My Twitter and my Tumblr, yo in the event you want to pester me, to give me advice/ideas for stuff, or to see me post artwork not entirely game-related. Mostly if you want to pester me.
Stuff Classy Enough To Get Front Paged (The Monthly Muses and Other Goodies)
~
Those About to Die: Bob-ombs
~
The Forgotten: Life as a Lethal Enforcer
My Favorite Silly Ramblings (The Features)
~
The M Rating: A Chance to Have a Deep Story vs. Here, Have Some More Blood
~
inFamous: What Could Have Been
~
Acknowledging The Omnipotence That Is 3D Pinball: Space Cadet
~
A Look Into Metal Wolf Chaos: The Greatest Patriotic Game You've Never Played
What if I've finally turned into what they've always said I would turn into? A maniac. A psycho killer. A guy who enjoys quoting
Sin City.
In a brief description, I play all genres of games. My personal favorites are and always will be platformers and shoot 'em ups. Galaga is probably the first shoot 'em up I have ever played and still manages to hold my attention to this day. Platformers, jeez, far too many for me to name. There are a few FPSs I like, but only if they manage to be different enough from the rest. I have my fair share of fun with other genres as well. Except fighters, I tend to be pretty bad at those but it still doesn't put a hamper on the amount of fun I can get from them.
I was born in 1990, my first video game system was a Sega Genesis and it was probably the best thing I had ever had the chance to play. As the years went, as did my interest in the video games field. Parents and relatives usually got me game consoles for birthday and christmas gift, you wouldn't believe how excited I was when I got my first SNES. My older brother and I did all we could to pool money together to buy GameBoys
(Possibly a GameGear at some point as well) and eventually the Playstation 1 and 2. I can safely say that I have interacted with every Nintendo, Sega, Sony, Microsoft, and a few Atari consoles and handhelds at least once. As of now, I still play games as often as I can, despite my game library has not been expansive as it once was when I was in my "prime." Since GameFly and various other rental places popped up, I have still been able to keep playing to my heart's content.
As of now, college usually eats up some days. Whenever I'm not doing college activities, I am improving my drawing abilities, watching movies, expanding my musical tastes both new and old, partying with friends, eating cultural food and, of course, playing games.
And I am a sucker for just about anything film noir, enough so that I occasionally write in that style. Rad stuff.
Take Resident Evil, we got millions of those with the same blocky 1996 controls before they made RE4 - and that was hailed as a masterpiece, and while it did work beautifully, the controls were STILL somewhat slow and awkward. Now RE5 is the same in a shinier package, soon it will get old, and they'll introduce something new.
Street Fighter keeps adding/changing stuff in every iteration (with a handful of separate sequel/update games that are near-identical, it'll be interesting to see how they handle this with SFIV).
I get what you're saying about sequels, I thought the same thing the other day - most of my favourite games have a number at the end. Sticking a known title to a new game sells units by default. I know I'm gonna get the new Bionic Commando just because I'm such a great fan of the original.
Plus, look what happened to Clover - they started making new fresh stuff and tanked soon after. The market is an unforgiving bitch.
Anyway, they'll be fine. They're making what the people want. I'd like some new fresh titles too, but as long as they manage to slip some actual quality in there, I can settle.
Killing Clover was also incredibly stupid, god bless my beloved Sega for picking them up.
Also, whereas they had some really unique concepts early last generation like Killer7, Viewtiful Joe, Devil May Cry, Onimusha, Maximo, and even PN03; so far they've given us the beautiful but flawed Dead Rising and the epitome of "pretty good, I guess" Lost Planet. What do they have in store for us now? Dark Void (which I hope is good, but it hasn't really caught my eye) and Mike Patton as Axl Rose as Bionic Commando (which I'm praying will be great).
So far, Capcom's only really impressed me this generation with SFIV and MM9. I'm hoping this will change because I absolutely love the company. I'm looking forward to Captivate '09 (except for schlock like "Spyborgs"), and I hope they can rekindle the soul that makes me love their games so much.
Sorry about the rambling and incoherent post, but I'm quite tired.
Also, the last original thing Capcom did pre-Flock as Lost Planet.
I kid; nice post :D
To TheCleaningGuy, I don't mind the whole rambling thing. Hell, I do that from time to time and that is where I usually get the idea to make decent blogs and whatnot. And I'll edit my blog for that last thing you mentioned, thank you for that.
To Magnalon, hey, I do have Ryu on my banner. That counts for something right? :)
Sure, I'm all for new IP to, thing is Capcom have been there and been hurt by such efforts. Viewtiful Joe was an awesome game but not enough of us supported and bought it. The same goes for the likes of Zack and Wiki on the Wii, another superb game, but many overlooked it. What's the point of Capcom creating so much original IP, when it never guarantees the sales needed, to get back the development costs or profit?
There's a fine line between paced splashes of good games, and a flood of stuff that potentially won't sell. Besides that, there's also the competition to consider, who are also releasing their new and established IP. Gamers could easily vote with their feet and buy non Capcom games.
Will it lead to Capcom's fall? I doubt it, because Capcom have been there before. Back in the SNES/Genesis days, Capcom banked on SF a great deal, but as sales began to dip and the arcade sector began to dwindle, in the light of the PS1 launch, Capcom made the move to create new IP, and RE amongst others was born. If they are smart, the success will continue.
Capcom know how to play this game now, and connecting with the userbase via CapcomUnity website, is a vital part of their plan. If more developers and publishers followed their business model, they'd see more success. So far, I think Sega, Atlus and perhaps EA and Ubisoft are doing so (with Konami slowly waking up too).
jk
To answer your question:
They know what they are doing. There is a pattern of milking a franchise, then followed by some new, fresh, good IP's. Its great for business. They probably have some thing lurking in their company when the milking stops this generation, which is pretty soon.
Isn't Dark Void from Capcom?
Personally, I've liked every Capcom Japan game released in the past ten years, with the exception of the DMC series. I just couldn't get into them for some reason.
I was worried for a little while when really crappy games were coming out of Capcom USA, like Final Fight Streetwise, but even Capcom USA hasn't screwed up lately.