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Capstone: Weeks 1 and 2

by Jared Ramone Burks   //   7:14 PM on 10.09.2013

For the first week in the Capstone of Computer Simulation and Gaming(CSG) my teams Obscure Fish and Abyssive Creations combined forces to create Abysmal Ninja. They met before hand during the summer to discuss the project we'd be working on for the 2 semester long course. Extreme Exterminators, the action novel by Paul Drankiewicz, is now being created into a soon to be hit, arcade style top down shooter by our development team. We broke the group up into meta teams, Design, Art and Programmers and started setting up technical requirements of each group, getting signed in with silcat and making the road map of the game as well as user stories for poker planning. Being on the design team, I was tasked with making a list of interactive in the game, such as health on the character, character controls, PowerUps, obstacles etc. and I also made the Input Layout for a joystick and Keyboard and mouse.


I also choose to design the Player's HUD and UI and worked on what it would look like using google draw. Please note that the game used in the background was only used for a reference image. I'm only claiming the HUD in the top left corner of the screen.
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