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Default BattleChef and Sliding Doors

by Jared Ramone Burks   //   10:57 PM on 03.18.2013

Today in my D&D class, I continued to work on setting up the Default BattleChef class to level 15 with the Crustmen race. This is what we have so far:

Male Crustman BattleChef
Level 15
Neutral
Representing Jared B

Strength 16 (+3)+2+1
Constitution 14 (+2)+2
Dexterity 12 (+1)+1
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 11 (+0)+1
Height: 5' 8"
Weight: 200lb
Skin: Red
Eyes: Sliver
Hair: Black Spikey; Peach fuzz
Maximum Hit Points: 131

Bloodied:
Surge Value: 8
Surges / Day: 10 [includes constitution modifier]      

Size: Medium
Speed: 5 squares, Swim 7, Burrow 6
Vision: Low-Light

Initiative: 1d20 +1 = + 1 [dexterity]
Base Strength Attack: 1d20 +3 = + 3 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +2 = + 4 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +0 = + 0 [charisma]
Armor Class: 12 = 10 +  [2 Leather]
Fortitude Defense: 14 = 10 + 2 +2 [constitution]
Reflex Defense: 11 = 10 + 1 [Dex]
Will Defense: 12 = 10 + 2 [wisdom]

Skills:

Acrobatics: +6 =1+ 5 [class training]
Arcana: +6 = 1+ [intelligence] +5 [class training]
Athletics: +11 = 3+ [strength] +5 [class training]
Bluff: +6 = 0 [charisma]
Diplomacy: +1 = 0 [charisma]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +9 = +2 [constitution] + 5[class training]
Heal: +7 = 2+5 [wisdom]
History: +2 = +2 [intelligence]
Insight: +7 = +2 [wisdom] +5 [class training]
Intimidate: +1 = 0 [charisma]
Nature: +7 = +2 [wisdom]
Perception: +2 = 2 [wisdom]
Religion: +7 = 2 [intelligence] +5 [class training]
Stealth: +2 = 1 [dexterity]
Streetwise: +1 = 0 [charisma]
Thievery: +2 = 1 [dexterity]

At-Will:

 Culinary Master: You can use a spot check and if you find any plants or meat you can use it to create food.  Food weighs 1 pound.
 Boomerang Axe:  if using a throwing axe,  you may throw it at one or multiple enemies in 4 squares.  The Boomerang will return to you to performing another attack.  Initial toss- 1d6 + (weapon Modifier). Return 1d4 + (weapon Modifier)
Scavenger- Can gain health when adajacent from dead bodies D6 +Intelligence
 Food Slinger- Can send food to a player from within 4 squares.  Player getting healed uses a healing surge (or however clerics healing mechanics work)



For the Abbysive team, I have completed a new script for playing animations for SLIDING doors. This script differs from the other door opener script in that it is proximity triggered, rather than pressing a button. The door will slide open when in range, and stays open so long as you're standing in the area.Photo view gallery
(1 photo)









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