Quantcast
Destructoid - Jack Maverick's Community Blog




About Me
My Twitter and my Tumblr, yo in the event you want to pester me, to give me advice/ideas for stuff, or to see me post artwork not entirely game-related. Mostly if you want to pester me.

Stuff Classy Enough To Get Front Paged (The Monthly Muses and Other Goodies)
~Those About to Die: Bob-ombs
~The Forgotten: Life as a Lethal Enforcer

My Favorite Silly Ramblings (The Features)
~The M Rating: A Chance to Have a Deep Story vs. Here, Have Some More Blood
~inFamous: What Could Have Been
~Acknowledging The Omnipotence That Is 3D Pinball: Space Cadet
~A Look Into Metal Wolf Chaos: The Greatest Patriotic Game You've Never Played

What if I've finally turned into what they've always said I would turn into? A maniac. A psycho killer. A guy who enjoys quoting Sin City.

In a brief description, I play all genres of games. My personal favorites are and always will be platformers and shoot 'em ups. Galaga is probably the first shoot 'em up I have ever played and still manages to hold my attention to this day. Platformers, jeez, far too many for me to name. There are a few FPSs I like, but only if they manage to be different enough from the rest. I have my fair share of fun with other genres as well. Except fighters, I tend to be pretty bad at those but it still doesn't put a hamper on the amount of fun I can get from them.

I was born in 1990, my first video game system was a Sega Genesis and it was probably the best thing I had ever had the chance to play. As the years went, as did my interest in the video games field. Parents and relatives usually got me game consoles for birthday and christmas gift, you wouldn't believe how excited I was when I got my first SNES. My older brother and I did all we could to pool money together to buy GameBoys (Possibly a GameGear at some point as well) and eventually the Playstation 1 and 2. I can safely say that I have interacted with every Nintendo, Sega, Sony, Microsoft, and a few Atari consoles and handhelds at least once. As of now, I still play games as often as I can, despite my game library has not been expansive as it once was when I was in my "prime." Since GameFly and various other rental places popped up, I have still been able to keep playing to my heart's content.

As of now, college usually eats up some days. Whenever I'm not doing college activities, I am improving my drawing abilities, watching movies, expanding my musical tastes both new and old, partying with friends, eating cultural food and, of course, playing games.

And I am a sucker for just about anything film noir, enough so that I occasionally write in that style. Rad stuff.
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN: TheInsomniak
Mii:
Gamertag:
Following (30)
Andrew Kauz
Anthony Burch
Ashley Davis
Brian Szabelski
BulletMagnet
CblogRecaps
Chad Concelmo
Chris Carter
Colette Bennett
covah
Daxelman
Elsa
FalconReaper
Hamza CTZ Aziz
Handy
Jordan Devore
Monodi
Niero
nilcam
pedrovay2003
Qalamari
RonBurgandy2010
Sean Carey
SuitcoatAvenger
Technophile
TewDee
Tony Ponce
Topher Cantler
Tubatic
Y0j1mb0
Valkyria Chronicles Thing
Jack Maverick | 7:32 PM on 04.13.2009 8 comments


First off, I would like to say, congratulations Sega. You are a company responsible for so many terrible Sonic games (expect more Sonic bias later in this blog) where anything you make not starring that guy manages to be alright. Then you come out of left field and come out with Valkryia Chronicles, the second game that made me question what I like and don't like. The first game was Shadow of the Colossus, and that game made me question the whole "Game = Art?" thing and a few other small thing. VC, though, has made me ponder five times as many things. Allow me to explain.

Valkyria Chronicles, as you should know (if you don't know, shame on you, you should know about it), is a game on the PS3 published by Sega. Of course, it's not Sonic and it put a new spin on the third person shooter genre so I looked into what this had to offer. Immediately, I had fallen in love with the characters, the setting, the story, even inanimate things. Yes, the Edelweiss had its own personality and even damn trees had personality. I could discuss how many characteristics a tree in the background has, but maybe another time. Anyway, there were so many things that I loved about this game, but there was one small thing: I just couldn't get into the gameplay.

At first, I believed that it was because it was one reason why this game didn't sell well; it was something new so people were scared to try it. I continued on and I think it may be because you have squad members that you have to control and make sure that they don't die. I am not a huge fan of real time strategy as it puts a lot of emphasis on the micromanagement thing, and I am pretty terrible when it comes to that. VC did a similar thing where I had to ensure that little if at all none of my troops died. Now that I think about it, VC is too unique so it wouldn't work well in almost any other genre.

Third Person Shooter? Too bland, needs something more. First Person Shooter? Way too played out. Real time Strategy? As a PS3 exclusive, a pure RTS would just be weird. I get this feeling that Sega was trying to find a gameplay mechanic that would work for their game, and after I tried other scenarios as to what mechanic would work for the game, TPS meets RTS seems to be the best approach for it in my opinion.

It was something I had to get used to but, on a separate note, the other thing that irks me is the continuity between cutscenes and the actual gameplay. What I mean by that is I saw one cutscene where Welkin and Alicia are in a shack, an enemy soldier comes in and he is wounded to death. This then leads to how enemy soldiers aren't all monsters and how war is bad, blah blah blah, enough stuff to make me feel bad. Then I get to the next skirmish, and hearing Alicia say "ENEMY UNIT SPOTTED" and giving a satisfying "hmph" when she kills someone just bothers me. Didn't she acknowledge how all this killing is terrible then she kills someone and seems to hit her climax when she gives her little smirk? Maybe a few days have passed in between the events or I missed a scene where Alicia has a mood swing and becomes a killing machine. Regardless, the transition is awkward and that bugs me. This little problem makes me think that another reason why the game didn't do well was the whole "WAR IS BAD" attitude the game pressed on you constantly and it kept pressing you until you were the size of a rug.

I must say that this game was able to alter my view on the gaming scene. How so? It tells me if the people behind VC decided put a lot of energy and time into making something unique such as a story where everyone is lovable...okay, except three or four people because they were arseholes, then they had to make some changes in the way the game plays. But I must ask this: Are gamers afraid of new ideas? If it isn't the newest FPS or the game focuses on story and development rather than how much blood can fill the screen, will it be played? Sega has made something that managed to make me wonder if new ideas or new spins to those ideas will become shunned if it doesn't focus on how many different guns your character can somehow carry.

So again, I congratulate Sega on making something that made me think more deeply about the gaming scene today than it should have. I used to hate you so much for milking Sonic terribly. But ever since you have released this game...well, I can't hate you but I can't love you. You've managed to change the way I see the game scene forever with one game. Bravo, good sirs.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

6 comments | showing # 1 to 6
prev next

TheHunter234's Avatar - Comment posted on 04/13/2009 23:09
TheHunter234
The gameplay style in VC reminded me a lot of Advance Wars, though obviously there many differences. The reason it didn't sell well, I think, is that it was simply an obscure JRPG, albeit a a damn good and uniquely entertaining one, that was doomed because of either insufficient marketing or general apathy among gamers who view the genre as too niche. I think it was Rev. Anthony who wrote a piece on why VC's name made it sound too much like a generic throwaway JRPG such that he almost passed on the game.

You could argue forever about whether or not gamers are afraid of new things, saying that despite their clamoring for innovation they ignore truly fresh products like Psychonauts or VC, but on the other hand there are games that try something different that do gain popularity such as Portal, Braid, Mirror's Edge, etc. It seems that its the innovative games that also have a big studio or a lot of publicity behind them are the ones that really succeed.
IronPikeman's Avatar - Comment posted on 04/14/2009 03:47
IronPikeman
You're kinda overanalyzing the game, but I get what you mean. It's a damn shame this game isn't more popular, but at least we know there are plans for a sequel.
Cowboy TTop's Avatar - Comment posted on 04/14/2009 07:55
Cowboy TTop
You could be onto something Jack, but I think more factors play into VC lack of sales. The most major reason is japanese brand loyalty for PS3.

Any other sensible developer would have developed this for PS3 and 360 (as I'm sure 360 could handle it), and reap the benefits of both income avenues. Unfortunately, Sega were until recent, still stuck in this debacle of creating a game for one system, to please the exclusive crowd.

If VC had been on 360 too, I'd have a copy because I tire of FF games, and while I'll buy FFXIII, any other different take on the jrpg genre i'll welcome with open arms. This is why, I'm also going to get Operation Darkness for my 360, which VC is similar too, but better than.

PS3 and 360 also do well on a plethora of action games, and think people tend to prefer them, because they take less time. At the time Valkyria came out, the market was so jam packed with out titles that it got drowned out.

The final reason is marketing. It unfortunate, that Sega are so hell bent on pushing and marketing Sonic games, when such resources should be diverted to Valkyria and new stuff. Square market the freak out of FF, but didn't for TWEWY. Valkyria got the same short end of the stick, as I don't recall seeing any tv ads for it.

Sega are making a good comeback overall, something I'm glad to see. I think their trying to make Sonic, a Mario like success is blinding them. If they can get past this, and connect more with their customers, we'd get more Valkyria etc. Spreading the love to other formats like 360 and PSP can only help their cause.

I pray they build on this series, because its games like this that will help jrpgs evolve out of their cliched rut. As for the third person thing, it s a brave move for a japanese developer again. Perhaps some one at Sega likes Mass Effect, a game that has a similar system and too is an rpg.

Can't wait to see, what Sega have lined up for E3 and PAX.

Lastly, as for the nature of war and how it effects the games characters, I think that's why Sega have the anime series, to explore anything the game might not touch upon enough, in the depth require. So far from what I've seen of it, its an entertaining show, that's faithful enough to the game.
Demtor's Avatar - Comment posted on 04/14/2009 09:22
Demtor
*slight spoilers - not really*

I like your point about the continuity between the gameplay and the cut scenes. Its one of the big things that really pissed me off about that game. Especially with the death of a certain character that came later on. It was very cheap and faceless.

Why couldn't the medic just be called in like the other bajillion times she has throughout the game? Why now, is the medic just not around? Oh its for the story, okay... well what purpose did that serve the story? None. There was no change in opinion from any of the characters. Sure they were a little weepy for a bit, but in the end it didn't even matter as they all carried on anyway. There wasn't even a revenge angle because there was no villainous character attached to the action to identify with. Just more faceless enemies who... were allowed to simply just run away.

What a pointless and cheap play on emotions. Its bad enough they paint some of the main villains in a sympathetic light, but did they really have to kill one of the most innocent characters in the entire game? Fuck you Sega. That was bull shit.
Janledroxa's Avatar - Comment posted on 04/14/2009 10:43
Janledroxa
I think one of the reason VC was good TO ME (i dont know if this applies to anyone else) it's because of how it got me to play it, Jim Sterling once wrote something about playing RPG's in consoles wouldn't cut it anymore for lack of time and increase in responsibilities of it's older crowd, when I played FF VIII (which i liked, but no FF can hold a candle to VI) my biggest concern was doing easy-ass homework, so i played that game for 2 days straight without sleeping on a weekend, now however i cant do that, so i usually play more instant fun games (read Call of Duty, Crysis, etc) and get my RPG kicks from my DS or PSP on short bursts, the fact that VC (and lost odyssey is in there as well) got me to actually sit in front of a TV and grind, min/max, reading in-game dialogues for an above-average amount of time, disregarding my rest and mental sanity, reminded me of my younger days when i didnt sleep till I (SPOILER) brought Crono back to life, it felt great.
For one i couldn't get over the graphics, THEY... ARE... BEAUTIFUL!!!! as im sure everyone will agree, they gameplay was nice, although there is one point in the game where it actually forces you to grind because enemies got too strong, that almost got me out of it, but the story is so effing great i couldn't stop no matter what, but that was propably cause i like all things anime... PROBABLY!

Also... ANIME-BOOBS.
Jack Maverick's Avatar - Comment posted on 04/14/2009 11:05
Jack Maverick
At TTop, I enjoyed how indepth you were about why this game managed to suffer sales. I could agree on the multiplatform thing, since the 360, hell, even PC could use something like this. Maybe Sega gave it exclusivity so the PS3 could say "Hey we've got an awesome RPG." It is a shame that Sega had to release it with other big titles at the time. And lack of marketing didn't make things anyu beeter. As for the show? Well, aside from some personality alterations (like Welkin being a little air-headed for example), I enjoy it fairly well.

At Demtor, I get the idea that there's a difference in how weapons work in the game world. In gameplay, characters can absorb dozens of bullets and not have to worry about health. In cutscenes, bullets somehow increase their power a hundredfold and hurt people beyond the...point of not healing, I guess.

But if my troops do get hurt enough, they could use their potions or whatever I equipped them with to heal themselves. But if they have a healing item, why the hell do they not use it on that certain character? I have enough, I can buy more at a moment's notice. Or if I lack funds, it doesn't matter, I can waste a few since I have so bloody much.

I really don't know, that scene pissed me off so much, it almost drove me to stop playing since it was part of the whole "story" and you can't do anything about it. I could try and pretend that the scene never happened, the character lives a happy life with their comrades, the end. But it just doesn't feel right though. I've hit a crossroads about what I want to feel about that particular scene.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!