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Mandatory Christmas Post
JJ Rage | 3:44 PM on 12.25.2007 1 comments


Merry Christmas to all my fellow Dtoiders. Hope your Christmas has been great and only gets better.


And I'd rather not see anymore bellyaching about how shitty your gifts were. It's free shit, be happy with what you get. Besides, if anyone has room to complain, it's me...


...my stepfather is Jewish.

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"Look, I Drink" - Ron Workman Sighting
JJ Rage | 9:31 PM on 12.23.2007 5 comments


Apparently, our local PR Nightmare grew a mullet and co-starred in a drunk driving PSA that is currently airing in various states across the country.













Drive Hammered, Get Nailed.





Happy Holidays, Destructoid.

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Attached photos:

Photo Photo

Destructoid Reviews (Or How To Make An Enemy Out Of Aaron Linde)
JJ Rage | 4:07 AM on 12.02.2007 32 comments


Destructoid Reviews are serious business.


As I promised in comment #142 (a comment I was subsequently mocked for making), here I am blogging my little heart out about the Destructoid Reviews system.

Let me go ahead and list a few things I feel are worth knowing prior to reading the meat of the post:


1) I have read the manifesto.

2) I HAVE NOT played Naruto: Rise of the Ninja

3) I HAVE played Mass Effect

4) This post IS NOT meant to debate the numerical scores given to any game by a Destructoid reviewer

5) This post IS NOT meant to preach about how awesome Mass Effect is.

6) Finally, I DO have experience reviewing video games for a professional website. Back before GameBattles.com was purchased my Major League Gaming, we had a news and reviews channel. I was one of the first writers hired. I worked with about eight or so other writers. Out of those, two of them were what I would consider true gamers. I had to deal with a scale that included a perfect score for Ghost Recon 2: Summit Strike, and a 7.6 score for Devil May Cry 3, which was followed a week later by an 8.8 score for Star Wars Episode III: Revenge of the Sith. I clashed with my editor frequently, and as a result, I was tasked with reviewing such gems as Fantastic Four and the original Untold Legends for PSP. I was heavily criticized for giving glowing reviews to games like Psychonauts and Indigo Prophecy. I fought an uphill battle for two and a half years before MLG mercifully swooped in and purchased the site, which led to a redesign and the termination of our pathetic news and reviews section.



Now that I have all of that out of the way...


I didn't agree with the Mass Effect score. I did, however, agree with the most of the things written within the review. This is usually the same with most of Reverend Anthony's reviews. All the pretty words leave me in total agreement, but then I spot the score at the bottom of the page and an unnecessarily angry comment spews forth from my fingertips.

Now perhaps my gripe is not with the system, but with Rev's ability to turn negligible annoyances into massive, game-ruining flaws. But since the Destructoid scale is based on one of Rev's features, I believe I'm directing my opinions in the right place.

The first problem is the scale itself. I've never been a huge fan of the 1-10 scale, and I'm in agreement with Rev, for the most part, on the way it is most commonly used in the gaming media. However, my main gripe is that the 1-10 scale is too intricate. On the Dtoid Scale, a score of 3 is "Bad". A score of 4 is "Poor". These two words mean essentially the same thing. And let's be honest, very few of us are going to want to play a game considered bad or poor, no matter what numbers are associated with those descriptives. The same can be said for games that are "Awful" or "Unbearable". These are games you simply will not enjoy.

You enter that rental gray area when you hit the 5-8 range. The word "decent" is used to describe a game given a 6. A game that warrants a 7 is considered "Good". Again, these two words are incredibly similar in meaning. So much so that, in my opinion, they negate each other. A score of 6 and a score of 7 might as well be the same thing, especially when they're both branded with the "Rent It" icon.

But rather than attempting to redefine the 1-10 scale itself, a different or brand new scale could be used.

As I proposed in the comments of the Mass Effect review, an A-to-F grade scale could work. No "A+" or "C-" scores either. Here's what I propose:


A - BUY IT.
The best score a game can be given, period. A must-buy game. Recent Example: BioShock

B - Rent It First/Buy If You Must.
This score is given to a game that shouldn't be missed, but isn't necessarily a "Must Buy" title. It might not be worth the full retail price, but it is worth the $40 pre-played price at Gamestop. Recent Example: Mass Effect

C - Rent It
A game worth giving a look, but not worth owning. Recent Example: Assassin's Creed

D - Play At Your Own Risk
It's not bottom of the barrel, but it's damn close. Recent Example: Soldier of Fortune: Payback

F - DO NOT WANT
Don't play it. Don't even look at the fucking box. Recent Example: Two Worlds




This scale is nothing revolutionary, obviously. But it is more streamlined, which I feel is the way to go. Using this scale, Mass Effect and Naruto would be given the same score, while Assassin's Creed would be just a step below. The current 1-10 scale, there are a potential of 19 number scores (including the .5s). The grade scaled brings that number down to 5.

Yeah, we're all gamers. But in the end, our options when obtaining games (legally) are the same: Rent or Buy. The only other option is to not play them at all. 19 score options is too many.


I know Linde mentioned that it's not currently possible to have multiple staff review a game, but perhaps a community rating system could be implemented, similar to other sites.



Any and all feedback is welcome. I know Linde was at least a little pissed at my unfairly harsh statements about the manifesto, and after having some time to calm down and think about it all, I felt this would be a more productive use of my emotions.

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GameInformer Ghostbusters pics and tidbits *UPDATED and REPOSTED*
JJ Rage | 4:49 PM on 11.19.2007 8 comments


I just yanked the latest GameInformer issue out of my mailbox, and as expected, I was met with this cover:




**UPDATED**


There's a lot of info we already know inside the mag. Bill Murray, Dan Akroyd, Harlod Ramis and Ernie Hudson will all be coming back to reprise their respective roles from the first two films. Annie Potts will also be back as Janine, and the awesome William Atherton is back to portray the EPA slimeball Walter Peck from the first Ghostbusters.

The game is a direct sequel to Ghostbusters 2. It takes places in 1991, 2 years after Ghostbusters 2. As a matter of fact, they're currently talking about actually calling the game Ghostbusters 3. At the start of this game, the Ghostbusters are loved by the city of new York. "Business is going so well, in fact, that the Ghostbusters want to start franchising so they can cut back on the 60-hour work weeks." However, they must be granted a franchising license before opening any other branches. Before the new Mayor will grant their request, he institutes a "paranormal oversight commission" to help better understand how the Ghostbusters conduct business. The man appointed to run this commission is none other than former EPA agent Walter Peck.

The Elmer Bernstein score from the original movies will be used, but no news yet if any of the other songs from the movies will appear.

Players do not play as one of the original four Ghostbusters, but as a "recruit hired as an 'experimental weapons technician', which basically means they'll be a guinea pig for for all of Ray and Egon's new inventions."

The game kicks off with the protagonist being hired by the Ghostbusters. Shortly after, "an ancient evil envelops the city, causing a massive surge in ghost activity." This surge "not only prompts a wave of entirely new ghosts, but a few old rivals as well." That explains the screens of Slimer and the Stay-Puft Marshmallow Man. Old locations return as well, as Slimer's first appearance in the game will actually take you back to the Sedgwick Hotel.






I took a few quick pics of the mag with my shitty camera:
























I'll update this post soon with some grabs from the GameInformer Unlimited site and some interesting bits from the article.


**UPDATE**


Here are some grabs from the GameInformer Unlimited site:













**UPDATED AGAIN!**

More GI Unlimited screens:













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GameInformer Ghostbusters pics and tidbits *UPDATED*
JJ Rage | 3:00 PM on 11.19.2007 15 comments


I just yanked the latest GameInformer issue out of my mailbox, and as expected, I was met with this cover:




**UPDATED**


There's a lot of info we already know inside the mag. Bill Murray, Dan Akroyd, Harlod Ramis and Ernie Hudson will all be coming back to reprise their respective roles from the first two films. Annie Potts will also be back as Janine, and the awesome William Atherton is back to portray the EPA slimeball Walter Peck from the first Ghostbusters.

The game is a direct sequel to Ghostbusters 2. It takes places in 1991, 2 years after Ghostbusters 2. As a matter of fact, they're currently talking about actually calling the game Ghostbusters 3. At the start of this game, the Ghostbusters are loved by the city of new York. "Business is going so well, in fact, that the Ghostbusters want to start franchising so they can cut back on the 60-hour work weeks." However, they must be granted a franchising license before opening any other branches. Before the new Mayor will grant their request, he institutes a "paranormal oversight commission" to help better understand how the Ghostbusters conduct business. The man appointed to run this commission is none other than former EPA agent Walter Peck.

The Elmer Bernstein score from the original movies will be used, but no news yet if any of the other songs from the movies will appear.

Players do not play as one of the original four Ghostbusters, but as a "recruit hired as an 'experimental weapons technician', which basically means they'll be a guinea pig for for all of Ray and Egon's new inventions."

The game kicks off with the protagonist being hired by the Ghostbusters. Shortly after, "an ancient evil envelops the city, causing a massive surge in ghost activity." This surge "not only prompts a wave of entirely new ghosts, but a few old rivals as well." That explains the screens of Slimer and the Stay-Puft Marshmallow Man. Old locations return as well, as Slimer's first appearance in the game will actually take you back to the Sedgwick Hotel.






I took a few quick pics of the mag with my shitty camera:
























I'll update this post soon with some grabs from the GameInformer Unlimited site and some interesting bits from the article.


**UPDATE**


Here are some grabs from the GameInformer Unlimited site:












Those appear to be the only in-game screenshots on the GI site. The rest is a lot of concept art, which I'll work on getting up soon.

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Attached photos:

Photo

Super Mario Galaxy Takes GameRankings and Metacritic Top Spots
JJ Rage | 1:33 PM on 11.17.2007 12 comments


Super Mario Galaxy has not only taken over the mighty Bioshock as the top rated game of 2007 on Metacritic, it is currently the best reviewed game EVER on GameRankings.









GameRankings

Metacritic


Now granted, there are only 30 reviews in so far, and one would assume more will trickle in over the next few weeks. Just imagine if those averages go up.

Now, I don't own a Wii. I haven't laid a finger on Super Mario Galaxy yet. But to those of you who have played it, and assuming these scores stay the same, are we really looking at one of the greatest games of all time?

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 about me






I call Salt Lake City my home. And NO I'm not a Mormon.


I'm currently Editor-in-Chief at a fledgling game site, gamedibs.com


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