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My Twitter and my Tumblr, yo in the event you want to pester me, to give me advice/ideas for stuff, or to see me post artwork not entirely game-related. Mostly if you want to pester me.

Stuff Classy Enough To Get Front Paged (The Monthly Muses and Other Goodies)
~Those About to Die: Bob-ombs
~The Forgotten: Life as a Lethal Enforcer

My Favorite Silly Ramblings (The Features)
~The M Rating: A Chance to Have a Deep Story vs. Here, Have Some More Blood
~inFamous: What Could Have Been
~Acknowledging The Omnipotence That Is 3D Pinball: Space Cadet
~A Look Into Metal Wolf Chaos: The Greatest Patriotic Game You've Never Played

What if I've finally turned into what they've always said I would turn into? A maniac. A psycho killer. A guy who enjoys quoting Sin City.

In a brief description, I play all genres of games. My personal favorites are and always will be platformers and shoot 'em ups. Galaga is probably the first shoot 'em up I have ever played and still manages to hold my attention to this day. Platformers, jeez, far too many for me to name. There are a few FPSs I like, but only if they manage to be different enough from the rest. I have my fair share of fun with other genres as well. Except fighters, I tend to be pretty bad at those but it still doesn't put a hamper on the amount of fun I can get from them.

I was born in 1990, my first video game system was a Sega Genesis and it was probably the best thing I had ever had the chance to play. As the years went, as did my interest in the video games field. Parents and relatives usually got me game consoles for birthday and christmas gift, you wouldn't believe how excited I was when I got my first SNES. My older brother and I did all we could to pool money together to buy GameBoys (Possibly a GameGear at some point as well) and eventually the Playstation 1 and 2. I can safely say that I have interacted with every Nintendo, Sega, Sony, Microsoft, and a few Atari consoles and handhelds at least once. As of now, I still play games as often as I can, despite my game library has not been expansive as it once was when I was in my "prime." Since GameFly and various other rental places popped up, I have still been able to keep playing to my heart's content.

As of now, college usually eats up some days. Whenever I'm not doing college activities, I am improving my drawing abilities, watching movies, expanding my musical tastes both new and old, partying with friends, eating cultural food and, of course, playing games.

And I am a sucker for just about anything film noir, enough so that I occasionally write in that style. Rad stuff.
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E for Effort: Heading to Oregon
Jack Maverick | 9:17 PM on 04.15.2010 8 comments




Education. People were thinking of ways of children to receive such a trivial thing. Games. Higher-ups were well aware that kids like to play games. Fusion. Perhaps there was a way they could blend them together. One of the first "games" to come out of this is The Oregon Trail. At first glance, it seems harmless, letting the young ones get a chance to step foot into the adventurers of the 1840s, allowing them to know about the perils that awaited them.

Then they actually played it. They were never the same again.

This is one's personal account with the game.

Numerous versions of The Oregon Trail have been made, but today, we're taking a look into the Apple II version, which may also play a part into why I don't buy anything with the Apple logo on it to this day.

Anyway, it starts off simple, with a set amount of money, you have to buy an X amount of Y items. These can include food, oxen, ammunition, the list goes on. You buy the things you need, and prepare your journey for the road ahead. It becomes quite a different story once you take that first step. This game doesn't hold back on the variety of illnesses you and your companions can catch. You can catch anything from typhoid to cholera to dysentery. You had to have the luck of the gods themselves if you wanted no one to get sick.

And not only your party members, but the oxen would get sick as well. And for good reason, they're walking a couple hundred miles carrying the crap that you decided was worth holding. Come on, you know you're not going to eat that fifty pounds of wild game and it's going to go bad within two in-game days anyway. What are you, a pig?



The trail itself was also treacherous. Often times, you would have a choice to find ways to cross a river, and in one run alone, you came across at least ten different rivers and each time you made a choice, you were always taking a risk of someone getting injured or even dying from it. Sure, in theory, the river wasn't that deep and you could cross the river without any damage to the wagon, but little Jimmy would find a way to stub his toe and drown in knee-high water.

Now what is my personal dislike with the game? I could name a few reasons, whether the fact that it really requires patience to actually reach Williamette Valley and I would always rush through the game by fording every river, no matter how deep it was, or the fact a good chunk of the game is based purely on luck and getting anywhere without a party member getting sick is impossible. Those play a role in my dislike in the game, but it comes down to one thing.

It's too truthful.

Think about it, all of these illnesses your party is catching were very severe, any medication to take care of it were either very poor or didn't exist at the time. Trying to care for blood loss was a difficult thing to do, as there were little ways to cauterize the wound if at all. It's pretty accurate to what the people in those times dealt with, and it is stuff I don't want to think about when I'm on my journey to a town with my members who are nothing more but a bunch of pixels.



So why do I respect it?

Because I find it to be more realistic than games that developers today are calling "realistic." All games nowadays focus on trying to be "realistic," focusing more on making the games look and feel as real as possible. And they all miss the point, those characters don't get sick, they don't wince to pain when they are injured, I don't feel a strong bond with them.

It's a different matter completely when I play The Oregon Trail. People die, sometimes for the stupidest reasons, but they still died and your other members, if you still have more than two members at the time, would hold a funeral for that person. I felt bad when my oxen died as well, not only because he took the willpower to transport my stuff as far as he did, but also because I couldn't find a way to get a good bargain to get more oxen from other people in the game.



I felt more of a bond with those oxen than I did with Jason from Heavy Rain, I'm not joking.

I also took an opportunity to see a stream of someone playing one of the recent versions of The Oregon Trail, like pre-2000, unsure of the exact year. They really simplified a lot of things in that version. You know one of the hazards that your wagon actually stops for?

Dust.

No one caught a severe illness, no one has a broken leg, a wheel didn't even break on your wagon, you are stopping because you have to cough a little from some dirt that happened to be floating in the air. This wasn't The Oregon Trail I know, long and dangerous journeys like this aren't supposed to be sunshine and rainbows.

It's like if they remade Homeward Bound again, and Shadow never felt any pain when he was travelling with his two friends, despite the fact that he's an old dog and they're travelling through a forest with who-knows-what lurking around there. Also, the worst thing they deal with throughout the entire trip is some dust. Not only would that be the worst movie ever, but it would ruin everything I love about the original.

And it is because of this that I respect The Oregon Trail. The truth can hurt, but sometimes, it's needed in order to make it an experience that sticks with a person for a long time.



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7 comments | showing # 1 to 7
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Beyamor's Avatar - Comment posted on 04/15/2010 21:41
Beyamor
That's why I stopped playing Burnout. I get enough of that kind of stuff on my daily commute.

This is something that's made me step away from shooters a couple times, not because they were especially realistic but because I could imagine something of what it would be like if they were. In real life, death is a horrible thing, but we've gotten pretty good at glossing over it. Some day we might peer through all the bloom and see the darker side of things and I, for one, am not sure I could handle it.
Monodi's Avatar - Comment posted on 04/15/2010 22:31
Monodi
The Orgon Trail is the perfect forum game Comedy Goldmine. Just put the name of some known members, and narrate the progress with over-dramatization like a radio novel. Here's an example.

Anyhow, realism is a very misinterpreted term now. Just Cause 2 as expensive the development was, is extremely surreal in all the crap you can pull out.

I think video games should focus more on being amazing rather than "similar" to life.
Corduroy Turtle's Avatar - Comment posted on 04/15/2010 23:07
Corduroy Turtle
Here is my personal Oregon Trail story: I crashed in the river.

Every. Damn. Time.
Occams electric toothbrush's Avatar - Comment posted on 04/15/2010 23:55
Occams electric toothbrush
Game: You broke an axle.

Me: No YOU broke an axle you fucking cunt machine!

The end.
RonBurgandy2010's Avatar - Comment posted on 04/16/2010 06:25
RonBurgandy2010
Your title made me think of the Clutch song, which makes me happy.
Elsa's Avatar - Comment posted on 04/16/2010 12:56
Elsa
Awesome blog!
Grizzly Evans's Avatar - Comment posted on 04/16/2010 19:10
Grizzly Evans
I remembered putting this soft cover floppy disk in at 3rd grade.Everyone died playing this because they only hunt animals and had over a ton of meat on them; shit you would not need to go to Oregon for gold, you could just set up a jerky shop.
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