Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Jake Plissken blog header photo

Jake Plissken's blog

  Make changes   Set it live in the post manager. Need help? There are FAQs at the bottom of the editor.
Jake Plissken avatar 9:02 PM on 09.26.2013  (server time)
My Exp: Gone Home

Let me save you some time...IGN gave this game a 9.5...

There's your arbitrary number to put a value to an experience. If you're looking for a little more, then yay!!!!!! Start with the very short video below.

  One, way down the road, after we deal with real issues (world hunger, gender equality, SPACE!)  Schools will hopefully implement a little thing called "required playing". Or "required gaming"? Or, " play"? Whatever the term they coin; Gone Home will be at the top of that list. Bold statement I know, but bare with me for a second. Gone Home is not a difficult game, there are no enemies and the controls are fairly basic. Game accessibility is maybe the single greatest enemy to the movement of gamers who want their art form to be taken seriously, that and Panda Bears. 

Arrrrggghh!! I hate them soooo much!!!

Gone Home works because it is an accessible, yet engaging game. This draw comes from the ability to come to your own conclusions. In any other game, you'll usually find some sort of reinforcement to the actions you take. It might be an NPC radioing in "Good job solider, you found the rogue militia!", the moment you come across a group of dead bodies. The problem with this over-used mechanic is: A. How the hell does he know? and B. I could have come to that conclusion, given the chance to look around. Gone home gives you that chance. The game gives you a setting and lets you go from there. There's no hub with objectives, no set up. Just you the player and a single question: Where is Everybody?

Even the pizza didn't want to stick around

I don't want to share too much, given that this is a 2 hour game (Six minutes, if you know what you're looking for), but I can tell you that I turned on every light in that house and even jumped out of my chair once; knowing full well that there were no enemies in the game. I laughed at some of the writing I found. I came to some horrifying revelations about the previous resident of the mansion (hint, look in the safe in the basement). Maybe most importantly, I learned who each of the residents were as people, simply by examining their things.

Notes like these give a soul to the unseen characters of Gone Home

Games like Gone Home reveal possibilities for all genres of games. What if you were actually allowed to do some archaeology in games like Tomb Raider, or Uncharted? What if you had to thoroughly examine crime scenes as Batman? On their own these aren't the most alluring mechanics, but implementing them into already polished action adventure games could add a new level of depth rather than the "hand holding" feel these games rely upon. 

"Hey Phil! Looks like someone was wearing a gas mask!"

Gone Home is a beautiful use of a medium that is far too often limited to killing things. If you want a story driven completely by your curiosity and a home to explore that feels all too real, then break into people's houses while they're at work. If committing a felony is not your thing, play Gone Home. There's only a 7% chance you'll be arrested. 

   Reply via cblogs
Tagged:    Community Reviews  

Get comment replies by email.     settings

Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*]   to your security software's whitelist.

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -