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D&D: Final Days

by Jared Ramone Burks   //   8:18 PM on 05.19.2013

I learned about D&D, how to play, what it's like to be apart of a CO-OP tabletop game. Playing and Modding the Forbidden Realms helped me see how to keep things interesting, how each game plays differently. Not just changing numbers for stats, but giving different effects and cost to such feats, like a stun or you having to sacrifice a turn to perform an ability. It was different for me, having so much freedom in a game, let alone a tabletop game, playing out a scenario where I had to come up with a way to scale a giant wall. It was a good thing I was a Ghost-like Shadow character, and it was as simple as projecting myself to the top.

In the last days of this class, our group has been given the task of play-testing the other group's modded levels, characters, and campaign. Minus a few missing essential components, like speed of a character and initiative, their mod played out pretty well.









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