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4:48 PM on 10.27.2008  

Making of The Best Indie Game EVER- Episode 10: "Bad Programming Practices"



In this episode we mess around with frame count, talk about a new possible art direction, and compare our game to Blow Everything Up (we do that a lot actually, same goes for Crimsonland and Babo.

And Jonny keeps sayin he's gonna write blog posts discussing his programming journey on our site, but he's a slacker. I'm going to start forcing him to do so. Starting this week.

PS: About time Destructoid improved their header!

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1:50 PM on 10.03.2008  

Making of The Best Indie Game EVER- Episode 9: "Concept Art - Part 3"



Ok, last episode of concept art discussion. Here's the rest you haven't seen: Flower Mane, the juggernaut character, and the monk character. And here's a group picture with most of the characters. And who thinks the living origami box and Chuck Norris should be in the game?

In other news, Jordan recently launched his new site: JordanBlakey.com. Check it out, he has some really sweet artwork on there. Yes, our artist is that good.

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5:55 PM on 09.30.2008  

How To Get Banned From TIGSource... TWICE



Do you want to be banned from TIGSource? ...TWICE??? Then this video is for you!

___________
JForce

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12:32 AM on 09.24.2008  

Making of The Best Indie Game EVER- Episode 8: "Sprites and Weapons, Yo"



So Jordan just finished a spritesheet. Check it out, it looks freakin sweet. No really. IGF Visual Excellence Award here we come. But he can't run the game on his computer, so he needs a video to see his work in action. I decided to make it episode 8. And while I'm at it, might as well show off all the cool new abilities Jonny's added. Concept art discussion will continue next week!

Here's the youtube comments.

PS: does anybody think I'm a dirty spammer for creating this Destructoid blog solely to promote our game?

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6:12 AM on 09.06.2008  

Making of The Best Indie Game EVER- Episode 7: "Concept Art Part 2"



More exciting discussion of concept art!

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4:43 PM on 08.23.2008  

Making of The Best Indie Game EVER- Episode 6: "Concept Art - Part 1"



The next three episodes will show us discussing character concept art. And, as you can see, we have boomerangs and hookshots in the game now!

Tags: zelda hookshot

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6:47 PM on 08.11.2008  

Making of The Best Indie Game Ever- Episode 5: "Big Shiny Laser Balls"

http://www.youtube.com/watch?v=q05Dhswrt1M


In this episode I got Ty over checking out our latest version of the prototype, now with big shiny laser balls! We also discuss how rolling should work, as well as the dreaded 'open-mouth syndrome.'

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1:15 AM on 07.26.2008  

Making of The Best Indie Game Ever- Episode 4: "Prepping for Spritework"



This episode shows the remaining parts of that meeting you saw in episode 3. The main topic of discussion was briefing Jordan on how to do the sprites. The build you see us playing at the beginning, as mentioned, uses sprites ripped from Halo 3 using its screen capture feature. And actually that build has 4 player capability, but we only had 2 controllers.

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6:49 AM on 07.16.2008  

Making of The Best Indie Game Ever- Episode 3: "Can you program anything that doesn't suck?"



Finally, actual game development. This episode shows some parts of our meeting we had a few weeks ago. This was the first meeting we've had with the whole team since spring break, and also the first meeting since we decided Jonny is going to be the main programmer. A few notes about the video:

Jonny has since realized that the reason our game is sluggish on 360 is because of Farseer, the physics engine we're using. He currently has the 360 version much more optimized, but there's still work to be done there. That's what he's focusing on this week.

And I realized later that the flipping sprite (I like to call it "the stroke") was actually my fault, despite what I said in the video. You see, characters will use two spritesheets, one for the top-half and one for the legs. But when I did my spritesheet I just kept the top-half on top of the leg spritesheet. I figured it wouldn't matter since mine was much more simple. But it did, cuz Jonny has the feet sheet flip when you change directions. Which is good.

Also, I think I might make it a running gag to number all of Ty's puns throughout the series. I'm sure there will be plenty more, so beware. Or maybe I should just edit them out, like they're profanity. Oh and by the way, have you seen Ty's pun video? It's pretty funny.

Tag: XNA

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5:37 AM on 07.09.2008  

Making of The Best Indie Game Ever- Episode 2: "Sippin That Haterade"

Yo. This is episode 2. We're going to start showing actual development after this one.


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10:19 PM on 06.26.2008  

Making of The Best Indie Game Ever- Episode 1: "Meet The Team"

Hey Desctructoiders, here's the first episode of our video documentaries, "Making of The Best Indie Game Ever." We'll be posting each episode here, so add us to your friends list or something.




Tags: JForce adventures in game development

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