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Community Discussion: Blog by Jared Ramone Burks | Completed ObjectViewer script and Crustman's creationDestructoid
Completed ObjectViewer script and Crustman's creation - Destructoid

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I'm a 20 year old game design student on my way to the gaming industry. My main focus is design, but I also program in java and C#. Animation isn't so far out of my range either, though I've never done it before I'm willing to sit down sometime and get a grasp on it.

I don't play too many video games anymore, but when I do it's mostly League of Legends or Gears of War on the xbox 360.

Where I want to go or what I want to get out of gaming is have a job making them any way I can. Whether I'm working for a AAA company like EA or Epic or be an indie developer, if I can make video games for a living I can die happy.
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Finally! I've finished the ObjectViewer script! ^_^ Added it to the build, fixed a camera issue where the camera wasn't looking at the object and was just zooming in(field of view). The solution to the problem was parenting targets(the player) and the LookAt in the Update function. Also I disabled the 3rd person camera javascript file and 3rd person character controller so you can't move while interacting with objects. The object viewer will be used for viewing clue items that give info but you cannot take with you, like signs, doors that you can't unlock, pictures ect...Saved the rotation of the item in the script, so when you rotate it while interacting with it, it returns to its initial rotation after you're done interacting with it. †Here's an example:

Starting the game


First interaction with item(cube); Zoomed in camera...


Rotating the object with my mouse while holding left click


Now interacting with an adjacent item


End interaction, and item's rotation is back to its initial rotation



In VICOM 133 I came up with ideas for new classes for our Forgotten Realms mod. The Scavenger and Scholar classes. I have yet to come up with the attributes, but for the scavenger I was thinking it would be a class for, well scavenging, finding seemingly useless items and crafting them into utilities that can aid the party. As for the Scholar, perhaps it will be a jack of all trades class, with the ability to learn and develop just about any skill or feat.

During the 7th week of 133, I made a Crustmen(Crab People) Race while the team was discussing ideas for creating new D&D Races. I Also was helping develop the BattleChef class that Paul D. came up with, as that was be the default class for the crustmen race in the mod for testing. Here are the stats for the Crustmen:

Character Size: Medium
Average Height: 5í ft 8Ē in -6í ft 2Ē in
Average Weight: 180lbs-250 lbs
Vision: Low-Light
Speed: 5 Squares, Swim 7, Burrow 6
Languages: Common
Ability Score: +2 Strength +2 Constitution or Perception
-BattleChef class because why not? Crabs/Lobster is a fancy meal and chefs cook fancy things like caviar and such.
Racial Traits:
Focus:Either bonus to defenses like a shield(still in development), or when in an encounter with only one enemy, gain +1 initiative.
- Arenít affected by crippling attacks(stuns) because crustaceans donít have a nervous system, so they donít feel pain.
- Vulnerable to Fire attacks and hammer weapons



Working with the Abbysive group this week, I have made a script to open doors, or play a door opening animation script. The animation will play, when the player in in range, and presses "E"
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