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Game Development Class: Week 6

by Jared Ramone Burks   //   8:20 PM on 02.26.2012

Hello everyone, Jared here with the scoop on game development as a student. So last week I had my test in vicom117. It was on writing loops in pseudo code and explaining what an example program's functions were. I think I did fairly well, and the reason why I say fair is because I got stuck on a part with writing the inner loop for a program. I had a brain fart and couldn't remember how to tell the computer to go back to the beginning of the program once it ran through the 1st and 2nd loop. I ended up just guessing and handed it in; hopefully I was some what correct. For my intro into Comp. simulation & gaming (vicom110) class, the team and I got a lot of work done with designing our mobile game. I spent most of the time working with the level designers since level design and the heads-up-display(HUD) go hand in hand. Our design document is due this Wednesday, and I am a bit nervous about it since there's a lot missing from it. I have a feeling we'll pull through though. Lastly in our production class, we are about at the same place with our game as in vicom 110. Actually, we are slightly further down the line of having it complete than that but far from complete as a separate game. There is a ton of programming that needs to be done, and though I am a noob I am somewhat productive; at least using my resources. Well, this concludes my summery of last week's courses. I hope these post are insightful in anyway, to anyone looking to go to school for gaming. I try to keep these short but if anyone would like more in depth details of my courses I'll try to give my post more content, or if there are any questions feel free to comment or inbox me. I do want reiterate that I enjoy every second of all my gaming classes. I'm not sure if its because I work with an amazing group of students, have such a raw teacher, or its because I go to school for gaming but all of these factors are likely explanations. Thank you for tuning in!!









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