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Game school

by Jared Ramone Burks   //   1:22 AM on 03.05.2012

Greetings fellow gamers and or game enthusiast. Its been about two weeks since I last posted; I know you were all eager to read about my experiences and I'm sorry that I've kept you waiting. Well since my last post I have been working on arrays in programming. Kind of tricky at first but I think I got it down. In VICOM110 I have just been working on our team's game design document. As I stated in previous posts, I am designing User Interface(HUD) and Artificial Intelligence but I have also been working on descriptions for enemies and level properties like wind, ice, and falling rocks. Yesterday in my VICOM110 class, we had peer reviews. At first I was worried but then I remembered I have nothing to worry about because I've been on my stuff and I couldn't have been more wrong. I could do better; I was told I need to be on time and I need to step up in my leadership position as scrum master. Also it seems I'm not working up to my potential, which is true. I could be taking on more task, and with that, I need to put my name on the work that I did. I have been working on stuff for our games in both 110 and 115 and not taking credit. Thankfully a classmate told me that, and I realized that by the end of the semester I would have nothing to prove what I did. I got a 4 out of 5. Most people would be satisfied with that but to me that's not acceptable. I will redeem myself...








Lastly in my 115 class, where we're making an educational game, I have been working on camera, and GUI scripts. To be more specific, switching between cameras using button keys as triggers, and the main, pause, and sound menus. That is all that I have been doing up until today. For the next few days I will be polishing the menus and or design doc until we move on to the next sprint or next set of task.
Until then, game on.



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