I'm a 20 year old game design student on my way to the gaming industry. My main focus is design, but I also program in java and C#. Animation isn't so far out of my range either, though I've never done it before I'm willing to sit down sometime and get a grasp on it.
I don't play too many video games anymore, but when I do it's mostly League of Legends or Gears of War on the xbox 360.
Where I want to go or what I want to get out of gaming is have a job making them any way I can. Whether I'm working for a AAA company like EA or Epic or be an indie developer, if I can make video games for a living I can die happy.
So this is my last week of the semester at school. Tomorrow I'll be presenting all my writings, but before that I need to write about everything that's happened since my last post. For VICOM110 we our feedback on our design doc. Pretty much we just needed a lot more pictures of our game and reference images. Another week our class was given some pointers/principals to go by when working as a team and on our game next semester. We also had peer reviews last week, that's always fun; I have to really work on punctuality. VICOM115 Has really just been working on the edutainment(educational) game. I've mostly just been play testing and debugging on certain parts of the code Chris(teammate) made. I'm unfamiliar with "states" or C# in general so I haven't been doing much scripting, but I helped out where I could. One function I implemented was if you fall threw the map, you restart at the beginning of the level. The game is pretty much finished now, or it is "shippable" to say the least. All in all, I'd say I've learned a ton and had fun; can't wait to get started on our next project(s) next semester. One thing that I would change or would have done differently is work harder on the projects. Between work and my other 4 classes I was getting tired and lazy and didn't work up to my potential. Next time around I'll be a better student and team member, and I'll achieve this hopefully by taking less classes at a time and not overloading my work schedule. Lastly I want to thank all the members of Obscure Fish, and our instructor Emil; through them I'm able to continue on my journey to become, A POKEMON MASTER!!..when we finally get a commercially available pokemon mmo out there. I'll make a super glitched account with all level 100s and over 9000 health potions. But of course this is after my journey to become a game maker(pro)..until then, check out Obscure Fish'es website and buy our free game ObscureWhirl.