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About Me
Spectacular, yes.

I am 32,live in San Diego. I work at a Game Company that shall remain nameless
(beware the lurkers)doing and writing unspeakable things that look and sound like *bloop-bloorp* all day.

When the elderly laugh, I die a little inside.

I play:

Console-
RPG's
Adventure
Action
Dat' Madden(Nugga) [stereotype]

PC-
Strategy
Point+click
What are you wearing?

I am into hip-hop and video games... at the same time. Don't be scared. I am not here to steal your Walkman or whatever it was Jamall did to you that day that made you hate black people forever. If it helps, think of me as that one black dude that dies in the scary movie, but before doing so opens a door or something that the heroes eventually escape through. And at the end of the film when the police and emt's are milling about the crime scene and the heroes are sitting on the edge of an ambulance sipping warm coffee covered in a blanket, they look up to the heavens and they see me,Sidney Poitier,and Morgan Freeman, Nodding our heads in approval.






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Gamertag: J4rmz
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The mutation of the arcade
J4RMZ | 1:26 PM on 01.08.2008 9 comments




It was only a matter of time until we became what we played. The arcade at its peak was both sanctuary and battlefield. You would walk in with your five dollars, do a lap around the dark room, taking in the sticky floors and soaking up the flashing lights and jarring sounds of bleeps, bloops, punches, tire screeches, and coded messages shared between fellow game players. They chat about everything from fighting game fatalities to rumors of your favorite company finally releasing your favorite game on console. Because after all, the arcade did what game journalists and the internet do now before anyone even knew that there was a need. It got us all together in one place and told us what we needed to know.

You would feed your dollars into the weird little box that would only work about 40% of the time. And if it didn't, there was always a twenty something guy milling about, ready to fulfill the task that the ugly machine had failed at. You could tell him by the half apron that constantly jingled when he walked, and the look of disdain he had when you made eye contact with him, because that meant that he had to work, and the only reason he took the job in the first place was to be around video games. not feed little kids quarters.

You grab your loot and once again look around the area, even though you know exactly what you want to play. So with your head down you slowly saunter toward the wall of people that circle shoulder to shoulder but quietly entranced behind two guys standing in front of a video screen that flashes harder and screams louder than all others around it. There is a fight happening. You have read about this fight, and practiced it yourself a few times in the arcade late at night when no one else was around, but never when it meant something. Your hands start sweating and your heart starts racing as your legs begin to move themselves close enough to get near the machine. Your arm shakes as you stretch out your hand and place a quarter at the base of the screen, next to five others in a line. Then you wait.



Darwin would have you believe that Lan parties and online play would be the natural evolution of the arcade. People say that the arcade never really died, but that with the introduction of these tools we were all were rid of the hopelessly archaic need of "seeing each other" that plagued us in the stone ages of gaming. To this I would only ask that a person one day take the time out to visit any medium or large game company and ask where to find either the "code dungeon," or the "tester pit." Then visit a large Lan party like the one pictured above and walk those dark corridors.In both these places I believe you will see what Ebenezer Scrooge was showed by the ghost of Christmas future. Some fucked up shit.

They are all dark warehouses illuminated by rows and rows of video screens reporting the same images. And next to them sit rows of rows of expressionless kids with faces invisible to the darkness. Not really playing games,just manipulating those images for a response. As long as something, anything happens on screen its ok. It doesn't mean nothing.

Arcades were places of anticipation and excitement because you were under constant audit by your fellow game players. At anytime during play a person could stand next to you, put their money in the machine, and test your skill. And if you won you could look the other person in the eye, say "good game," and have that guy walk away knowing that you beat him in a fair fight. Or you could be a D-berg, just walk away from the machine and allow the peon to finish your round because you were, "bored."

I am sure its all relative, and the future of online play will introduce something to entertain or inspire me enough to forget how much I miss the true social aspect of the games we play. But as of now I feel that technological advancements have taken us from playing the games we play, to constantly De-bugging the games for the companies, prepping them for the next release, patch, etc... We now just sit alone in a room, accountable to no one, accepting challenges from funny 1337 tags with no soul.



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8 comments | showing # 1 to 8
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RoffleWaffle's Avatar - Comment posted on 01/08/2008 15:09
RoffleWaffle
I guess growing up when arcades were not all the rage and gaming focused on consoles/PC has left me with mostly a historical respect for arcades(sorry). Still, I think that while in one way lan gaming and internet gaming lacks the face to face aspect it makes up for it in other ways. Load up ye old vent/teamspeak get on a fps/mmorpg find a clan/guild/group of people playing and you have your socialization present in gaming(concerning PC at least)...
Tragic Hero's Avatar - Comment posted on 01/08/2008 15:09
Tragic Hero
Once again, well stated. It is unfortunate that the arcade experience is gone. Loading up on tokens with friends trying to beat The simpsons arcade machine or in the later years destroying kids in Tekken 3 and Street Fighter Alpha 3 (with its short lifespan in the arcade) is something that I will always remember and miss.

What I don't miss though is the filthy atmosphere and the wait behind the douche bags with piles of change on the machine all lined up ready to play. Wanna play Gauntlet Legends or Tekken 4? Wait behind the other 5 guys.
J4RMZ's Avatar - Comment posted on 01/08/2008 17:41
J4RMZ
True on both fronts. I have been creeping slowly into the realm of online play, and to be honest the result has not been as bad as the picture I paint in the post. This year I think I am going to just jump in there and find a mmorpg or a fps that I like and just see where it goes.
D-toid is actually the first online community I have ever joined, and with the exeption of a few trolls, it has been a pretty sick experience.
007's Avatar - Comment posted on 01/13/2008 03:39
007
Community Blog's Top Sauce.... niiice
liqideos's Avatar - Comment posted on 01/13/2008 04:06
liqideos
@TragicHero

FUCK THOSE FIVE GUYS!

I didn't get into any Street Fighter or Tekken's until Playstation, because I could never seem to get into a game at the arcade when I was a kid.

But I did get into comics because of it. I played the crap out of the X-Men arcade game. I also remember my sucking at Moonwalker.
FrozenDelight's Avatar - Comment posted on 01/13/2008 06:35
FrozenDelight
I really really love arcades. Back then when I'd heard you could plug a Megadrive into the phone line, I imagined how awesome it would be to play people around the world from your bedroom. But now it's a reality, I don't like it all that much. I've lost most of my competitive streak because there's no good arcade to go to where I can play people face to face. I bet most of todays netplayers couldn't even handle fights of Street Fighter and KOF in places like Namco Wonderpark in London. I want to open an arcade one day.
Cowboy TTop's Avatar - Comment posted on 01/13/2008 06:53
Cowboy TTop
The death of the arcade happened due to the progress of home tech and the lack of progress of Sega etc. While the latest Naomi arcade board would push more polygons and textures, little was done to fix the fact that paying to play them was a rip off half the time.

A good way forward would have been to make all arcades under a Sega or Namcoworld banner, refurbishing the sticky dark basements into something more inviting, and uniting them together. They could have also changed all arcade games from coins to card, offering us a better deal.

I too miss the arcades. Going in for five minutes or two hours play or watching other people play was fun. You could also discover a lot of games you never knew existed. I discovered beat em up Martial Masters in a London arcade and I've never seen that game again, not even on consoles.
WDot's Avatar - Comment posted on 01/13/2008 12:24
WDot
I'd love arcades to be bigger in the US than they are now, but unfortunately the arcades around me are literally holes in the wall that have a DDR machine, a handful of classics and some car driving games. That and the fact that I could be paying up to a DOLLAR per person for one game isn't very appealing.

If arcades could be more like those in Japan (i.e. massive, flashy palaces), and games went back to being a quarter a play, I could see myself giving up online play.
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