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First off, I would like to say, congratulations Sega. You are a company responsible for so many terrible Sonic games (expect more Sonic bias later in this blog) where anything you make not starring that guy manages to be alright. Then you come out of left field and come out with Valkryia Chronicles, the second game that made me question what I like and don't like. The first game was Shadow of the Colossus, and that game made me question the whole "Game = Art?" thing and a few other small thing. VC, though, has made me ponder five times as many things. Allow me to explain.
Valkyria Chronicles, as you should know (if you don't know, shame on you, you should know about it), is a game on the PS3 published by Sega. Of course, it's not Sonic and it put a new spin on the third person shooter genre so I looked into what this had to offer. Immediately, I had fallen in love with the characters, the setting, the story, even inanimate things. Yes, the Edelweiss had its own personality and even damn trees had personality. I could discuss how many characteristics a tree in the background has, but maybe another time. Anyway, there were so many things that I loved about this game, but there was one small thing: I just couldn't get into the gameplay. At first, I believed that it was because it was one reason why this game didn't sell well; it was something new so people were scared to try it. I continued on and I think it may be because you have squad members that you have to control and make sure that they don't die. I am not a huge fan of real time strategy as it puts a lot of emphasis on the micromanagement thing, and I am pretty terrible when it comes to that. VC did a similar thing where I had to ensure that little if at all none of my troops died. Now that I think about it, VC is too unique so it wouldn't work well in almost any other genre. Third Person Shooter? Too bland, needs something more. First Person Shooter? Way too played out. Real time Strategy? As a PS3 exclusive, a pure RTS would just be weird. I get this feeling that Sega was trying to find a gameplay mechanic that would work for their game, and after I tried other scenarios as to what mechanic would work for the game, TPS meets RTS seems to be the best approach for it in my opinion. It was something I had to get used to but, on a separate note, the other thing that irks me is the continuity between cutscenes and the actual gameplay. What I mean by that is I saw one cutscene where Welkin and Alicia are in a shack, an enemy soldier comes in and he is wounded to death. This then leads to how enemy soldiers aren't all monsters and how war is bad, blah blah blah, enough stuff to make me feel bad. Then I get to the next skirmish, and hearing Alicia say "ENEMY UNIT SPOTTED" and giving a satisfying "hmph" when she kills someone just bothers me. Didn't she acknowledge how all this killing is terrible then she kills someone and seems to hit her climax when she gives her little smirk? Maybe a few days have passed in between the events or I missed a scene where Alicia has a mood swing and becomes a killing machine. Regardless, the transition is awkward and that bugs me. This little problem makes me think that another reason why the game didn't do well was the whole "WAR IS BAD" attitude the game pressed on you constantly and it kept pressing you until you were the size of a rug. I must say that this game was able to alter my view on the gaming scene. How so? It tells me if the people behind VC decided put a lot of energy and time into making something unique such as a story where everyone is lovable...okay, except three or four people because they were arseholes, then they had to make some changes in the way the game plays. But I must ask this: Are gamers afraid of new ideas? If it isn't the newest FPS or the game focuses on story and development rather than how much blood can fill the screen, will it be played? Sega has made something that managed to make me wonder if new ideas or new spins to those ideas will become shunned if it doesn't focus on how many different guns your character can somehow carry. So again, I congratulate Sega on making something that made me think more deeply about the gaming scene today than it should have. I used to hate you so much for milking Sonic terribly. But ever since you have released this game...well, I can't hate you but I can't love you. You've managed to change the way I see the game scene forever with one game. Bravo, good sirs.
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You could argue forever about whether or not gamers are afraid of new things, saying that despite their clamoring for innovation they ignore truly fresh products like Psychonauts or VC, but on the other hand there are games that try something different that do gain popularity such as Portal, Braid, Mirror's Edge, etc. It seems that its the innovative games that also have a big studio or a lot of publicity behind them are the ones that really succeed.
Any other sensible developer would have developed this for PS3 and 360 (as I'm sure 360 could handle it), and reap the benefits of both income avenues. Unfortunately, Sega were until recent, still stuck in this debacle of creating a game for one system, to please the exclusive crowd.
If VC had been on 360 too, I'd have a copy because I tire of FF games, and while I'll buy FFXIII, any other different take on the jrpg genre i'll welcome with open arms. This is why, I'm also going to get Operation Darkness for my 360, which VC is similar too, but better than.
PS3 and 360 also do well on a plethora of action games, and think people tend to prefer them, because they take less time. At the time Valkyria came out, the market was so jam packed with out titles that it got drowned out.
The final reason is marketing. It unfortunate, that Sega are so hell bent on pushing and marketing Sonic games, when such resources should be diverted to Valkyria and new stuff. Square market the freak out of FF, but didn't for TWEWY. Valkyria got the same short end of the stick, as I don't recall seeing any tv ads for it.
Sega are making a good comeback overall, something I'm glad to see. I think their trying to make Sonic, a Mario like success is blinding them. If they can get past this, and connect more with their customers, we'd get more Valkyria etc. Spreading the love to other formats like 360 and PSP can only help their cause.
I pray they build on this series, because its games like this that will help jrpgs evolve out of their cliched rut. As for the third person thing, it s a brave move for a japanese developer again. Perhaps some one at Sega likes Mass Effect, a game that has a similar system and too is an rpg.
Can't wait to see, what Sega have lined up for E3 and PAX.
Lastly, as for the nature of war and how it effects the games characters, I think that's why Sega have the anime series, to explore anything the game might not touch upon enough, in the depth require. So far from what I've seen of it, its an entertaining show, that's faithful enough to the game.
I like your point about the continuity between the gameplay and the cut scenes. Its one of the big things that really pissed me off about that game. Especially with the death of a certain character that came later on. It was very cheap and faceless.
Why couldn't the medic just be called in like the other bajillion times she has throughout the game? Why now, is the medic just not around? Oh its for the story, okay... well what purpose did that serve the story? None. There was no change in opinion from any of the characters. Sure they were a little weepy for a bit, but in the end it didn't even matter as they all carried on anyway. There wasn't even a revenge angle because there was no villainous character attached to the action to identify with. Just more faceless enemies who... were allowed to simply just run away.
What a pointless and cheap play on emotions. Its bad enough they paint some of the main villains in a sympathetic light, but did they really have to kill one of the most innocent characters in the entire game? Fuck you Sega. That was bull shit.
For one i couldn't get over the graphics, THEY... ARE... BEAUTIFUL!!!! as im sure everyone will agree, they gameplay was nice, although there is one point in the game where it actually forces you to grind because enemies got too strong, that almost got me out of it, but the story is so effing great i couldn't stop no matter what, but that was propably cause i like all things anime... PROBABLY!
Also... ANIME-BOOBS.
At Demtor, I get the idea that there's a difference in how weapons work in the game world. In gameplay, characters can absorb dozens of bullets and not have to worry about health. In cutscenes, bullets somehow increase their power a hundredfold and hurt people beyond the...point of not healing, I guess.
But if my troops do get hurt enough, they could use their potions or whatever I equipped them with to heal themselves. But if they have a healing item, why the hell do they not use it on that certain character? I have enough, I can buy more at a moment's notice. Or if I lack funds, it doesn't matter, I can waste a few since I have so bloody much.
I really don't know, that scene pissed me off so much, it almost drove me to stop playing since it was part of the whole "story" and you can't do anything about it. I could try and pretend that the scene never happened, the character lives a happy life with their comrades, the end. But it just doesn't feel right though. I've hit a crossroads about what I want to feel about that particular scene.