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About Me
Fearless leader of JForce here, just tryna' spread the good word about our upcoming game, "JForce: UNSTOPPABLE" ...it's coming to Xbox 360, PC, & Mac...it will be legendary.

Features:
-cutscenes and spritework by Egoraptor
-more weapons than you can imagine
-BEST INDIE GAME EVER
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Making of The Best Indie Game Ever- Episode 3: "Can you program anything that doesn't suck?"
JForceGames | 6:49 AM on 07.16.2008 5 comments




Finally, actual game development. This episode shows some parts of our meeting we had a few weeks ago. This was the first meeting we've had with the whole team since spring break, and also the first meeting since we decided Jonny is going to be the main programmer. A few notes about the video:

Jonny has since realized that the reason our game is sluggish on 360 is because of Farseer, the physics engine we're using. He currently has the 360 version much more optimized, but there's still work to be done there. That's what he's focusing on this week.

And I realized later that the flipping sprite (I like to call it "the stroke") was actually my fault, despite what I said in the video. You see, characters will use two spritesheets, one for the top-half and one for the legs. But when I did my spritesheet I just kept the top-half on top of the leg spritesheet. I figured it wouldn't matter since mine was much more simple. But it did, cuz Jonny has the feet sheet flip when you change directions. Which is good.

Also, I think I might make it a running gag to number all of Ty's puns throughout the series. I'm sure there will be plenty more, so beware. Or maybe I should just edit them out, like they're profanity. Oh and by the way, have you seen Ty's pun video? It's pretty funny.

Tag: XNA



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4 comments | showing # 1 to 4
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ToeKing's Avatar - Comment posted on 07/16/2008 10:36
ToeKing
I need to find a team to work on something with. I bitch about games that I want to code, but can't force myself to do it solo.
Brian Szabelski's Avatar - Comment posted on 07/16/2008 10:38
Brian Szabelski
Good luck with getting this game out. Seems like it's coming along well :)
galagabug 's Avatar - Comment posted on 07/16/2008 11:03
galagabug
i'm pretty sure this is exactly what ms had in mind when introducing xna. cool to see you guys having fun with it, good luck!
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