Seeing an M rating on a video game says a lot of things. A brief summary on the rating says that “it may contain intense violence, blood and gore, sexual content, and/or strong language.” Note one very important word in there.
may. As in you can have a mature game, but you don’t necessarily need to have all of those components in there. It is possible to actually make a mature game, without having to go to see someone get their head cut off for the sake of saying that they are mature.
I’ve been reading many news articles about developers wanting to make more mature games for the Wii. This is something I’m fine with, as it does give a chance for the developers to try and aim their focus at a separate audience. However, I think they’re taking a really bad approach to doing something like this.
Everyone already knows about the news that flew around when games like
House of the Dead: Overkill and
MadWorld hit the Wii, and caused a frenzy among all mothers and certain other people in the casual audience. My first impression with the news was thinking that a large portion of Wii owners are first time gamers, so seeing games like those appear would probably cause a ruckus to the audience, and I don’t blame them. But then things changed when I did get a chance to see what the games were about.
The first game I looked at was
HotD:O, and I wasn’t expecting more than an update to the previous entries in the series. Playing it, it was pretty much redone as an exploitation film, so I was blown away. But as I went on, I noticed that there was a constant onslaught of F-bombs and lewd jokes. Those were the only things that warranted the M rating on the game, so it was no wonder that this game got a bunch of news coverage from angry mothers.
MadWorld was a different story, as it was a title I was looking forward to, and it was another title that received criticism from a good portion of the casual audience. Still, I pressed forward to see how the game plays, as well as seeing why there were so many news stories about this game. There was actually a decent plot in this one, though it wasn’t as deep as I would have liked it, and by the time I got around to halfway through the game, I felt myself losing interest.
I just noticed that throughout most of the game, I’m just doing through one motion of “see bad guys, find way to kill bad guys, do this a zillion times throughout the entire game.” I felt like this and
HotD:O were just made for the sole purpose of the developers going out and saying “Hey, let’s put this stuff in our game and slap an M rating on it, so we can get away with it.” Anyone can make something where it’s nothing but blood and sex, and turn it into a game. But just because you can doesn’t mean it’ll be a good game.
I understand that people are trying to aim for another audience with the Wii with these games, but they’re taking an entirely wrong approach to it. I couldn’t care less with how much gore, sex, and drugs you want to place in the game, make the game actually worth playing. Why brag about how much of that stuff you can put in the game and say you can get away with it, thanks to the magical power of the M rating?
Some developers need to take notes from Rockstar with
GTA4. Was it lewd? Often. Was it violent? When it had to be. But the M rating for it made sense, it had a deep plot that kids probably wouldn’t understand, and the tone and setting was aimed toward a mature audience. But hey, don’t take my word for it, just keep filling those games with blood, you’ll probably get it right eventually.
i love the mgs way of doing an M rated game. not over the top but enough to do you forget its M rated. at least me anyway.
You could blow chunks of flesh off the half-naked stripper zombies in HotD:Overkill. M rating Justified. As for the F-bombs and lewd jokes in that game, They were going for the Guinness Book record for most profane game (which they acheived). They even poked fun at it themselves.
Many times when I see an M rating is not on my interests because it is mainly mindless violence. I like stories; like, a lot.
Still unfortunately for us, the western culture got another perspective of maturity, it's funny how we can't divide our language in kanji like the japanese so as an actual mature person could enjoy something.
In all honesty, if they are going to label games like MadWorld as Mature, they should label them as Teen for being senseless in my case.
I think Mature is not an adequate label for these kinds of games, maybe it should split in two like "Mature" and "Gore", maybe still aiming mature for 17 and up and gore to 15 and up as it could be what they would like (no offense to those who are around 15 but is just a perspective)
This touches on something I've always wondered when it comes to the "mature" label, namely that the stuff which traditionally warrants the rating (ultra-violence, sex, profanity, etc.) tend to appeal most to teens and under, since such things are frequently perceived as something of a "forbidden fruit" - to adults, they're frequently (and often rightly) perceived as cheap, easy attention-getters.
This obviously goes deeper than just game ratings, as it'd require this society to reconsider how it defines the word "mature," but it's still something that's always kind of bugged me.
Yeah, maturity is a funny thing, as it seems to mean so many different things to people. I'd suggest that some of the most mature games that I've played haven't necessarily had M ratings, or at least didn't really jump out as requiring one.
Just goes to show, I suppose, that the M Rating truly is just a warning to parents rather than an actual descriptor of the game experience.
I'm with Monodi: I like stories. I like stories that display maturity. But a T game can often do that as well as an M game can, and in far too many cases, they do it much better simply further from the truth.
There's one problem though. A game with a mature storyline doesn't require an M-rating. Earthbound today would probably get an E-10/T rating, and plenty of people feel it has a fairly mature storyline.
The ratings are just warnings for content, and oddly enough are actually in no way indicators of what the content is like. How quaint. =P
Right, but I agree with Jack Maverick that more of those games that choose to include violence and sex need to start using those devices FOR A STORY PURPOSE and not just for their own sake. I don't think it would be too much to ask for more mature, profound stories in games which use sex and violence.
And for that I also consider Hotel Dusk a Mature game too.
I like games with animal mascots and gumdrop skies.
I always loved the way that Persona used it's M Rating to it's advantage.
@Garison
It is M? Huh, I always thought it was for a T or so. I really, really have to check out the game!
Well, the latest two Persona games are rated M, the ones before them had a T rating. Give them a go, man.
I think HoTD: Overkill was going for a grindhouse movie feel meets a Samuel L. Jackson film and trying to parody everything in between. If you listen to the guys at Headstrong games they were trying to take the series and include references from their favourite American films that they believe depicted the culture or mocked it. In every interview I saw they were very thoughtful and nostalgic.
Compare that with Rockstar who basically just does everything for kicks to see people's reactions. I mean, the way they did the full frontal nudity in Lost and the Damned was just awful. There was absolutely nothing mature about that. It was for shits and giggles. They absolutely milked it and did it in the most tasteless manner possible.
I won't say that HotD Overkill was mature, because they were going for a vibe of immaturity through profanity that is becoming more apparent in American society, but trying to say Rockstar is mature and tasteful is just lunacy.
we can see snakes ass in mgs4 and it was done tasteful, but i don't want to taste it.