Destructoid is a gaming community updated nearly every 20 minutes. Get started by
creating an avatar to post comments and create your own blog. Returning? login!


c-blogs home call for entries live chat Dtoider profiles leaderboards  
[ JForceGames's blog ]

1:57 AM on 11.22.2008

Two Indie Dev Teams in Youtube Feud
JForceGames 8 comments




So here's the scenario: GyroVorbis and his team are making a 2D RPG for Dreamcast & PC: Elysian Shadows. I was reading their forums a few weeks ago and noticed a thread in which a little smack talk was taking place. Now, lots of people like to hate on JForce, it's the cool thing to do nowadays. But this is different, cuz these guys are doing 'making of' videos just like us. So we decided to call them out in the video above, challenging them to a bet: whose ever game gets a lower average review score must recite a speech written by the winner, while wearing a shirt which endorses the winner. Obviously this must be recorded and uploaded to youtube and made public so the world may laugh.

Unfortunately, Gyro declined the challenge (pussy). He did respond to us however, with two videos. Here's part 1, and here's part 2. Most of it is just overdrawn rambling and retorting our insults all seriously, so you should just skip to 4:04 in the 2nd video where it gets pretty epically funny. They used their game (which is using placeholder art right now) to make a whole level mocking us: "The JForce Gay Bar." ...I'm the final boss. There's a few inside jokes in there that you might only get if you watch our video documentaries. Gyro said this level will be in their game as an extra or unlockable... and boom goes the dynamite.

We'll post a video response when our game is finished and loved by all.

-Jeremy Eden
JForceGames.com
read more


4:48 PM on 10.27.2008

Making of The Best Indie Game EVER- Episode 10: "Bad Programming Practices"
JForceGames 0 comments




In this episode we mess around with frame count, talk about a new possible art direction, and compare our game to Blow Everything Up (we do that a lot actually, same goes for Crimsonland and Babo.

And Jonny keeps sayin he's gonna write blog posts discussing his programming journey on our site, but he's a slacker. I'm going to start forcing him to do so. Starting this week.

PS: About time Destructoid improved their header!
read more


1:50 PM on 10.03.2008

Making of The Best Indie Game EVER- Episode 9: "Concept Art - Part 3"
JForceGames 3 comments




Ok, last episode of concept art discussion. Here's the rest you haven't seen: Flower Mane, the juggernaut character, and the monk character. And here's a group picture with most of the characters. And who thinks the living origami box and Chuck Norris should be in the game?

In other news, Jordan recently launched his new site: JordanBlakey.com. Check it out, he has some really sweet artwork on there. Yes, our artist is that good.
read more


5:55 PM on 09.30.2008

How To Get Banned From TIGSource... TWICE
JForceGames 7 comments




Do you want to be banned from TIGSource? ...TWICE??? Then this video is for you!

___________
JForce
read more


12:32 AM on 09.24.2008

Making of The Best Indie Game EVER- Episode 8: "Sprites and Weapons, Yo"
JForceGames 9 comments




So Jordan just finished a spritesheet. Check it out, it looks freakin sweet. No really. IGF Visual Excellence Award here we come. But he can't run the game on his computer, so he needs a video to see his work in action. I decided to make it episode 8. And while I'm at it, might as well show off all the cool new abilities Jonny's added. Concept art discussion will continue next week!

Here's the youtube comments.

PS: does anybody think I'm a dirty spammer for creating this Destructoid blog solely to promote our game?
read more


6:12 AM on 09.06.2008

Making of The Best Indie Game EVER- Episode 7: "Concept Art Part 2"
JForceGames 0 comments




More exciting discussion of concept art!
read more


4:43 PM on 08.23.2008

Making of The Best Indie Game EVER- Episode 6: "Concept Art - Part 1"
JForceGames 0 comments




The next three episodes will show us discussing character concept art. And, as you can see, we have boomerangs and hookshots in the game now!

Tags: zelda hookshot
read more


6:47 PM on 08.11.2008

Making of The Best Indie Game Ever- Episode 5: "Big Shiny Laser Balls"
JForceGames 1 comments


http://www.youtube.com/watch?v=q05Dhswrt1M


In this episode I got Ty over checking out our latest version of the prototype, now with big shiny laser balls! We also discuss how rolling should work, as well as the dreaded 'open-mouth syndrome.'
read more


1:15 AM on 07.26.2008

Making of The Best Indie Game Ever- Episode 4: "Prepping for Spritework"
JForceGames 5 comments




This episode shows the remaining parts of that meeting you saw in episode 3. The main topic of discussion was briefing Jordan on how to do the sprites. The build you see us playing at the beginning, as mentioned, uses sprites ripped from Halo 3 using its screen capture feature. And actually that build has 4 player capability, but we only had 2 controllers.
read more


6:49 AM on 07.16.2008

Making of The Best Indie Game Ever- Episode 3: "Can you program anything that doesn't suck?"
JForceGames 4 comments




Finally, actual game development. This episode shows some parts of our meeting we had a few weeks ago. This was the first meeting we've had with the whole team since spring break, and also the first meeting since we decided Jonny is going to be the main programmer. A few notes about the video:

Jonny has since realized that the reason our game is sluggish on 360 is because of Farseer, the physics engine we're using. He currently has the 360 version much more optimized, but there's still work to be done there. That's what he's focusing on this week.

And I realized later that the flipping sprite (I like to call it "the stroke") was actually my fault, despite what I said in the video. You see, characters will use two spritesheets, one for the top-half and one for the legs. But when I did my spritesheet I just kept the top-half on top of the leg spritesheet. I figured it wouldn't matter since mine was much more simple. But it did, cuz Jonny has the feet sheet flip when you change directions. Which is good.

Also, I think I might make it a running gag to number all of Ty's puns throughout the series. I'm sure there will be plenty more, so beware. Or maybe I should just edit them out, like they're profanity. Oh and by the way, have you seen Ty's pun video? It's pretty funny.

Tag: XNA
read more

« PREVIOUS ENTRIES


JForceGames | profile
Ranked #3536 / 32131

comments
forums
10 3 49077

 about me

So we're makin a game. It's a 2d shooter with lots of crazy characters. Gonna be awesome. And you get to watch us make it. Visit our site to learn more about the revolution: http://jforcegames.com

 xbox 360 gamertag
 friends' updates
DtoidFlorida's Profile DtoidFlorida
DToidFlorida is in the building!
MATTFOO's Profile MATTFOO
Look here
NihonTiger90's Profile NihonTiger90
The gaming world feels a little smaller now
r3yguti3rr3z's Profile r3yguti3rr3z
President Obama in 4 years...
SnakeDude4Life's Profile SnakeDude4Life
I hugged no one and...
TheDespised's Profile TheDespised
Fails at blogging.
Tubatic's Profile Tubatic
My World of Warcraft FigurePrint Arrived!!



get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator


Destructoid is an independently-run publication forged by our love of video games and the gaming industry's need of accountable enthusiast press
Living the dream since March 16, 2006