I've been helping my journalist mother with her side job for nearly a decade now - Reviewing video games. Since we got our first video game system in '93- a 16 bit Sega Genesis so that she could play Pac-Man, she has fed my addiction for games without spending over 100 dollars in over 14 years. Our first purchase since Armored Core 2(our only video game purchase ever) was our X-box 360 in the summer of 06. In all the years between have been the endless fighting between my brother and I after a MP game gone bad, a graveyard of crying, broken controllers, and unfinished homework assignments.
Jehutus likes candlelit dinners, long walks on the beach, Star Wars, and personally finds the most important quality of video games to be the story. He's rated every video game since Duck Dodgers Starring Daffy Duck for the N64 and continues to assist his mother in her work from college at Washington and Jefferson College, PA. Expert or no expert, you still have to be patient when your mother calls asking where the R3 button is and how to get out of 'spidey sense'.
Well; the main answer one would get is, "They're both made of Epic Win". But nay, my fellow gamers, the reason they are together here in unholy matrimony is due to anti-piracy, aka stupid corporate people trying to stop something they can't.
In a new batch of stupidity, Maxis, the makers of Spore, and Bioware, the makers of Mass Effect, are using a new form of copy protection called SecuROM.
In a bioware forum post, a Bioware producer spoke about the new copy protection that requires you to go online at least once every ten days so the game can check for CD key validity or the game will deactivate itself
This sort of bullshit, especially for an 'offline' game like Mass Effect, just makes legit consumers jump through hoops while pirates just find a new patch to disable the copy protection.