Site layout weird? Try Ctrl-Shift-Refresh   |   Report a bug

  From our Community Blogs

Jared Ramone Burks says:

Default BattleChef and Sliding Doors

// Submitted @ 10:57 PM on 03.18.2013


Today in my D&D class, I continued to work on setting up the Default BattleChef class to level 15 with the Crustmen race. This is what we have so far:

Male Crustman BattleChef
Level 15
Neutral
Representing Jared B

Strength 16 (+3)+2+1
Constitution 14 (+2)+2
Dexterity 12 (+1)+1
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 11 (+0)+1
Height: 5' 8"
Weight: 200lb
Skin: Red
Eyes: Sliver
Hair: Black Spikey; Peach fuzz
Maximum Hit Points: 131

Bloodied:
Surge Value: 8
Surges / Day: 10 [includes constitution modifier]      

Size: Medium
Speed: 5 squares, Swim 7, Burrow 6
Vision: Low-Light

Initiative: 1d20 +1 = + 1 [dexterity]
Base Strength Attack: 1d20 +3 = + 3 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +2 = + 4 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +0 = + 0 [charisma]
Armor Class: 12 = 10 +  [2 Leather]
Fortitude Defense: 14 = 10 + 2 +2 [constitution]
Reflex Defense: 11 = 10 + 1 [Dex]
Will Defense: 12 = 10 + 2 [wisdom]

Skills:

Acrobatics: +6 =1+ 5 [class training]
Arcana: +6 = 1+ [intelligence] +5 [class training]
Athletics: +11 = 3+ [strength] +5 [class training]
Bluff: +6 = 0 [charisma]
Diplomacy: +1 = 0 [charisma]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +9 = +2 [constitution] + 5[class training]
Heal: +7 = 2+5 [wisdom]
History: +2 = +2 [intelligence]
Insight: +7 = +2 [wisdom] +5 [class training]
Intimidate: +1 = 0 [charisma]
Nature: +7 = +2 [wisdom]
Perception: +2 = 2 [wisdom]
Religion: +7 = 2 [intelligence] +5 [class training]
Stealth: +2 = 1 [dexterity]
Streetwise: +1 = 0 [charisma]
Thievery: +2 = 1 [dexterity]

At-Will:

 Culinary Master: You can use a spot check and if you find any plants or meat you can use it to create food.  Food weighs 1 pound.
 Boomerang Axe:  if using a throwing axe,  you may throw it at one or multiple enemies in 4 squares.  The Boomerang will return to you to performing another attack.  Initial toss- 1d6 + (weapon Modifier). Return 1d4 + (weapon Modifier)
Scavenger- Can gain health when adajacent from dead bodies D6 +Intelligence
 Food Slinger- Can send food to a player from within 4 squares.  Player getting healed uses a healing surge (or however clerics healing mechanics work)



For the Abbysive team, I have completed a new script for playing animations for SLIDING doors. This script differs from the other door opener script in that it is proximity triggered, rather than pressing a button. The door will slide open when in range, and stays open so long as you're standing in the area.
Photo

WAS THIS AWESOME? VOTE IT UP:
Popular community blogs may get promoted to the home page.


follow
Jared Ramone Burks




Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.



Back to Top