I'm a 20 year old game design student on my way to the gaming industry. My main focus is design, but I also program in java and C#. Animation isn't so far out of my range either, though I've never done it before I'm willing to sit down sometime and get a grasp on it.
I don't play too many video games anymore, but when I do it's mostly League of Legends or Gears of War on the xbox 360.
Where I want to go or what I want to get out of gaming is have a job making them any way I can. Whether I'm working for a AAA company like EA or Epic or be an indie developer, if I can make video games for a living I can die happy.
For this week, in my D&D class, I've been working on creating my enemy NPC(non-player character) that I have named the SPECTER. As its name indicates, it is a ghost like character that takes on characteristics of a ghost or phantom. Here are the stats I've created for the Specter...
Hit Dice: 2d10 + half of possessed host's HP
Speed: 5 squares
Armor Class: 7
Base Attack/Grapple: +4/+8
Attack: Melee 1d4 + (1d6 + host's strength)
Space/Reach: 2 squares
Special qualities: Melee attacks against specters deal 1/2 damage when its not possessing someone/something.
Abilities: Strength(4), Det13, Con19, Int15, Wis10
Possession:Being a spirit, spectors can possess either a player or NPC within range. Must succeed on a DC20(+dex) or player is possessed. This lasts the entire encounter and player suffers half the damage of specter's HP at the end of the encounter or specter's death.
Vanish:Specters can appear and reappear at will. DC14(-perception) is what you'll need to be ableto attack the specter or it is invisible to you for 1d6 rounds.
Fear:Specters are the essence of fear, and can manipulate your thoughts, causing panic to overcome you. Succeeding on a DC16(-constitution) will cause a player to deal 1/2 damage on attacks and cut movement speed in half for 2d4 rounds.
I also bumped my character to level 15 to play in our mod, because to play in the Forgotten Realms you must be lvl 15+.
In my classes working with Abbysive, I worked on the Object Viewer script more and added to Spencer's ItemNPC.cs and PlayerController.cs. The Object Viewer now zooms in on the item you are interacting with and you ca pick up the item and rotate it with the mouse.
Below are pics of what it the Object Viewer does.
This 1st one is just starting off in play
Pressed "E" to start interacting
Carrying the cube around; it is now attached to the player
Rotating the Item(cube)
Just showing the same interaction with a different game object