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4:48 PM on 10.27.2008

Making of The Best Indie Game EVER- Episode 10: "Bad Programming Practices"

In this episode we mess around with frame count, talk about a new possible art direction, and compare our game to Blow Everything Up (we do that a lot actually, same goes for Crimsonland and Babo. And Jonny keeps sayin he...   read


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1:50 PM on 10.03.2008

Making of The Best Indie Game EVER- Episode 9: "Concept Art - Part 3"

Ok, last episode of concept art discussion. Here's the rest you haven't seen: Flower Mane, the juggernaut character, and the monk character. And here's a group picture with most of the characters. And who thinks the living ...   read


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5:55 PM on 09.30.2008

How To Get Banned From TIGSource... TWICE

Do you want to be banned from TIGSource? ...TWICE??? Then this video is for you! ___________ JForce   read


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12:32 AM on 09.24.2008

Making of The Best Indie Game EVER- Episode 8: "Sprites and Weapons, Yo"

So Jordan just finished a spritesheet. Check it out, it looks freakin sweet. No really. IGF Visual Excellence Award here we come. But he can't run the game on his computer, so he needs a video to see his work in action. I d...   read


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6:12 AM on 09.06.2008

Making of The Best Indie Game EVER- Episode 7: "Concept Art Part 2"

More exciting discussion of concept art!   read


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4:43 PM on 08.23.2008

Making of The Best Indie Game EVER- Episode 6: "Concept Art - Part 1"

The next three episodes will show us discussing character concept art. And, as you can see, we have boomerangs and hookshots in the game now! Tags: zelda hookshot   read


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6:47 PM on 08.11.2008

Making of The Best Indie Game Ever- Episode 5: "Big Shiny Laser Balls"

In this episode I got Ty over checking out our latest version of the prototype, now with big shiny laser balls! We also discuss how rolling should work, as well as the dreaded 'open-mouth syndrome.'   read


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1:15 AM on 07.26.2008

Making of The Best Indie Game Ever- Episode 4: "Prepping for Spritework"

This episode shows the remaining parts of that meeting you saw in episode 3. The main topic of discussion was briefing Jordan on how to do the sprites. The build you see us playing at the beginning, as mentioned, uses sprites ripped from Halo 3 using its screen capture feature. And actually that build has 4 player capability, but we only had 2 controllers.   read


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6:49 AM on 07.16.2008

Making of The Best Indie Game Ever- Episode 3: "Can you program anything that doesn't suck?"

Finally, actual game development. This episode shows some parts of our meeting we had a few weeks ago. This was the first meeting we've had with the whole team since spring break, and also the first meeting since we decided...   read


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5:37 AM on 07.09.2008

Making of The Best Indie Game Ever- Episode 2: "Sippin That Haterade"

Yo. This is episode 2. We're going to start showing actual development after this one.   read


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10:19 PM on 06.26.2008

Making of The Best Indie Game Ever- Episode 1: "Meet The Team"

Hey Desctructoiders, here's the first episode of our video documentaries, "Making of The Best Indie Game Ever." We'll be posting each episode here, so add us to your friends list or something. Tags: JForce adventures in game development   read





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