Backlogs. Everyone's got 'em, few dare to take them on. For the next few weeks/months/years, I'll be diving into the significant wad of games I've stockpiled over the years and surfacing with reviews, opinions, or whatever else comes to mind. Let's kick things off with a little Rockstar love.
The Game:
The Warriors
Microsoft Xbox (also released for PS2)
Rockstar Games
Released: October 2005
Purchased: 2009
The Gist:
Rockstar brings its trademark open-world gameplay to this video game adaption of the 1979 cult action flick,
The Warriors. Nearly the entire cast of the movie returns for a fresh look at New York's armies of the night.
The Story:
Everyone has a handful of titles that stick in the back of their minds, ones that you always promise yourself you're going to buy, but never seem to want to pony up until it's way, way, out of date. This one made that list years ago, when Gamespot, then my game-review drug of choice, gave it a favorable rating, and when I saw this little green box marked down to $7.99 in a supermarket bin one day, I didn't think twice before snapping it up. Yet, it sat unplayed for months afterward, forsaken for nightly sessions of Team Fortress 2 and Guitar Hero 5 throughout the year. It was only one recent weekend, with my resolution to bust through as much of my backlog as possible before Christmas, that I sat down before my black-and-green behemoth and refused to get up until I'd painted the town red.
Here's how it went:
The Warriors started life as a stylish, exploitative action flick that only the 70's could have created. It features a dark, dirty pre-Giuliani New York overrun with dozens of colorful street gangs. I don't mean “colorful” as in “one gang wears red, the other wears blue”. I mean, “One gang dresses like mimes, the other dresses in baseball uniforms and Braveheart makeup.” Yeah, it's the 70's, alright.
Batter up.
In this sprawling mess of a city filled with young, identically-dressed street toughs, one man stands above them all. He's Cyrus, leader of the militant Gramercy Riffs, the single most respected man among the some 60,000 soldiers of the night. He's got a plan to unite every last one of them under his groovy fist, overrun the police, and plunge New York City into complete gang rule.
This is not his story.
I guess he couldn't dig it.
Nope, on the night Cyrus attempts his masterstroke, the inevitable happens, and that's where the plot kicks in. The Warriors, an small, ambitious unit from Coney Island, gets the blame for the murder. Their leader gets iced right away, and it's up to Swan, their second-in-command, to get the rest of the crew to the safety of their home turf. Along the way, they battle through skinheads, skater boys, hot chicks, and those baseball-and-Braveheart guys to get there, and pick up a romantic subplot or two along the way.
Again, 70's.
This is where the creativity ends. The Warriors- most of them, anyway- find their way home, and discover the true killers: the very least interesting gang that the writers could come up with. Like with Cyrus' assassination, we're robbed of a whole world of potential. There's a ton of ramifications that come with a city playing home to dozens of rivaling underground factions. Thankfully, Rockstar Games agreed with me, and built this 93-minute chase flick into a rough approximation of what it should have been: West Side Story and The Godfather thrown into a blender and drenched in neon.
It's on.
Rockstar's totally the right company to have undertaken this license. They'd already released two games in the GTA3 series and were well on their way to giving us San Andreas. That same world-building ethic they pioneered with that series- the dark humor, the sprawling urban playgrounds, the several days' worth of ambient voice acting- it's all there, as you start from three months before the movie to build the Warriors from a tiny upstart into the kings of Coney. Along the way, you'll engage in open warfare with all of the gangs the flick shamefully overlooked- the pimps, the kung-fu fighters, the hot-headed vatos, and yes, those wonderful killer mimes. The orginal cast of the movie returns to record hours upon hours of new dialogue, and while the characters aren't as enthralling as any you'll find in Rockstar's other titles, the sheer volume of the vocal work, both in the cut-scenes and in the action, grounds the absurd premise firmly in its own reality- another Rockstar trademark. (If there's one character worth remembering, it's the sultry, omniscient DJ, whose smooth, sarcasm-tinged nightly gang-war updates subtly blare through the Warrior's hideout- when they're not taunting you at the Game Over screen.)
Pat Floyd does a remarkable job filling in for Lynne Thigpen's mouth.
It's not quite GTA: Coney Island, however. Shooting and driving are out- very few characters in the Warriors' world pack heat, and the back-alley hideouts of New York's gangs don't lend themselves well to open-road mayhem. In its place, however, is an advanced fighting engine that produces as many organically awesome moments as any joyride through Liberty City. In addition to the basic punches and kicks you get in GTA, your Warriors get a slew of Double-Dragon inspired techniques- grapples, mounts, combinations, wall smashes, special moves, stealth knockouts, and a landscape littered with melee weapons- to use against the hordes of police and rival soldiers you'll come across.
Yer gonna die, clown!
The real fun, however, comes in that you never roll alone. At all times in the adventure, you'll have at least one Warrior covering your back, and in Rockstar's most miraculous feat, your AI-controlled partners are nearly always more useful than annoying. You get six orders to issue to your crew, all of which have their uses. This is where the real magic comes in. When you tell your boys to fight, they don't stop until every one else has stopped moving. When you tell them to scatter, they split up all over the entire neighborhood. When you tell them to follow, you get a legion marching to your every step. This is a game feature that would probably have been horribly broken if given tasked to any other game company, but Rockstar nails it perfectly.
They got your back, no matter what.
There's a lot that I liked about
The Warriors, which makes its ending chapters a total letdown. The first three-quarters of the game serves as a direct prequel to the actual movie, with you guiding all nine main characters from a small-time Coney outfit to the baddest brawlers in New York. Make no mistake- the game makes you work your ass off to bring the Warriors to the top, from wiping your turf rivals clean out of existence to tagging your logo across an entire fleet of subway cars. It's a long and difficult road to the top, and it's all so frustrating when it all comes crashing down in the span of one elaborate cutscene.
Just as you bring the Warriors to all-city notoriety, the gameplay grinds to a halt to deliver a shot-by-shot reenactment of the beginning of the actual movie. This scene is breathtaking. It's one of the best uses of engine-rendered FMV of the entire last generation. The whiplash in the actual game experience, however, is palpable, and you're reminded of why most people never heard of the movie in the first place. Gone are most of the gangs you spent all those hours struggling to overcome, relegated to vague mentions and background appearances. Ridiculous side plots and extraneous characters are tacked on. Your own gang members are picked off, one by one, as you struggle to guide your troops back home. Remember Cleon, the gang founder? He doesn't live through the meeting. Ajax, your womanizing brawler, gets cuffed and hauled away out of the clear blue. Poor Fox did all that scouting in Chinatown just to kiss the grill of a speeding subway train. The final chapters are a near-perfect retelling of the movie, but when compared to the rich, nuanced world that Rockstar creates for New York's armies of the night, the movie plot is narrow, poorly-paced, and ultimately unsatisfying. The world Rockstar made for The Warriors, is, to be blunt, simply too good for the movie that spawned it.
The ending to both the game and the movie. Not pictured: Enemies driven before me, women lamenting.
There's a second major letdown, and this one's on Rockstar. When your sadly-reduced gang returns to HQ and the game returns to normal. I had been hoping since well into the single-player campaign for some kind of free-form gang warfare metagame, like in GTA: San Andreas, where you can take on all the other gangs in the city for control of turf. There's plenty of gangs left to fight, there's plenty of boroughs to conquer, and there's an engine versatile enough to make it happen, but Rockstar doesn't quite put two and two together and give your Warriors a chance to conquer the city like C.J.'s crew. Instead, your reward is “Armies of the Night”, a cute but pointless Double-Dragon-style minigame. There's also “rumble mode”, where you can take any of the game's gangs into a series of one-on-one challenges, but this, too feels tacked-on and unfulfilling. There's also a mode where you can play as the Baseball Furies, but unlocking it requires finishing the game on the hardest difficulty.
It's still not as bad as Street Brawl.
There's a lot of potential in this brew of killer mimes, baseball-playing maniacs, pavement-pounding pimps and preppy rollerskaters, and it could have made for a hellacious war, a great game all by itself. I wanted to wrest Chinatown from the Savage Huns. I wanted to drop the curtain on the Hi-Hats in Soho. I wanted to yank every Orphan out of their Tremont ratholes. I wanted to punk the Punks, bop the Boppers, bankrupt the Jones Street Boys, snuff out the the Satan's Mothers, and take on the Gramercy Riffs in a climactic showdown for the whole goddamn city. Sadly, this was not to be, and my time in the Warriors' world has come to a bittersweet conclusion.
The Warriors is a franchise that had been ripe for a video game adaptation since the NES days, and it's a shame that it took this long to get one. Judging from the more recent The Warriors: Street Brawl, however, perhaps it was only with the skeleton of Grand Theft Auto that it'd be anything worthwhile. If you like 70's schlock, open-world crime games, or beating up mimes, you'd do well to recruit this title into your collection.