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11:03 AM on 03.18.2013

Completed ObjectViewer script and Crustman's creation

Finally! I've finished the ObjectViewer script! ^_^ Added it to the build, fixed a camera issue where the camera wasn't looking at the object and was just zooming in(field of view). The solution to the problem was parenting targets(the player) and the LookAt in the Update function. Also I disabled the 3rd person camera javascript file and 3rd person character controller so you can't move while interacting with objects. The object viewer will be used for viewing clue items that give info but you cannot take with you, like signs, doors that you can't unlock, pictures ect...Saved the rotation of the item in the script, so when you rotate it while interacting with it, it returns to its initial rotation after you're done interacting with it. †Here's an example:

Starting the game


First interaction with item(cube); Zoomed in camera...


Rotating the object with my mouse while holding left click


Now interacting with an adjacent item


End interaction, and item's rotation is back to its initial rotation



In VICOM 133 I came up with ideas for new classes for our Forgotten Realms mod. The Scavenger and Scholar classes. I have yet to come up with the attributes, but for the scavenger I was thinking it would be a class for, well scavenging, finding seemingly useless items and crafting them into utilities that can aid the party. As for the Scholar, perhaps it will be a jack of all trades class, with the ability to learn and develop just about any skill or feat.

During the 7th week of 133, I made a Crustmen(Crab People) Race while the team was discussing ideas for creating new D&D Races. I Also was helping develop the BattleChef class that Paul D. came up with, as that was be the default class for the crustmen race in the mod for testing. Here are the stats for the Crustmen:

Character Size: Medium
Average Height: 5í ft 8Ē in -6í ft 2Ē in
Average Weight: 180lbs-250 lbs
Vision: Low-Light
Speed: 5 Squares, Swim 7, Burrow 6
Languages: Common
Ability Score: +2 Strength +2 Constitution or Perception
-BattleChef class because why not? Crabs/Lobster is a fancy meal and chefs cook fancy things like caviar and such.
Racial Traits:
Focus:Either bonus to defenses like a shield(still in development), or when in an encounter with only one enemy, gain +1 initiative.
- Arenít affected by crippling attacks(stuns) because crustaceans donít have a nervous system, so they donít feel pain.
- Vulnerable to Fire attacks and hammer weapons



Working with the Abbysive group this week, I have made a script to open doors, or play a door opening animation script. The animation will play, when the player in in range, and presses "E"   read


11:01 AM on 03.18.2013

Specter NPC and Zoom Script

For this week, in my D&D class, I've been working on creating my enemy NPC(non-player character) that I have named the SPECTER. As its name indicates, it is a ghost like character that takes on characteristics of a ghost or phantom. Here are the stats I've created for the Specter...

Size: Medium
Hit Dice: 2d10 + half of possessed host's HP
Initiative: 1d6
Speed: 5 squares
Armor Class: 7
Base Attack/Grapple: +4/+8
Attack: Melee 1d4 + (1d6 + host's strength)
Space/Reach: 2 squares
Special qualities: Melee attacks against specters deal 1/2 damage when its not possessing someone/something.
Abilities: Strength(4), Det13, Con19, Int15, Wis10
Environment: Any
Alignment:Evil/Neutral
Feats:
Possession:Being a spirit, spectors can possess either a player or NPC within range. Must succeed on a DC20(+dex) or player is possessed. This lasts the entire encounter and player suffers half the damage of specter's HP at the end of the encounter or specter's death.
Vanish:Specters can appear and reappear at will. DC14(-perception) is what you'll need to be ableto attack the specter or it is invisible to you for 1d6 rounds.
Fear:Specters are the essence of fear, and can manipulate your thoughts, causing panic to overcome you. Succeeding on a DC16(-constitution) will cause a player to deal 1/2 damage on attacks and cut movement speed in half for 2d4 rounds.




I also bumped my character to level 15 to play in our mod, because to play in the Forgotten Realms you must be lvl 15+.

In my classes working with Abbysive, I worked on the Object Viewer script more and added to Spencer's ItemNPC.cs and PlayerController.cs. The Object Viewer now zooms in on the item you are interacting with and you ca pick up the item and rotate it with the mouse.
Below are pics of what it the Object Viewer does.
This 1st one is just starting off in play

Pressed "E" to start interacting

Carrying the cube around; it is now attached to the player

Rotating the Item(cube)

Just showing the same interaction with a different game object
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11:56 PM on 02.12.2013

That Week Three

Alright, so this week, I'm grieved to say I missed VICOM 133 and 129 :( I was very ill and couldn't make it to class on Monday. Given a summery on what went down, I guess for 133 my team played through another mission, where they barely made it out of a lair alive. Needless to say 2 out of the 6 fell in a trap hole, and 1 person got impaled but survived from the help of one of our elves, getting teleported out of the spikes. In 129 our class went over user stories, which are specific statements of what we want to be put into our game. Today in 130, which is the same class as 129 by the way...we continued to go over user stories and poker plan. Poker planning is a process by which our team votes on the complexity, doubt, and scope to determine the amount of effort that will be put into a certain feature in our game. It is then broken down into task for our meta teams(design, art, programming) to work on so we can start to build our product in the game engine Unity 3D. We finished up with that today and are now awaiting for tasks to be made by our team leads.

Our MATC mothership meeting was very short today, since all that needed to be discussed was campaigning for the leadership positions in the mothership organization. Voting will be held next week, then we can start to plan out our events and get that ball rolling this semester.

For the past week I've been working on the design for the HUD we will be implementing in our game. I have a mock up of what I think it will be like but this is only a sample. I need to discuss the design more with my lead and the product owner. As for 133, my job this week will be designing an enemy character for Dungeons and Dragons. Our team will vote on which enemy they think is the best between our teams' designs, and the winner will have the honor of making the boss enemy for our modded version of the game.   read


10:10 PM on 02.12.2013

Week 2

Ok so continuing from last week...In 133 I choose to be an elf cleric, being a hybrid healer and damage dealer. We started playing our first mission in D&D. With a team consisting of mostly ranged characters, healers and 1 melee fighter, our first mission was defeating 2 wolves and 2 goblins. These enemies were very over powered, and we got torn apart. Surprisingly no one died, but we all got a good feel of how the game is played and what to expect. In 129 and 130, we have been going through design aspects of the game, and figuring out what we are going to do for our sprint 0. I myself, trying to stay busy, made a piece of code for the player's camera. The function of the code is to zoom in on a specific object in the game, so as to get a better look at a picture or read a sign in game. It took me about 4 hours. 3 and a half of those hours went into researching the best way to go about the design, the rest of the time went into writing it in java, then converting it to C#. I'm much more familiar in java than C# but that is our standard for our project, and our gaming program in general so I'll do my best to write in C#. Other than that, our class has just been doing a lot of designing.

LORE of my D&D character:

† † † Dejar Rubks, son of Emjas and Skirten, Overseers of Melewauik, is an elf of great wisdom and strength. Melewauik is a city inhabited by races of all kinds, that share a common love for sport. Competing in hunting, gambling, and fighting are favorable events in this city, and the competition is fierce. Spending most of his childhood sheltered by the gates of this great city, Dejar used this time to study sorcery, hone his skills with a bow, and learn what it means to be Overseer of Melewauik. The position of Overseer is as being on a council; They make laws, and call the shots to maintain order in their land. Now as a young adult, Dejar has become a prime example for what an Overseer should be. At the time there are no seats open for a position as Overseer. One must wait until a member steps down from their seat, dies, or is impeached and then be recommended for a interview hearing. Feeling his skills and knowledge go wasted waiting for an open seat, Dejar leaves his home on a quest, to explore the continent in hopes to gain more knowledge and make his name known.

Short clip of what my code does:




Today was our first MATC mothership meeting, which is our student government for the Computer Simulation and Gaming Program. In Mothership us students get together and discuss what we want the CSG program to be like and voice our opinions about the program. We organize game tournaments and also put together meetings to talk with developers in the industry, for pointers and so they can give us a run down about what its really like in the industry. There are a ton of things we can do in and for mothership because it is run by us, the students. For now, we are asking for volunteers to be the president, vice president, and all that; I am running for secretary, to help organize events and anything else we do or need done. We will be voting and hopefully have our positions filled within the next couple weeks.

Game club is held right after our Mothership meetings on Tuesday from 5 till 9pm. In game club we just hang out and play games. Any and all games are an option, but a favored one we play is League of Legends. I am a fan of LoL and had to get in on this. So far we just play for fun, either against ourselves or party up against unsuspecting randoms and just faceroll. Its pretty fun and I see myself being apart of that every week.   read


10:09 PM on 01.27.2013

UPDATE!! I'M BACK IN THE GAME!(Pun Intended)

Hey there fellow gamers, long time no howdy. Where have I been the last 8 months you ask? Oh just living life and experiencing all the lovely challenges that come with it. My schedule became overloaded with school and work, so I took off last semester. That still doesn't excuse my neglect to my blog, but I lost the will to go on after my departure from school; A part of me died the day I left. I wish I would have quit my job instead, but we all can guess what would have happened then...Well that was then, this is now and the important part is that I'm back on track. As for my team Obscure Fish, they are all taking a break this semester, which gives me time to join up with the noobs in the program and catch up to them. Our program was set up this way, so in the next semester(this fall) both groups of students will combine making a super team.

While I was taking my break last semester, I was working at BestBuy, and doing some independent study on game development. I increased my knowledge of programming in C# and Java, the Unity 3D game engine, and learned how to implement the Kinect with games using the ZigFu pluggin I found on the interweb. These skills will no doubt aid me in this semester, especially in VICOM119, which is an interactive display design class for students with Design as their track. Yes, I've switched from game programming to game design. I realized that programming isn't really my MAIN thing. I found myself doing mostly design tasks in the past anyway, and that's what I really enjoy doing. I will still continue to learn programming though, because it is still a very useful skill in my field of work; Plus, game designers still have to either do some art or programming in projects.

This semester, class started on the 22nd, which was my VICOM129 class; a continuation of 110. I missed the first day because it was so cold my jeep wouldn't start! I even tried jumping the battery, no dice...Today, I went to the first class of VICOM130, which is a continuation of the production class, 115. VICOM 133 also started today. That is an intermediate game design class in which students play D&D and modify the game, to provoke innovation, experimentation, all in the effort to increase our design skills. I don't know what to think of it yet, because I have never played Dungeons & Dragons before. It seems so overwhelming; the class is 4 hours long and all we did was choose which classes and races we were going to play as. I'm sure it will be fun though.

So I went to 130 and met my new team ABBYSIVE STUDIOS, and they seem pretty cool. We basically discussed team roles, design, programming, and art, and talked about how the semester should go as far as making our game. Will are making a demo for an RPG, at least getting it to Alpha stage with the allotted 16 weeks this semester. My job this time around will be both programming, design with UI/HUD, possibly level design, sound and anywhere else that I'm needed. Pretty much I'm floating everywhere, and the only tasks I won't be touching is art, like 2D/3D modeling, animation, textures you know, that jazz... That's pretty much it for now, so learn you next time!   read


12:23 AM on 05.16.2012

A brief summary of the last month

So this is my last week of the semester at school. Tomorrow I'll be presenting all my writings, but before that I need to write about everything that's happened since my last post. For VICOM110 we our feedback on our design doc. Pretty much we just needed a lot more pictures of our game and reference images. Another week our class was given some pointers/principals to go by when working as a team and on our game next semester. We also had peer reviews last week, that's always fun; I have to really work on punctuality. VICOM115 Has really just been working on the edutainment(educational) game. I've mostly just been play testing and debugging on certain parts of the code Chris(teammate) made. I'm unfamiliar with "states" or C# in general so I haven't been doing much scripting, but I helped out where I could. One function I implemented was if you fall threw the map, you restart at the beginning of the level. The game is pretty much finished now, or it is "shippable" to say the least. All in all, I'd say I've learned a ton and had fun; can't wait to get started on our next project(s) next semester. One thing that I would change or would have done differently is work harder on the projects. Between work and my other 4 classes I was getting tired and lazy and didn't work up to my potential. Next time around I'll be a better student and team member, and I'll achieve this hopefully by taking less classes at a time and not overloading my work schedule. Lastly I want to thank all the members of Obscure Fish, and our instructor Emil; through them I'm able to continue on my journey to become, A POKEMON MASTER!!..when we finally get a commercially available pokemon mmo out there. I'll make a super glitched account with all level 100s and over 9000 health potions. But of course this is after my journey to become a game maker(pro)..until then, check out Obscure Fish'es website and buy our free game ObscureWhirl.   read


5:51 PM on 04.07.2012

Update on journey to be a game programmer

What's up everyone, it's been awhile since I last wrote on here, forgive me for that but here's the scoop. Since my last post, I have been working on those two games; from VICOM 110, I have been just updating my team's design document. For those who haven't read my post before, I'm designing the A.I. and User Interface for my team's(ObscureFish) game. Right now we are just about finished with that, and awaiting our instructor's constructive criticism to be better at what we do. For VICOM 115, what I've contributed since my last post on our educational game, was my design of the main, pause, and sound menus(HUD) for the game. And right now I'm currently working on making a security camera and lasers for the game, and making them trigger lights going off, and doors closing. I'll be on break for the next 3 days or so, so until then, game on!









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1:22 AM on 03.05.2012

Game school

Greetings fellow gamers and or game enthusiast. Its been about two weeks since I last posted; I know you were all eager to read about my experiences and I'm sorry that I've kept you waiting. Well since my last post I have been working on arrays in programming. Kind of tricky at first but I think I got it down. In VICOM110 I have just been working on our team's game design document. As I stated in previous posts, I am designing User Interface(HUD) and Artificial Intelligence but I have also been working on descriptions for enemies and level properties like wind, ice, and falling rocks. Yesterday in my VICOM110 class, we had peer reviews. At first I was worried but then I remembered I have nothing to worry about because I've been on my stuff and I couldn't have been more wrong. I could do better; I was told I need to be on time and I need to step up in my leadership position as scrum master. Also it seems I'm not working up to my potential, which is true. I could be taking on more task, and with that, I need to put my name on the work that I did. I have been working on stuff for our games in both 110 and 115 and not taking credit. Thankfully a classmate told me that, and I realized that by the end of the semester I would have nothing to prove what I did. I got a 4 out of 5. Most people would be satisfied with that but to me that's not acceptable. I will redeem myself...








Lastly in my 115 class, where we're making an educational game, I have been working on camera, and GUI scripts. To be more specific, switching between cameras using button keys as triggers, and the main, pause, and sound menus. That is all that I have been doing up until today. For the next few days I will be polishing the menus and or design doc until we move on to the next sprint or next set of task.
Until then, game on.



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8:20 PM on 02.26.2012

Game Development Class: Week 6

Hello everyone, Jared here with the scoop on game development as a student. So last week I had my test in vicom117. It was on writing loops in pseudo code and explaining what an example program's functions were. I think I did fairly well, and the reason why I say fair is because I got stuck on a part with writing the inner loop for a program. I had a brain fart and couldn't remember how to tell the computer to go back to the beginning of the program once it ran through the 1st and 2nd loop. I ended up just guessing and handed it in; hopefully I was some what correct. For my intro into Comp. simulation & gaming (vicom110) class, the team and I got a lot of work done with designing our mobile game. I spent most of the time working with the level designers since level design and the heads-up-display(HUD) go hand in hand. Our design document is due this Wednesday, and I am a bit nervous about it since there's a lot missing from it. I have a feeling we'll pull through though. Lastly in our production class, we are about at the same place with our game as in vicom 110. Actually, we are slightly further down the line of having it complete than that but far from complete as a separate game. There is a ton of programming that needs to be done, and though I am a noob I am somewhat productive; at least using my resources. Well, this concludes my summery of last week's courses. I hope these post are insightful in anyway, to anyone looking to go to school for gaming. I try to keep these short but if anyone would like more in depth details of my courses I'll try to give my post more content, or if there are any questions feel free to comment or inbox me. I do want reiterate that I enjoy every second of all my gaming classes. I'm not sure if its because I work with an amazing group of students, have such a raw teacher, or its because I go to school for gaming but all of these factors are likely explanations. Thank you for tuning in!!   read


9:48 PM on 02.21.2012

Game Development Class: Week 5

I am now into my sixth week of my computer simulation and gaming classes. But this is a summary of all of the fifth week. For the first game class of the week, VICOM117, we went over loop statement in programming; More specifically, while looping. We did a few exercises and went over them, not too much to tell about that day because there were a bunch of no shows. A test was scheduled for that day but since many students didn't show the instructor decided to give the exam next week. On Wednesday for VICOM110, our company Obscure Fish decided on what type of game we will be developing. From there we discussed what the essence of the game should be like and delegated roles for the areas that each member of our group would be working in. I am assigned to design A.I.(artificial intelligence) and HUD(heads of display) for our game. This should prove interesting; I have no knowledge of A.I. except for the definition, but I am pretty knowledgeable about what a good HUD should be like. As for VICOM115, class was canceled that day. All classes before 5p.m. were canceled due to some administrative junk I believe, but me and four other students decided to come in and work on our educational game anyway because we are the real deal; we take our games seriously. *Achievement Unlocked:100GamerScore*(for the Gears fans out there). Anyway, we got a lot of planning out of the way and cleaned up our design logs. I'd say it was a productive day regardless of there only being 5 members of the team present. Later that day I went to our school's game club, MATC Mother Ship meeting. There, we got to listen to two great presentations from industry professionals; Nick Wichert of Vet Transfer and Matt Friedel of Jam Mobile. Nick spoke to us about entrepreneurship and Matt talked about mobile app development. They were very inspirational and I gained a lot of insight from them. That about wraps it up for this week. Stay tuned for more..me learning!!!



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12:19 PM on 02.09.2012

Game Development Class: Week 4

Hey everyone, so this is the fourth week into my courses. I didn't specify my classes before and the order in which I go through them each week, so to get that out of the way, For my first class of the week Logic in gaming(VICOM117), second in the week is Intro into Computer simulation & Gaming(VICOM110), and Game Production(VICOM115); VICOM stands for visual communications. I also take an intro in C# programming class since my emphasis is on game proggramming and English, and Math as general courses but that's the boring stuff, I'm here to talk about game development. I didn't talk about last week much, the only thing new was that in my Logic class we(the students) split into three groups and had to make a game out of 5 randomly selected cards from a standard deck of playing cards(clubs, spades, king, jack, ect...). This week we played each other's games, learned about loops in programming and practiced them in word problems to apply it in real situations like making a flower database for a plant store. In my VICOM110 class yesterday, we discussed working agreements like a real company would and are conducting research for our game that we'll(Obscure Fish) be making soon. Today in production class, we are beginning to plan for another game we have to make that must be educational. Not too many details are to be given since this project is to be somewhat confidential but also because we are just starting out. Well that's it for this week. Any news will be posted asap, thanks for tuning in!   read


4:55 PM on 02.05.2012

Cool Virtual DJ Site

Hey everyone, I just wanted to show you this cool site my teacher shared with me and the class. It's turntable.fm I don't know how new it is but its new to me. You can join a room and listen to other people's music and wait to Dj to share your own music. And Its streamed so that's great for artist to get publicity without their stuff being downloaded for free. It's a lot like Pandora except real people are picking the music. I'm currently in a room by myself because I wanted to play some music from videogames that I like, and can you believe there's no one in any of the Game Music rooms?? I was shocked, so I just had to DJ. Come listen in on my tunes and share some of your own here! http://turntable.fm/videogame   read


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