A diamond in the rough.
- So, the NARP didn’t happen quite as planned. Thanks to a Murphy’s-law-esque series of last-minute cancellations, the only members of the nascent Dtoid Penn group who showed up were myself and FunWithBonus. I admit I gambled with trying to set up a NARP this quickly, and it simply blew up in my face. There’ll be time to try a get-together again in the future (perhaps this weekend?) but for now, Dtoid Penn’s not off the ground just yet.
We have not yet begun to NARP.
- That being said, I still had a great time. 8 on the Break is a time-tested hangout and it shows. Its state-of-the-art dancing and fighting games contrast sharply with the wood-grain paneling, dark, non-functioning jukeboxes, and cheesy, neon-drenched storefront. It all looks like someone put a $5000 entertainment center in a $500-a-month apartment. It’s exhilarating and homey at the same time.
The game selection is less reminiscent of a typical arcade as it is the basement of your rich best friend. Not a single inch of floor space is given up to redemption garbage. Every game is fifty cents or lower, and everything here is either state-of-the-art and fully upgraded (In The Groove 2, DJ Max Technicha, Pump It Up Pro, Blazblue: Continuum Shift, Tekken 6) or a beloved classic (House of the Dead, DDR Extreme, SF3: Third Strike, the hundred-or-so options in the MAME cabinet). Or, it’s pinball.
FunWithBonus (right), with friends Koi and Jim, being awesome at pinball
- When I arrived at about 8 PM, I already found Dtoid pinball wizard and 22nd-ranked Pro-Am player Steve “FunWithBonus” Bowden and two of his friends, Jim and Koi, on a Star Trek: The Next Generation table. Since everyone else had bowed out of the NARP idea at this point, I introduced myself and spent the next few hours playing a few rounds with some of the best pinball players in the world.
When taken to a professional level, many games get modified, transformed, and stripped down to nearly unrecognizable versions of their original selves. Pro Super Smash Bros. rips away all the game’s character and charm to fight with pure game physics on a stark, barren platform. Pro Team Fortress 2 makes a precise, 6-on-6 war sim out of a Looney Tune. Pro Marvel vs. Capcom 2 is an incomprehensible whirlwind of precision strikes and dial-a-combos, with matches that functionally end as soon as the first player makes the first mistake.
Pinball, however, looks exactly the same no matter who’s playing it. There are no standard tricks or game-breaking exploits or self-imposed restrictions. The game is exactly the same no matter who’s at the flippers, and the mark of a professional is simple longevity. This is why, in spite of a sheer disparity of talent and experience, I had a great time playing pinball with Steve and his friends.
Friday night at the Break
- Tino, Keener, and Casualweaponry were around the arcade as well last Friday, and I briefly met them when I was at the pinball table. I would have loved to hang out with them more than I did, but I got caught up in my own bad habits- a local at the arcade approached me needing an emergency ride home, saying he didn’t live far. Now, I’m a total sucker for helping people out, so I figure, what the hell- it’s worth the 30-40 minutes I’d lose to give him a lift. That’s all it would have been, too- if the guy didn’t have a bad sense of direction. The 20-minute ride to his place turned into an hour-long excursion across North Jersey. Eventually, I did get the guy home and get back to the arcade, but by that time it was already 11 PM, and Tino and the others from Dtoid NY were already gone. Sorry I missed you guys- maybe someday I’ll learn better time management.
Next time, cheesesteaks on me.
- I spent the rest of the night exploring the arcade. I messed around on the MAME cabinet, clumsily trying to rekindle some old X-Men vs. Street Fighter magic. I revisited my dual-wielding ways in House of the Dead and got all the way to the second boss before being done in by those damned bats. I played a few rounds of my old obsession, Pump It Up, and for a few brief moments, I felt seven years younger and twenty pounds lighter. I even stopped by the Break’s high-fat, low-price snack bar for a darn fine cheesesteak, some RC Cola, and a few brief words with the owner and some of the locals. On top of everything else, the Break just struck me as a warm, friendly place to be.
I missed you too, Pumpy.
- 8 on the Break is the kind of hangout that every gamer deserves and everyone should visit. The locals are friendly and the place is always moving- the arcade was crawling with people from the time I arrived to the moment I left. I’m looking forward to going back, and I hope I can bring a few people next time. PA Dtoiders, I hope we can try this one again.
8 on the Break. Yeah.
I wish we still had arcades :-(
@free touch
that is correct. Also lol.