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I Think I May Have Come Up With An Actual "Use" For The Wii Vitality Sensor...
Javet | 3:01 PM on 07.11.2009 11 comments


I think it would be great for a survival-horror game. More scary = faster heartrate. The faster your heart beats, the more obscure the game is. Your vision would get blurred or there would be flashy images on screen or it would be harder to control your character or something along those lines. Think Eternal Darkness.



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11 comments | showing # 1 to 11

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Magnalon's Destructoid Blog
@Javet
They said that's what it could be used for at the conference when they announced it.

I always thought it was rubbish, because, really, would you want to wave around a wii-mote and mess around with the nunchuk with that stupid thing on your finger?
Monodi's Destructoid Blog
Or simply translate the Left 4 Dead mechanic into it.
Elsa's Destructoid Blog
... the Wii is actually selling in massive numbers to retirement homes... maybe it will serve as some form of medical adjunct... an alarm will go off preceding a potential heart attack!
... who knows... odd idea for a peripheral.
TheDreadHawk's Destructoid Blog
Shit peripheral is shit.
Mr Melancholy's Destructoid Blog
They should release a quiz game where your heartbeat is monitored and if it rises above a certain level they stop asking you questions. You coud probably make a TV sow out of that.
manasteel88's Destructoid Blog
this peripheral is going to be attached to every male Wii owners penis at least once to see if it works.

they actually mentioned that on the Invisible Walls podcast after e3 which I thought was brilliant but may backfire if the game isn't actually scary (IE Obscure: the Aftermath) and people just breeze through it.
garison's Destructoid Blog
I think it's pretty shit.
Niero's Destructoid Blog
Can you imagine this applied to Wii Fit ... with ghosts?
Lobster Mobster's Destructoid Blog
Interesting idea, but there are two problems:

1) When was the last time a game really got your heart rate up just by virtue of being scary, and when was the last time you played a game that could do this CONSISTENTLY? Hint: The Fatal Frame games are the only acceptable answers to this question.

2) How would it differentiate between fear heartrate and wii-mote swingin' aerobics heartrate?
ZekeThePlumber's Destructoid Blog
Any gameplay implications with the vitality sensor would severely hinder the replayability of any game using it. It sounds good on paper but once you become an old and jaded gamer not many things will get your heart racing other than fierce multiplayer competitions, and personally, I don't see the Wii offering up many of those.
Qraze's Destructoid Blog
maybe it can tell me what my blood alcohol percentage is when i'm drinking myself to death for buying something that my fucking watch does without any new cables hooked up to myself.

fucking stupid. the only good thing that will come out of it is wiipolygraph. the game you beat by lying to it.


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