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Making of The Best Indie Game EVER- Episode 7: "Concept Art Part 2"
JForceGames | 6:12 AM on 09.06.2008 0 comments




More exciting discussion of concept art!

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Making of The Best Indie Game EVER- Episode 6: "Concept Art - Part 1"
JForceGames | 4:43 PM on 08.23.2008 0 comments




The next three episodes will show us discussing character concept art. And, as you can see, we have boomerangs and hookshots in the game now!

Tags: zelda hookshot

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Making of The Best Indie Game Ever- Episode 5: "Big Shiny Laser Balls"
JForceGames | 6:47 PM on 08.11.2008 1 comments


http://www.youtube.com/watch?v=q05Dhswrt1M


In this episode I got Ty over checking out our latest version of the prototype, now with big shiny laser balls! We also discuss how rolling should work, as well as the dreaded 'open-mouth syndrome.'

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Making of The Best Indie Game Ever- Episode 4: "Prepping for Spritework"
JForceGames | 1:15 AM on 07.26.2008 5 comments




This episode shows the remaining parts of that meeting you saw in episode 3. The main topic of discussion was briefing Jordan on how to do the sprites. The build you see us playing at the beginning, as mentioned, uses sprites ripped from Halo 3 using its screen capture feature. And actually that build has 4 player capability, but we only had 2 controllers.

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Making of The Best Indie Game Ever- Episode 3: "Can you program anything that doesn't suck?"
JForceGames | 6:49 AM on 07.16.2008 4 comments




Finally, actual game development. This episode shows some parts of our meeting we had a few weeks ago. This was the first meeting we've had with the whole team since spring break, and also the first meeting since we decided Jonny is going to be the main programmer. A few notes about the video:

Jonny has since realized that the reason our game is sluggish on 360 is because of Farseer, the physics engine we're using. He currently has the 360 version much more optimized, but there's still work to be done there. That's what he's focusing on this week.

And I realized later that the flipping sprite (I like to call it "the stroke") was actually my fault, despite what I said in the video. You see, characters will use two spritesheets, one for the top-half and one for the legs. But when I did my spritesheet I just kept the top-half on top of the leg spritesheet. I figured it wouldn't matter since mine was much more simple. But it did, cuz Jonny has the feet sheet flip when you change directions. Which is good.

Also, I think I might make it a running gag to number all of Ty's puns throughout the series. I'm sure there will be plenty more, so beware. Or maybe I should just edit them out, like they're profanity. Oh and by the way, have you seen Ty's pun video? It's pretty funny.

Tag: XNA

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Making of The Best Indie Game Ever- Episode 2: "Sippin That Haterade"
JForceGames | 5:37 AM on 07.09.2008 7 comments


Yo. This is episode 2. We're going to start showing actual development after this one.


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 about me

JForce Games is a small band of game makers located near Dallas. Our lazy and inexperienced team is committed to making bland, unoriginal games with low production value and plenty of compromises in quality. All we care about is money and women.

Our first game is called JForce: UNSTOPPABLE. It's coming to Xbox 360 and PC. Watch the trailer here on youtube.

Visit our site to learn more: JForceGames.com

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