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Community Discussion: Blog by JT Murphy | In response to Kauz: Not yet.Destructoid
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About
Hi, I'm JT. I'm 29 years old, with more than half that time spent wandering the silicon wasteland of the internet. I live in the suburbs of Philadelphia. I'm an occasional C-Blogger on Dtoid, but I spend most of my time these days working on my internet radio show, the Blue Shell Manifesto. If you like chipmusic and video game covers, feel free to stop by 8bitx.com Thursday at 10 PM Eastern to check it out, or blueshellmanifesto.com to get information and show notes!



- PROMOTED C-BLOGS -
Playing With Yourself: I did not mean to blow your mind
Those About to Die: And you will know us by the trail of dead
I Suck At Games: Tomb of the unskilled soldier
The Wrong Thing: That which must be done

- PERSONAL FAVORITES -
The Start Of The Affair: Kung Fu
I, The Author: The meager

Follow me on Twitter: http://twitter.com/JTBlueShell

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(the following started as a response to Andrew Kauz's exceedingly good, recently-promoted blog. Read it now: http://www.destructoid.com/videogames-and-the-pursuit-of-harmless-entertainment-182361.phtml)

"We can't tell our kids to do well in school and then fail to support them when they get home," Obama said. "You can't just contract out parenting. For our kids to excel, we have to accept our responsibility to help them learn. That means putting away the Xbox. Putting our kids to bed at a reasonable hour. It means attending those parent-teacher conferences and reading to our children and helping them with their homework."
~President Brack Obama, at a July 2009 NAACP speech.

“Children are playing a game that encourages them to have sex with prostitutes and then murder them... This is a silent epidemic of media desensitisation that teaches kids it’s okay to diss people because they are a woman, they’re a different colour or they’re from a different place.”
~Hillary Clinton, 2005, at a childcare symposium speech.

I'm sorry, Kauz. I can't fight with you on this one.

The television industry is firmly entrenched in American culture, as is the movie industry. Nothing short of massive social upheaval will ever loose these two juggernauts of modern entertainment from their thrones, no protest, no comittee, no act of congress could ever be potent enough to shut down the cameras for good. They're completely immune to the effects of criticism, from themselves or from anyone else. Neither the Chomskys nor the Bozells of the world have any real power to go after these titans of world media. Americans of all stripes and affiliations would dress themselves in copies of the First Amendment and take to the streets at even the mere hint of a crackdown.

But video games? There's an entirely different story.

In 1985, when the modern American gaming industry was born, the people who run our government and our media today had already left their childhoods far behind. When tasked to recall the phrase "video games", they're most likely to come up with some vague recollections of Pac-Man or Space Invaders, and will rarely fail to mention it in some dismissive, patronizing tone. You know, for kids. If they played video games at any point in their lives, they certianly don't indulge in such a pointless waste of time anymore, no sir. They're too busy doing important stuff to bother with them Worlds of Warcraft or Super Mario Men.

And that's the best we can hope for. They were happy to simply ignore us when we were kids. We're just playing with toys, after all, we'll grow up and watch sitcoms all night like responsible Americans. But, we didn't stop playing. We grew up, and our games grew up with us. When the blood hit the screen, their jaws hit the pavement. We're their babies! These are toys! How could they be so violent and corrupt?! These game companies are clearly trying to destroy our children! We've got to save them!!

That's been the rallying cry ever since. We all know what they think of us and the games we play. The fictional portrayals of gamers as overweight, pastrami-stained, pasty-faced shut-ins too busy arguing with their loser friends over their Faceyspaces to get out of the house and find a girlfriend. The endless stream of news stories about that Grand Theft Auto game in which you can run over hookers and cops without any Real Life Consequences, and pedophiles using Pictochat and Xbox Live to lure YOUR CHILDREN into a real-life game of Dig Dug. The unyielding exhortations of demagogues, congressmen, and the freaking president himself about how simply putting down the Xbox or the Ipod will magically transport you to a world where people are nice to each other, God loves everyone, and there aren't five job seekers for every one position created.

At best, the generation that runs the world misunderstands gamers. At worst, they hate us.

In 20 years, should nothing change, our generation will start to take control, and the concept of video gaming will be secured in the American landspace every bit as much as TV and movies. At that point, we can begin to take the swords to the industry. We can make all the criticisms we need, cut out all the dead wood, and demand a higher standard from the purveyors of the medium.

But not yet, dammit. We're too vulnerable. We're already besieged by our media and our governments. We can't give them the rope to hang us with. They'll most assuredly use it, so that we've got nothing better to do than watch Two And A Half Men every night and see Vampires Suck on the weekends. They're suffering too, and they'll sooner smash every controller on the planet than take even one look at their own issues.

So, we must endure. We must suffer gladly the things about this industry that piss us off, the Gamestops and the red rings and the wave upon wave of pandering. We have to. The gaming industry now presents a direct threat to old media, frightened parents, and the politicians thatcater to both. Any blade we stick ourselves with will be thoroughly salted and run straight through by these people without a moment's hesitation, in the hopes that somehow, we'll all wake up from our lives of visual junk food and watch some good, old, wholesome Desperate Housewives.

We have to be positive, even to the point of cloying. We have to defend our industry whenever we can, no matter how much it hurts. Now is the worst possible time for an overhaul of gaming morality. We even try it now, and everything we've loved and grown up with will end up crushed and rotting in a desert landfill.

Your points, Mr. Kauz, are all valid and worthy of greater investigation by everyone involved in the gaming business- players, critics, and developers alike. But, not yet. Not when a chink in our armor, any wavering in our insistence that video gaming is how we wish to spend our free time as responsible adults, can cause the whole thing to cave in.

The wolves are at the door. Now's no time to renovate.
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I'm surprised people still think Kauz is being getting articles "promoted." He's been posting directly to the front page for some months now.
I wonder: Did movies/tv go through a similar period of cementing themselves in the culture before trying to push towards new things?
@Roager:

Oh-ho, without a doubt! Movies began with the stigma of debauched entertainment for lowlifes and leches that were to simple and uncultured or worse yet, poor to go to a proper theatre with live performers.

Then the world shrugged at them, future generations accepted them, big corporations saw potential for money in them, and ever since they've gone through peaks and valleys of renaissance and sanitation.

Television went through the same growing pains. Ironically enough, the first bonafide ratings hit on TV, The Honeymooners, had an episode where (protaganist) Ralph Cramdon buys his first TV and its instantly addictive, turning him into an insomniac zombie. That was indicative of the general view of TV's impact on family life.

Comic books fight for respect is more well known, as it probably wouldn't have accumulated any yet if it didn't get entwined with movies.

Every new type of art goes through an era of scrutiny, aspersion and censure. The greater the impact on culture, the longer that era seems to last. Video games will see their day when the watchdogs die off or lose interest.

The only problem is, sometimes the pressure of scrutiny can produce diamonds. Remove it, and well, just look at the past 20 years of TV and movies.
Very well said! Should be front paged.
Nice post JT! My worry is that it's so easy to say "not now" that we'll end up saying it forever. The game industry is sure as hell in its infancy, but I'd suggest this is also when it's at its most malleable, and when experiments can be undertaken and changes can be made with the least resistance.

I defend the hell out of this industry, and while my post might not seem like it, that's exactly my intention with it. I defend its potential, its great moments, and every criticism I have is defense for the games that get it right.
It'd be chintzy to change the blog post now, but if I did, I'd change the part implying that we'd have to wait 20 whole years before even examining the problems within the game industry- letting hot-button issues such as content distribution and hardware standards (I'm looking at you, Microsoft) and the very messages our games send just ripen on the vine is a good way to keep them from getting solved.

But, every criticism we make right now will be met with a cock-eyed "so why are you wasting your time with this crap again?" from other people. The same issues we use to try and change video gaming for the better will be used by others to try and destroy it.

So, my message is that we have to be judicious about the battles we fight, and, like I mentioned earlier, completely insistent that video gaming is how we wish to spend our time.

Thanks for taking the time to read and respond, everyone.
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