@Javet
They said that's what it could be used for at the conference when they announced it.
I always thought it was rubbish, because, really, would you want to wave around a wii-mote and mess around with the nunchuk with that stupid thing on your finger?
They said that's what it could be used for at the conference when they announced it.
I always thought it was rubbish, because, really, would you want to wave around a wii-mote and mess around with the nunchuk with that stupid thing on your finger?
... the Wii is actually selling in massive numbers to retirement homes... maybe it will serve as some form of medical adjunct... an alarm will go off preceding a potential heart attack!
... who knows... odd idea for a peripheral.
... who knows... odd idea for a peripheral.
They should release a quiz game where your heartbeat is monitored and if it rises above a certain level they stop asking you questions. You coud probably make a TV sow out of that.
this peripheral is going to be attached to every male Wii owners penis at least once to see if it works.
they actually mentioned that on the Invisible Walls podcast after e3 which I thought was brilliant but may backfire if the game isn't actually scary (IE Obscure: the Aftermath) and people just breeze through it.
they actually mentioned that on the Invisible Walls podcast after e3 which I thought was brilliant but may backfire if the game isn't actually scary (IE Obscure: the Aftermath) and people just breeze through it.
Interesting idea, but there are two problems:
1) When was the last time a game really got your heart rate up just by virtue of being scary, and when was the last time you played a game that could do this CONSISTENTLY? Hint: The Fatal Frame games are the only acceptable answers to this question.
2) How would it differentiate between fear heartrate and wii-mote swingin' aerobics heartrate?
1) When was the last time a game really got your heart rate up just by virtue of being scary, and when was the last time you played a game that could do this CONSISTENTLY? Hint: The Fatal Frame games are the only acceptable answers to this question.
2) How would it differentiate between fear heartrate and wii-mote swingin' aerobics heartrate?
Any gameplay implications with the vitality sensor would severely hinder the replayability of any game using it. It sounds good on paper but once you become an old and jaded gamer not many things will get your heart racing other than fierce multiplayer competitions, and personally, I don't see the Wii offering up many of those.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers


