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They said that's what it could be used for at the conference when they announced it.
I always thought it was rubbish, because, really, would you want to wave around a wii-mote and mess around with the nunchuk with that stupid thing on your finger?
... who knows... odd idea for a peripheral.
they actually mentioned that on the Invisible Walls podcast after e3 which I thought was brilliant but may backfire if the game isn't actually scary (IE Obscure: the Aftermath) and people just breeze through it.
1) When was the last time a game really got your heart rate up just by virtue of being scary, and when was the last time you played a game that could do this CONSISTENTLY? Hint: The Fatal Frame games are the only acceptable answers to this question.
2) How would it differentiate between fear heartrate and wii-mote swingin' aerobics heartrate?
fucking stupid. the only good thing that will come out of it is wiipolygraph. the game you beat by lying to it.