One plumber. Who pops up into a world filled with bizarre monsters. And somehow, you have some knowledge that there is a princess that requires rescuing. Go from there.
This is a plot summary of the game
Super Mario Bros.. It is a fairly simple plot that is easy to understand. However, there is something more to this that raises a few questions. For one, how exactly did a plumber manage to come across a place like this? Some speculated that it was from Mario messing around with the pipes too much, and he managed to end up in this place. I have to question the existence of this pipe.
It obviously isn’t to the left of Mario when the game starts, otherwise I would just go over there and return to my natural world. The only other choice it could be is located directed above me. What it is held by, I don’t have a clue, but I’m in a world with floating blocks and clouds I can stand on. Logic does not exist in this world.
Okay, so a pipe sends me into this world, I’ll believe that much. But where is the part where I find out about the existence of a princess? Was there a note I fell onto prior to the game? This is something that has yet to be explained to me. Then again, maybe you do have no clue about there being any princess at all, you run to the right, hoping to find an answer to this place.
Finding the answer will not be easy as you would hope, as you have monsters that charge at you at every opportunity. Monsters such as goombas which are miniaturized men with no arms and enlarged heads, koopa troopas who are mutated turtles with elongated heads, lakitus who are pricks and float in the clouds to throw spinys at you, the list goes on. These are spawns which are hellish, to say the least, but this is a conclusion I’m not willing to make just yet.
One other thing I must note is how you progress through one world, it starts to get a little darker. Sure, the last level takes place in a castle, but no castle with an inhabitant is ever that dark, unless you’re Dracula. Bowser is not Dracula, no excuse. Anyway, the point I want to make is how when you beat the last castle, you get that semblance of hope that you will get an answer to this place. However, it is not the case in the early levels, as you begin a new world with it being bright again.
There is only one explanation to that: the worlds are really the circles of Hell. I’ve been playing
Dante’s Inferno this entire time.
I’ve been sent to Hell, and as Mario – or Dante, in this case – I need to escape. The enemies I face are really mutated sinners who were sent here to be punished. Bowser is Satan, and he maintains control of this place. The princess is actually the escape you are looking for throughout the entire game.
There are nine circles to Hell, right? And you say that there are only eight worlds in this game, correct? However, if you say that, you are clearly forgetting about one of the most important worlds in gaming history, the Minus World. The Minus World is obviously the ninth circle of Hell, never-ending and possibly the cruelest of all the circles.
Also, one more thing to note, Mario is clearly showing determination when he’s traversing through this world. It’s clear that he knows what he has gotten himself into, he’s in Hell, and he’s going to do everything he can to escape.
And he's going to need my help.
And as you know, SMB3 isn't any different in that's it's clearly a dream/play.
Of all the nutty interpretations of a nutty game like SMB, this is one of my favourites.
I enjoyed this.
@Cat: Seriously, not even the Minus World being the ninth circle of Hell is convincing enough? To each their own, I suppose. But that journey metaphor though, I could be able to work with something like that, the amount of parallels to make would be a fun experience.
But I still don't see how you couldn't see the place as hellish. Goombas are not normal, end of story.