Quantcast
Destructoid - Jack Maverick's Community Blog




About Me
My Twitter and my Tumblr, yo in the event you want to pester me, to give me advice/ideas for stuff, or to see me post artwork not entirely game-related. Mostly if you want to pester me.

Stuff Classy Enough To Get Front Paged (The Monthly Muses and Other Goodies)
~Those About to Die: Bob-ombs
~The Forgotten: Life as a Lethal Enforcer

My Favorite Silly Ramblings (The Features)
~The M Rating: A Chance to Have a Deep Story vs. Here, Have Some More Blood
~inFamous: What Could Have Been
~Acknowledging The Omnipotence That Is 3D Pinball: Space Cadet
~A Look Into Metal Wolf Chaos: The Greatest Patriotic Game You've Never Played

What if I've finally turned into what they've always said I would turn into? A maniac. A psycho killer. A guy who enjoys quoting Sin City.

In a brief description, I play all genres of games. My personal favorites are and always will be platformers and shoot 'em ups. Galaga is probably the first shoot 'em up I have ever played and still manages to hold my attention to this day. Platformers, jeez, far too many for me to name. There are a few FPSs I like, but only if they manage to be different enough from the rest. I have my fair share of fun with other genres as well. Except fighters, I tend to be pretty bad at those but it still doesn't put a hamper on the amount of fun I can get from them.

I was born in 1990, my first video game system was a Sega Genesis and it was probably the best thing I had ever had the chance to play. As the years went, as did my interest in the video games field. Parents and relatives usually got me game consoles for birthday and christmas gift, you wouldn't believe how excited I was when I got my first SNES. My older brother and I did all we could to pool money together to buy GameBoys (Possibly a GameGear at some point as well) and eventually the Playstation 1 and 2. I can safely say that I have interacted with every Nintendo, Sega, Sony, Microsoft, and a few Atari consoles and handhelds at least once. As of now, I still play games as often as I can, despite my game library has not been expansive as it once was when I was in my "prime." Since GameFly and various other rental places popped up, I have still been able to keep playing to my heart's content.

As of now, college usually eats up some days. Whenever I'm not doing college activities, I am improving my drawing abilities, watching movies, expanding my musical tastes both new and old, partying with friends, eating cultural food and, of course, playing games.

And I am a sucker for just about anything film noir, enough so that I occasionally write in that style. Rad stuff.
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN: TheInsomniak
Mii:
Gamertag:
Following (30)
Andrew Kauz
Anthony Burch
Ashley Davis
Brian Szabelski
BulletMagnet
CblogRecaps
Chad Concelmo
Chris Carter
Colette Bennett
covah
Daxelman
Elsa
FalconReaper
Hamza CTZ Aziz
Handy
Jordan Devore
Monodi
Niero
nilcam
pedrovay2003
Qalamari
RonBurgandy2010
Sean Carey
SuitcoatAvenger
Technophile
TewDee
Tony Ponce
Topher Cantler
Tubatic
Y0j1mb0
Capcom: Their Constant Rise Leading to An Inevitable Fall?
Jack Maverick | 10:37 PM on 04.15.2009 9 comments


Capcom, a company made famous from arcade hit titles and other various games during their run of the mid 1980's, was one company to help make a large impact on the gaming scene. Imagine a world without Street Fighter, how much would fighters have differed? How about MegaMan, how would platformers have changed? Bionic Commando, a game where a jump button does not exist and you rely on another device to get your mission accomplished, would creativity have been different? Sure, at some point, companies would have made something like these games, but with Capcom, there was something different about them. It was like they had their own unique flavor of making something work.

As of recently. Capcom seemed to be on a hot run, releasing plenty of original titles such as Viewtiful Joe, Dead Rising and Okami. They appeared they had the old spark that they had two decades ago and were reluctant on making games that everyone would love. But one has to ask: How long can that old spark last?

Of course, not everything they released was an original title, not saying it's a bad thing, but it's only so many times we can handle an updated release to the same game. Well, that only really applies to Street Fighter II and the thousands of rereleases that got. Maybe Street Fighter III but that's a stretch. But it seemed like they really loved their old stuff so much, we would have loved seeing our favorite characters in a new sequel or spinoff on occasion. I do love MegaMan but the number of times he had appeared in his own game and spinoff? At least they're not as bad as Sega has been with Sonic and I pray that it doesn't get that bad.

They have been rising and releasing new stuff like Flock which I have been loving but what else do they have? A majority of it is sequels, we're already up to Resident Evil 5, Devil May Cry 4, Street Fighter IV and MegaMan 9. There have also been plans for Lost Planet 2, Dead Rising 2 and a revamped 3D Bionic Commando. So many sequels and not enough original titles? I understand that I am slightly exaggerating this but really, since Flock came out, the last original title was Lost Planet on the 360 and before that, some original stuff was pre-PS2 stuff and even I admit that this is a stretch.

I just have to ask is how much longer can Capcom keep going before this spark of theirs goes out completely?



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

8 comments | showing # 1 to 8
prev next

shinryu's Avatar - Comment posted on 04/16/2009 00:23
shinryu
I think Capcom are the ultimate masters of milking whatever they can out of a franchise then making just enough changes to keep it fresh while managing to not estrange the long-time fans.

Take Resident Evil, we got millions of those with the same blocky 1996 controls before they made RE4 - and that was hailed as a masterpiece, and while it did work beautifully, the controls were STILL somewhat slow and awkward. Now RE5 is the same in a shinier package, soon it will get old, and they'll introduce something new.

Street Fighter keeps adding/changing stuff in every iteration (with a handful of separate sequel/update games that are near-identical, it'll be interesting to see how they handle this with SFIV).

I get what you're saying about sequels, I thought the same thing the other day - most of my favourite games have a number at the end. Sticking a known title to a new game sells units by default. I know I'm gonna get the new Bionic Commando just because I'm such a great fan of the original.
Plus, look what happened to Clover - they started making new fresh stuff and tanked soon after. The market is an unforgiving bitch.

Anyway, they'll be fine. They're making what the people want. I'd like some new fresh titles too, but as long as they manage to slip some actual quality in there, I can settle.
TheCleaningGuy's Avatar - Comment posted on 04/16/2009 00:30
TheCleaningGuy
I think they've fallen a bit this generation. DMC4 was garbage compared to DMC3. RE5 was a great game, but it seemed as though they didn't use enough of their initial concepts (Light and Dark areas messing with your vision, etc.) and it fell flat compared to RE4's greatness (most games do, though). Some of their XBLA and PSN stuff has been "meh," although MM9 and BC:R were amazing (SSFIIHDR was alright as well), they also produced shit like "Rocketmen".

Killing Clover was also incredibly stupid, god bless my beloved Sega for picking them up.

Also, whereas they had some really unique concepts early last generation like Killer7, Viewtiful Joe, Devil May Cry, Onimusha, Maximo, and even PN03; so far they've given us the beautiful but flawed Dead Rising and the epitome of "pretty good, I guess" Lost Planet. What do they have in store for us now? Dark Void (which I hope is good, but it hasn't really caught my eye) and Mike Patton as Axl Rose as Bionic Commando (which I'm praying will be great).
So far, Capcom's only really impressed me this generation with SFIV and MM9. I'm hoping this will change because I absolutely love the company. I'm looking forward to Captivate '09 (except for schlock like "Spyborgs"), and I hope they can rekindle the soul that makes me love their games so much.
Sorry about the rambling and incoherent post, but I'm quite tired.
Also, the last original thing Capcom did pre-Flock as Lost Planet.
Chris Carter's Avatar - Comment posted on 04/16/2009 00:47
Chris Carter
Biased blog due to SNK avatar.

I kid; nice post :D
Jack Maverick's Avatar - Comment posted on 04/16/2009 01:38
Jack Maverick
Didn't realize there was Clover love in these parts, I dunno how I forgot to mention that company.

To TheCleaningGuy, I don't mind the whole rambling thing. Hell, I do that from time to time and that is where I usually get the idea to make decent blogs and whatnot. And I'll edit my blog for that last thing you mentioned, thank you for that.

To Magnalon, hey, I do have Ryu on my banner. That counts for something right? :)
Cowboy TTop's Avatar - Comment posted on 04/16/2009 06:53
Cowboy TTop
I understand wht you are saying, but what Capcom are doing is somewhat of an art. Achieving a balance of new and established series. RE and SF series are their popular IP, so its only natural and good business sense, that they give the people what they want.

Sure, I'm all for new IP to, thing is Capcom have been there and been hurt by such efforts. Viewtiful Joe was an awesome game but not enough of us supported and bought it. The same goes for the likes of Zack and Wiki on the Wii, another superb game, but many overlooked it. What's the point of Capcom creating so much original IP, when it never guarantees the sales needed, to get back the development costs or profit?

There's a fine line between paced splashes of good games, and a flood of stuff that potentially won't sell. Besides that, there's also the competition to consider, who are also releasing their new and established IP. Gamers could easily vote with their feet and buy non Capcom games.

Will it lead to Capcom's fall? I doubt it, because Capcom have been there before. Back in the SNES/Genesis days, Capcom banked on SF a great deal, but as sales began to dip and the arcade sector began to dwindle, in the light of the PS1 launch, Capcom made the move to create new IP, and RE amongst others was born. If they are smart, the success will continue.

Capcom know how to play this game now, and connecting with the userbase via CapcomUnity website, is a vital part of their plan. If more developers and publishers followed their business model, they'd see more success. So far, I think Sega, Atlus and perhaps EA and Ubisoft are doing so (with Konami slowly waking up too).
de BLOO's Avatar - Comment posted on 04/16/2009 11:51
de BLOO
I love Capcom.... fuck ANY talk that isn't praise!

jk

To answer your question:

They know what they are doing. There is a pattern of milking a franchise, then followed by some new, fresh, good IP's. Its great for business. They probably have some thing lurking in their company when the milking stops this generation, which is pretty soon.

Isn't Dark Void from Capcom?
fetusmilk's Avatar - Comment posted on 04/16/2009 12:42
fetusmilk
i want a new onimusha damnit.
Jonathan Holmes's Avatar - Comment posted on 04/16/2009 16:39
Jonathan Holmes
Capcom may not please everybody with every game, but they love new IP, and recreating old IP for a new audience.

Personally, I've liked every Capcom Japan game released in the past ten years, with the exception of the DMC series. I just couldn't get into them for some reason.

I was worried for a little while when really crappy games were coming out of Capcom USA, like Final Fight Streetwise, but even Capcom USA hasn't screwed up lately.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!