, just waiting to make a buck off of the gullible gamer. I myself fell prey to it with the ATHF premium pack (DON'T JUDGE ME), but things like that are few and far between.
Personally, I prefer a hard copy of anything prior to me making it digital only, but with this new wave of DLC only stuff, I'm really not complaining. That is, until mah 360 decides to RR again.
I personally have a problem with not feeling like the game is "complete" unless it has all the accompanying DLC. So when a game releases new DLC for a game I own, unless it's something amazingly, horribly bad, I'll probably buy it. As for Rock Band, I bought all the songs for that simply to give myself a big choice whenever I boot up the game at parties. You'd be surprised how many times a friend has wanted to play some song that didn't personally interest me, or how often I've found that I liked a new band thanks to randomly downloading their song.
As for this feature: good start! I'm interested to see where this goes. I want to see more interplay between the people discussing the topic, responding to specific ideas and making it flow like an actual discussion. Finding a dissenting opinion for the topic at hand may be an important thing to do behind the scenes. Just something to think about for the future.
As for this feature: good start! I'm interested to see where this goes. I want to see more interplay between the people discussing the topic, responding to specific ideas and making it flow like an actual discussion. Finding a dissenting opinion for the topic at hand may be an important thing to do behind the scenes. Just something to think about for the future.
I have a big problem if DLC unlocks things that were locked on the disc. I would really like to see DLC move towards being an expansion pack.
Glad to hear some people like the idea!
@Necros
That feeling of not having a "complete" game unless you have the DLC is precisely why I miss the days where what you bought on disc was what you got. Call me nostalgic for the old days :P
Also, thanks for the critique! I definitely want to have a little more back and forth in the responses, it just seemed as an inaugural topic, we all seemed to feel the same way :P
@Necros
That feeling of not having a "complete" game unless you have the DLC is precisely why I miss the days where what you bought on disc was what you got. Call me nostalgic for the old days :P
Also, thanks for the critique! I definitely want to have a little more back and forth in the responses, it just seemed as an inaugural topic, we all seemed to feel the same way :P
I'm all for downloading a new expansion or something (ie: Oblivion/Fallout 3 content, or new levels n such) for a small cost, but when Publishers Nickel and Dime the shit out of you (the Crystal Chronicles game for wiiware, and Soul Calibur 4 I've heard is pretty bad with this too, among others, I'm sure) is where it starts to get out of hand.
On the other hand, I've always been a fan of the Valve/PC FPS business model where all new maps are free, mainly because they are made by the community, but a lot of free stuff was/is put out by Valve for no charge to the customer, and look at where that got them.
On the other hand, I've always been a fan of the Valve/PC FPS business model where all new maps are free, mainly because they are made by the community, but a lot of free stuff was/is put out by Valve for no charge to the customer, and look at where that got them.
Great idea Tactix, and great discussion panelists!
The only worry about DLC that I really have is that content might/will get removed when it would have been included on the disc if a DLC release wasn't an option. Unfortunately it's impossible to know for sure without getting inside the developers/publishers heads.
I'm also with Duffy about the maps, after years of PC gaming I've gotten used to getting free maps. Problem with consoles is that MS and Sony charge out the ass to put something on their services, so free stuff costs the developers :((((
The only worry about DLC that I really have is that content might/will get removed when it would have been included on the disc if a DLC release wasn't an option. Unfortunately it's impossible to know for sure without getting inside the developers/publishers heads.
I'm also with Duffy about the maps, after years of PC gaming I've gotten used to getting free maps. Problem with consoles is that MS and Sony charge out the ass to put something on their services, so free stuff costs the developers :((((
This is an awesome idea, Tactix.
----
As far as paying for maps, I sort of get where people are coming from. I understand that maps have been free on the PC, but is it wrong that people want money for their work?
It would be a tad different if games felt like they were incomplete. Luckily, CoD4 and Halo 3 didn't feel that way and I was OK with paying $10 for maps that did take hard work to balance and design.
If you're OK with paying for Rock Band DLC, then playing for maps should be no issue. Yes, the license was purchased, but how much time do you think it takes to convert that into a playable track in Rock Band? A large scale map like the ones in Halo and Cod4 take much more resources from the development house.
I personally don't think maps are the issue. If I really enjoy a game, and I want to extend my enjoyment, then paying to get more isn't an issue. I'll still continue to appreciate companies like Valve pumping content into their games, but I won't be mad if they want something for their work.
I really think the real issue is paying for costumes in a game like LBP. Each one is worth around $.99 to $2. You're essentially paying for horse armor, and we've forgotten how angry we were about it.
I'm OK with stuff like the MGS4 pack because that actually added playable Metal Gear LittleBigPLanet levels, but the other crap is inexcusable. I will not spend all that money on a Ryu costume. You either sell me all the costumes available for $3 or less, or don't do it at all. I don't want you teasing me.
----
As far as paying for maps, I sort of get where people are coming from. I understand that maps have been free on the PC, but is it wrong that people want money for their work?
It would be a tad different if games felt like they were incomplete. Luckily, CoD4 and Halo 3 didn't feel that way and I was OK with paying $10 for maps that did take hard work to balance and design.
If you're OK with paying for Rock Band DLC, then playing for maps should be no issue. Yes, the license was purchased, but how much time do you think it takes to convert that into a playable track in Rock Band? A large scale map like the ones in Halo and Cod4 take much more resources from the development house.
I personally don't think maps are the issue. If I really enjoy a game, and I want to extend my enjoyment, then paying to get more isn't an issue. I'll still continue to appreciate companies like Valve pumping content into their games, but I won't be mad if they want something for their work.
I really think the real issue is paying for costumes in a game like LBP. Each one is worth around $.99 to $2. You're essentially paying for horse armor, and we've forgotten how angry we were about it.
I'm OK with stuff like the MGS4 pack because that actually added playable Metal Gear LittleBigPLanet levels, but the other crap is inexcusable. I will not spend all that money on a Ryu costume. You either sell me all the costumes available for $3 or less, or don't do it at all. I don't want you teasing me.
That bugs me the most about DLC (well.. aside from the bullshit Namco/Bandai pulls) is how this all used to be completely free.
Back in the day the PC gaming mod scene vastly extended the life of the game. Hell, people are STILL working on amazing stuff for the original DOOM for god sakes! People made careers out of making DLC for games, like the guy who made Counterstrike.
Now, lots of DLC is indeed good, but at the very least on the PC I'm used to getting my DLC fix for free. I actually dreading upcoming DLC announcements for games like Fallout 3 and L4D, expecting them to charge all platforms for it. :(
Back in the day the PC gaming mod scene vastly extended the life of the game. Hell, people are STILL working on amazing stuff for the original DOOM for god sakes! People made careers out of making DLC for games, like the guy who made Counterstrike.
Now, lots of DLC is indeed good, but at the very least on the PC I'm used to getting my DLC fix for free. I actually dreading upcoming DLC announcements for games like Fallout 3 and L4D, expecting them to charge all platforms for it. :(
thanks again for hosting this idea, Tactix, it was a lot of fun discussing with you all. I'd love to come back on your segment anytime :)
sweet read, it really is cool to read lots of the varying opinions on the topic.
imo, keep the discussions coming bro :D
imo, keep the discussions coming bro :D
I feel DLC should be done in Decent sized packages, something similar in size to "Bring down the Sky" for Mass Effect. What I dislike with certain publishers' models have been addressed already, namely with Scamco. As much as I enjoy their base games, I feel like I'm being nickled and dimed to death, especially with games like SCIV (Fifteen bucks for extra music!?) and Ace Combat 6 (Five bucks for a single plane!?); Some games are the polar opposite- I'm surprised the PS3 version of UTIII wasn't even mentioned as a shining example of User Generated Content [and to another extent, DLC in general] done right.
Downloadable Content is still in its infancy, and there are things that aren't being done right, but with a proper balance between developers making money and users not feeling like they're paying too much, I feel that DLC can be a positive thing for a game.
With that being said, This was a very good read, and look forward to seeing what other topics will be touched upon. :D
Downloadable Content is still in its infancy, and there are things that aren't being done right, but with a proper balance between developers making money and users not feeling like they're paying too much, I feel that DLC can be a positive thing for a game.
With that being said, This was a very good read, and look forward to seeing what other topics will be touched upon. :D
Nice panel discussion...
How would I join in on one of these deals?!
Good job guys! Fun read...
DLC is cool as long as publishers don't abuse it and rape us...
With that being said, DLC is here to stay.
Our choice, of course, if we wanna pay.
Gotta love choice, right?
Right?!
How would I join in on one of these deals?!
Good job guys! Fun read...
DLC is cool as long as publishers don't abuse it and rape us...
With that being said, DLC is here to stay.
Our choice, of course, if we wanna pay.
Gotta love choice, right?
Right?!
I guess I am a little late in reading this, but here are my 2 cents on the issue. I think that DLC can definitely be done right, and was for the most part a good thing when it was introduced to the console scene. However I feel that ultimately it has lead to a very bad trend in consoles due to the fact that companies know that you are set up for a DLC service. It has lead to the consumer being a beta tester, and has given companies leeway to rush an unfinished product out the door and then putting out updates to fix those problems, and DLC to suplement what was essentialy a sub par product.
This was fun to read and I hope the series continues.
This was fun to read and I hope the series continues.

surf dtoid with 






Rising (10+)
People you follow













send message
follow
followers













