Crackie's Disclaimer: Despite that I mention and drop hints for several games in this, I do not have spoilers for any. Furthermore, I do not want spoilers for any because I have not finished them. Thank you.
Decisions. That's what a lot of the games I've seen recently have. Whether it is to kill off a particular character because they don't fit your particular storyline, to hop in a warp pipe/use a warp whistle/summon a warp demon (yeah, I think I just made that one up) to get past a few annoying areas, or to stop advancing the plot to try to beef up your characters, most games today have these choices.
And then on top of these choices, there are more
choices. Do I take the red pill or the blue pill? Do I smack this person around for information or do I coax it out of them? Do I use the POW to kill all the baddies here or to knock the coin loose a few frames away? These decisions, although some not so game-restrained, impact everything we do in games today.
And on top of that
, there are these choices we have now outside
of game worlds. Do I want to breed more Eevee or do I want to drive the Slantnose? Do I wanna tap out some rhythms or do I wanna pop a Boomer? Do I have the patience to complete another trail or... What other games am I playing again?
These decisions impact us both in and out of video games causing spiraling torment. We're damned if we do turn on the console or damned if we don't because we can't figure out what game to play. We get so wrapped up within some of these stories that we don't realize that we're leaving things unfinished. When we realize we're coming to a close with a game that absorbed so many hours, we hesitate and find another game to fulfill our time. Soon, we are wrapped up in another world and the previous game remains unfinished with it's bounty of choices somewhat concluded.
Heavy Rain is obviously one of those games that makes you go "Oh my god oh my god! What do I do what do I do?!" while you flap your arms wildly like a Stewie when he shouts Yahtzee. The choices in this game bring decisions to a whole new level and I swear up and down I wanted to slap some kids in the beginning. With every two steps you get a new decision which can alter your gameplay.
Just between my boyfriend and I, we recently stopped at the same exact area in the storyline but at this point it was two completely different stories. Granted the stories try to intertwine main plot points but I'm sure there's a point where it will completely go "And now it's a different ending. So different, that you should just go back and play your save because it's nothing like his."
But then because you just saw one outcome you think, "Hey, maybe instead of playing for a different outcome on this game, let me go play something else entirely!" Soon you find yourself curled up in a corner with a DSLite in your hands and shaking a PokeWalker on your ankle 'cause you want more watts... You're level grinding Pokemon and breeding twenty Eevees.
But I digress, it will come a time again when you find those games you still haven't finished and attempt to work on their long awaited endings just because a sequel is coming out/a friend of yours wants to spoil the ending so bad/you got back into your game rotation and want to finish it because you're a completionist. Then, will these games with their open-ended decisions will absorb you into their clutches and make you choose just what you are going to do with your life....your game life I mean.
You'll find yourself pinned to the ground with the decisions tearing at your brains. You'll find yourself choosing between a sniper rifle and a shotgun in a team match. You'll find yourself debating which class to choose for the bonuses. You'll find yourself wondering why you are submitting to this insanity again.
And then, when it all clears, you'll be lost in the game again and able to forget what decisions you are actually neglecting by playing so many games in the first place.