I'm a 19 year old game design student trying to make my way into the gaming industry. My main focus is design, but I also program in java and C#. Animation isn't so far out of my range either, though I've never done it before I'm willing to sit down sometime and get a grasp on it.
I don't play too many video games anymore, but when I do it's mostly League of Legends or Gears of War on the xbox 360.
Where I want to go or what I want to get out of gaming is have a job making them any way I can. Whether I'm working for a AAA company like EA or Epic or be an indie developer, if I can make video games for a living I can die happy.
Starting the game
First interaction with item(cube); Zoomed in camera...
Rotating the object with my mouse while holding left click
Now interacting with an adjacent item
End interaction, and item's rotation is back to its initial rotation
In VICOM 133 I came up with ideas for new classes for our Forgotten Realms mod. The Scavenger and Scholar classes. I have yet to come up with the attributes, but for the scavenger I was thinking it would be a class for, well scavenging, finding seemingly useless items and crafting them into utilities that can aid the party. As for the Scholar, perhaps it will be a jack of all trades class, with the ability to learn and develop just about any skill or feat.
During the 7th week of 133, I made a Crustmen(Crab People) Race while the team was discussing ideas for creating new D&D Races. I Also was helping develop the BattleChef class that Paul D. came up with, as that was be the default class for the crustmen race in the mod for testing. Here are the stats for the Crustmen:
Character Size: Medium
Average Height: 5’ ft 8” in -6’ ft 2” in
Average Weight: 180lbs-250 lbs
Speed: 5 Squares, Swim 7, Burrow 6
Ability Score: +2 Strength +2 Constitution or Perception
-BattleChef class because why not? Crabs/Lobster is a fancy meal and chefs cook fancy things like caviar and such.
Focus:Either bonus to defenses like a shield(still in development), or when in an encounter with only one enemy, gain +1 initiative.
- Aren’t affected by crippling attacks(stuns) because crustaceans don’t have a nervous system, so they don’t feel pain.
- Vulnerable to Fire attacks and hammer weapons
Working with the Abbysive group this week, I have made a script to open doors, or play a door opening animation script. The animation will play, when the player in in range, and presses "E"