There are several things a person should not do. Some of these things are mate with a close sibling, snort Cocaine cut with rat poison and play a game called Legendary. That’s because doing acts such as these come with serious repercussions. These consequences would be conceiving some sort of deformed mutant baby, brain damage or death.
Story:
Legendary has you playing the role of some thief hired to steal Pandora’s Box. The heist goes wrong fast and you end up unleashing mythological beasts upon the world. The premise is so bad that it sounds like it could be the premise of the next Uwe Boll movie. You don’t care about the characters; you don’t care about the story and as soon as it begins you wish that it would end.
Rating: 2.0
Gameplay:
After Turning Point Fall of Liberty, which could best be described as a pile of demon poop, the very talented (wink wink) developers at Spark Unlimited decide to drop this bomb in out laps. Everything that could be done wrong with a first person shooter has been done wrong here. The aiming is sluggish and the hit detection of the enemies is piss poor. The experience of aiming at an enemy and emptying an entire clip into him only to have him get out of cover and keep on shooting at him is disheartening. I don’t know if it’s because the guns are inaccurate or the fact that precision aiming is a lot easier said then done or if it’s because when you move and shoot at the same time you will not hit the target most of the time. But this isn’t the only aspect of the gameplay.
Because of the botched heist the Pandora’s Box stabs you in the hand with some kind of spike and leaves some kind of stupid Satanic tattoo on your hand. This allows you to absorb the essence of the mythological creatures. This essence allows you to regain health and used for some special attacks. Because of this there are no health packs. While I don’t mind the omission of a regenerative health bar, I hate that what you use is tied to magic you’re never going to use and your acquisition of this is tied to enemy encounters.
Levels are also rather linear as well. In fact I haven’t come across levels this linear and tiny since I played Kingdom Under Fire: The Circle of Doom. When something important like a building for example goes down it will fall in just a way for the rubble to come down and restrict your movement to a constricted path. On top of this there are a lot of events that are scripted. As you’re running across the street in the opening level you’ll see a lot of Griffins flying around and eating hapless pedestrians. You think to yourself, “maybe I can save someone by killing this Griffin.” So you take your mighty axe and thrust it into the Griffin only to find that your axe has no effect on it. It doesn’t even hit it, the Griffin doesn’t respond to it either. All it does is sit there, eat the person and then fly away.
Another thing gone horribly awry is platforming. Your character behaves like somebody that flunked out of Phys Ed. He can’t even hop over an ant and to add further insult to his lethargic physicality he can’ even throw a grenade no more than two feet in front of him. There are the obligatory jumping puzzles. One such puzzle has you in a warehouse and you have to get a higher elevation. You don’t know where to go or how to get there, but eventually you realize that you have to shoot down an elevator. Sadly as your there trying to figure it out you’re attacked by infinitely re-spawning werewolves. While on the topic of these werewolves; they look terrible. On top of that they’re bullet sponges, and can only be killed after downing them and/or decapitating them. The A.I. tends to just stand there sometimes while you shoot them. If you do down them it takes several whacks to the head from your axe at a precise spot to decapitate them.
After about two hours (which is anymore then any sane individual should tolerate) you turn it off. After you do that you seek psychological counseling and do your best to wipe the experience from your memory. While you are presented with an interesting premise that has you shooting werewolves and Griffins and other crap instead of aliens, you quickly realize that Legendary is a steaming pile of garbage of epic proportions.
Rating: 1.0
Graphics:
Upon start up you're greeted with the Unreal Engine logo, which gives you a false sense of visual hope. You think to yourself “this game should look kick ass!” This is a sentiment that quickly fades. The shadows are terrible and boxy, your character model is some loser in a bad used car salesman suit and the textures at times are of PS1 quality, especially when you look at the ground. This is pretty much the first person shooter equivalent of Vampire Rain. The animation on the creatures is stiff and comical. The only remotely interesting thing I saw was when the Golem cobbled itself together out of buildings and cars like some sort of urban Voltron.
Rating: 2.0
Sound:
I guess I should keep this as brief as possible. The voice-overs are terrible your weapons, especially the submachine gun sounds like a semi-automatic super soaker and the music is terrible. It’s like they took the worst Stabbing Westward or Gravity Kills tracks (not insulting either group), mixed them turned off the bass and treble, and then gave them the audio fidelity of a worn out record and then proceeded to play it on a turn of the century Victrola.
Rating: 1.0
Replay:
Nonexistent. Sure there’s multiplayer, but no one in their right mind would dare touch it. Besides other people actually have to own the game for it to serve its purpose anyhow.
Rating: 0
Overall:
The only way to enjoy Legendary is to gather up Tom Servo, Crowe T. Robot and Mike Nelson of Mystery Science Theatre 3000 fame and have them crack jokes as you play it.
Rating: 1.5
Poor guy, you must not have read my highly favorable impressions post.
But you didn't even like the whole "b movie" aspect of the game?
I feel kinda bad that this game turned out to suck. I thought shooting werewolves and stuff could be fun, even if the story itself is sketchy. But, I guess, how could you not have a sketchy premise for such a ridiculous situation?
@Blehman: I knew this game sucked ass and I didn't buy it. The PR for the game just sent it to me for the fuck of it for a review, and this is what they got.
Wait, YOU got a free copy of the game? Why? Are you someone important?
Wait, this made by the same company that made Turning Point? First of all, that fact alone should have been a major warning sign. Next, it makes sense, there is so much potential with that kind of story, but it was delivered terribly just like Turning Point. They need to change some things around there.
Yeah I think you're right about this game.
@RonBurgandy: I write game reviews for this site: [url]www.justpressplay.net[/url] I only knew the PR company because I was trying to get a copy of DBZ: Burst Limit from them. Couldn't get that and next thing I know a few months later that piece of shit comes in the mail. I open it up thinking it would be something cool like L4D or Valkria Chronicles. I open it up, see "Legendary" on the cover and screamed "NOOOOO!!!"
Why would seeing the Unreal logo give you the impression the game might look good? The unreal 3 engine is garbage.
So...you didn't like the b movie aspect then...
Also, please get hurt in a funny way, and have it captured on video that's then posted on the internet so we can all laugh at you Nanbu. Please.
@Kyousuke: You make a good point and I'm personally getting sick and tired of seeing that fucking engine. I've only liked it so far in Mass Effect and I tolerate it in the Gears games, but I do my best to keep that part of my bias out of my reviews. The Bourne Identity, Blacksite: Area 51, Turok and numerous other bland to average games have used it and didn't add anything to those games. I personally wish more studios would put the effort into their own engines and give their games some sort of personality.
@Blehman: I would've been able to get passed the story (Mirror's Edge) if the freaking gameplay didn't make me want to bash in my friggin' skull. Blacksite: Area 51 sucked, but I was still able to beat it and find something good to say about it, but this game was just garbage.
Sometimes PS1-quality textures? I really think you need to replay games from the PS1 again just to jog your memory on the advances since then. Although to be fair, I have yet to play this game.... good review.
@endstiem
No, he's right. Legendary is horrible.
@JW
Yeah, it's controller bashingly stupid, but still, it adds to the whole "not quite finished" beauty of the b movie likability. Not saying ANYONE should play it, but it has a certain type of "really?" charm.
@Endstiem: Believe it or not I play a lot of PS1 games. I just said that for the sake of exaggeration, comedy and to provide a frame of reference. And yes the game looks like shit. Saying it has PS2 textures gives anything that Kojima put his godly hands on in a bad light.
"The premise is so bad that it sounds like it could be the premise of the next Uwe Boll movie."
"While you are presented with an interesting premise that has you shooting werewolves and Griffins and other crap instead of aliens"
k... :S
but i agree. playing it on a friend's house, i was bored out of my freakin' mind and frustrated at how it takes 2 clips to kill a werewolf.
Wow, this actually seemed pretty good a few months ago...
@Buddha: Actually once I saw some multiplayer footage on Gametrailers.com I knew it was going to be terrible. I think I was gobsmacked at how bad it was.
glad i didn't hold my breath. the first warning sign was the original title and the second warning sign was the new title.
Borrowed this game for the 360. Now I'm just ashamed I'll forever have the 15 achievement points proving that I played it.
Worst game I've played all year.